Aladdin'sCaveJackasks aquestionfindgoldsomeonesays toppocketfindRick orMarty say"Carry on" or'Get to work'Artifactdescribed as"old", "reallyold", or "veryold"EyesandBootswood intheboreholeRick getsemotionalCameragoes in aboreholeSempreAvantiJacksiftsBoobyTrapBabyBlobGardenShaftFloodTunnelSomethingput in aZiploc bagbobbydazzlergets saidby garyHighTraceEvidenceSirWilliamPhipsSwampAnythingsniffedShockedhead-turnor stareDougwears anyNSCCclothingAladdin'sCaveJackasks aquestionfindgoldsomeonesays toppocketfindRick orMarty say"Carry on" or'Get to work'Artifactdescribed as"old", "reallyold", or "veryold"EyesandBootswood intheboreholeRick getsemotionalCameragoes in aboreholeSempreAvantiJacksiftsBoobyTrapBabyBlobGardenShaftFloodTunnelSomethingput in aZiploc bagbobbydazzlergets saidby garyHighTraceEvidenceSirWilliamPhipsSwampAnythingsniffedShockedhead-turnor stareDougwears anyNSCCclothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Aladdin's Cave
  2. Jack asks a question
  3. find gold
  4. someone says top pocket find
  5. Rick or Marty say "Carry on" or 'Get to work'
  6. Artifact described as "old", "really old", or "very old"
  7. Eyes and Boots
  8. wood in the borehole
  9. Rick gets emotional
  10. Camera goes in a borehole
  11. Sempre Avanti
  12. Jack sifts
  13. Booby Trap
  14. Baby Blob
  15. Garden Shaft
  16. Flood Tunnel
  17. Something put in a Ziploc bag
  18. bobby dazzler gets said by gary
  19. High Trace Evidence
  20. Sir William Phips
  21. Swamp
  22. Anything sniffed
  23. Shocked head-turn or stare
  24. Doug wears any NSCC clothing