Somethingput in aZiploc bagbobbydazzlergets saidby garyFloodTunnelShockedhead-turnor stareJackasks aquestionSwampSirWilliamPhipsRick getsemotionalAladdin'sCaveDougwears anyNSCCclothingGardenShaftAnythingsniffedsomeonesays toppocketfindfindgoldSempreAvantiRick orMarty say"Carry on" or'Get to work'JacksiftsEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"wood intheboreholeBabyBlobHighTraceEvidenceCameragoes in aboreholeBoobyTrapSomethingput in aZiploc bagbobbydazzlergets saidby garyFloodTunnelShockedhead-turnor stareJackasks aquestionSwampSirWilliamPhipsRick getsemotionalAladdin'sCaveDougwears anyNSCCclothingGardenShaftAnythingsniffedsomeonesays toppocketfindfindgoldSempreAvantiRick orMarty say"Carry on" or'Get to work'JacksiftsEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"wood intheboreholeBabyBlobHighTraceEvidenceCameragoes in aboreholeBoobyTrap

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something put in a Ziploc bag
  2. bobby dazzler gets said by gary
  3. Flood Tunnel
  4. Shocked head-turn or stare
  5. Jack asks a question
  6. Swamp
  7. Sir William Phips
  8. Rick gets emotional
  9. Aladdin's Cave
  10. Doug wears any NSCC clothing
  11. Garden Shaft
  12. Anything sniffed
  13. someone says top pocket find
  14. find gold
  15. Sempre Avanti
  16. Rick or Marty say "Carry on" or 'Get to work'
  17. Jack sifts
  18. Eyes and Boots
  19. Artifact described as "old", "really old", or "very old"
  20. wood in the borehole
  21. Baby Blob
  22. High Trace Evidence
  23. Camera goes in a borehole
  24. Booby Trap