someonesays toppocketfindSwampRick orMarty say"Carry on" or'Get to work'Rick getsemotionalJacksiftsHighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedSempreAvantifindgoldwood intheboreholeFloodTunnelBoobyTrapbobbydazzlergets saidby garyBabyBlobGardenShaftAladdin'sCaveDougwears anyNSCCclothingSirWilliamPhipsEyesandBootsCameragoes in aboreholeJackasks aquestionShockedhead-turnor stareSomethingput in aZiploc bagsomeonesays toppocketfindSwampRick orMarty say"Carry on" or'Get to work'Rick getsemotionalJacksiftsHighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedSempreAvantifindgoldwood intheboreholeFloodTunnelBoobyTrapbobbydazzlergets saidby garyBabyBlobGardenShaftAladdin'sCaveDougwears anyNSCCclothingSirWilliamPhipsEyesandBootsCameragoes in aboreholeJackasks aquestionShockedhead-turnor stareSomethingput in aZiploc bag

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. someone says top pocket find
  2. Swamp
  3. Rick or Marty say "Carry on" or 'Get to work'
  4. Rick gets emotional
  5. Jack sifts
  6. High Trace Evidence
  7. Artifact described as "old", "really old", or "very old"
  8. Anything sniffed
  9. Sempre Avanti
  10. find gold
  11. wood in the borehole
  12. Flood Tunnel
  13. Booby Trap
  14. bobby dazzler gets said by gary
  15. Baby Blob
  16. Garden Shaft
  17. Aladdin's Cave
  18. Doug wears any NSCC clothing
  19. Sir William Phips
  20. Eyes and Boots
  21. Camera goes in a borehole
  22. Jack asks a question
  23. Shocked head-turn or stare
  24. Something put in a Ziploc bag