AnythingsniffedAladdin'sCavesomeonesays toppocketfindGardenShaftfindgoldSempreAvantiRick orMarty say"Carry on" or'Get to work'SwampDougwears anyNSCCclothingCameragoes in aboreholewood intheboreholeArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsbobbydazzlergets saidby garyJacksiftsBabyBlobEyesandBootsBoobyTrapRick getsemotionalJackasks aquestionShockedhead-turnor stareSomethingput in aZiploc bagHighTraceEvidenceFloodTunnelAnythingsniffedAladdin'sCavesomeonesays toppocketfindGardenShaftfindgoldSempreAvantiRick orMarty say"Carry on" or'Get to work'SwampDougwears anyNSCCclothingCameragoes in aboreholewood intheboreholeArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsbobbydazzlergets saidby garyJacksiftsBabyBlobEyesandBootsBoobyTrapRick getsemotionalJackasks aquestionShockedhead-turnor stareSomethingput in aZiploc bagHighTraceEvidenceFloodTunnel

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. Aladdin's Cave
  3. someone says top pocket find
  4. Garden Shaft
  5. find gold
  6. Sempre Avanti
  7. Rick or Marty say "Carry on" or 'Get to work'
  8. Swamp
  9. Doug wears any NSCC clothing
  10. Camera goes in a borehole
  11. wood in the borehole
  12. Artifact described as "old", "really old", or "very old"
  13. Sir William Phips
  14. bobby dazzler gets said by gary
  15. Jack sifts
  16. Baby Blob
  17. Eyes and Boots
  18. Booby Trap
  19. Rick gets emotional
  20. Jack asks a question
  21. Shocked head-turn or stare
  22. Something put in a Ziploc bag
  23. High Trace Evidence
  24. Flood Tunnel