HighTraceEvidenceDougwears anyNSCCclothingAnythingsniffedEyesandBootsGardenShaftCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'Shockedhead-turnor starewood intheboreholeFloodTunnelSirWilliamPhipsJacksiftsSempreAvantisomeonesays toppocketfindSwampJackasks aquestionAladdin'sCaveSomethingput in aZiploc bagRick getsemotionalBabyBlobfindgoldbobbydazzlergets saidby garyBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceDougwears anyNSCCclothingAnythingsniffedEyesandBootsGardenShaftCameragoes in aboreholeRick orMarty say"Carry on" or'Get to work'Shockedhead-turnor starewood intheboreholeFloodTunnelSirWilliamPhipsJacksiftsSempreAvantisomeonesays toppocketfindSwampJackasks aquestionAladdin'sCaveSomethingput in aZiploc bagRick getsemotionalBabyBlobfindgoldbobbydazzlergets saidby garyBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Doug wears any NSCC clothing
  3. Anything sniffed
  4. Eyes and Boots
  5. Garden Shaft
  6. Camera goes in a borehole
  7. Rick or Marty say "Carry on" or 'Get to work'
  8. Shocked head-turn or stare
  9. wood in the borehole
  10. Flood Tunnel
  11. Sir William Phips
  12. Jack sifts
  13. Sempre Avanti
  14. someone says top pocket find
  15. Swamp
  16. Jack asks a question
  17. Aladdin's Cave
  18. Something put in a Ziploc bag
  19. Rick gets emotional
  20. Baby Blob
  21. find gold
  22. bobby dazzler gets said by gary
  23. Booby Trap
  24. Artifact described as "old", "really old", or "very old"