FloodTunnelBabyBlobSomethingput in aZiploc bagJackasks aquestionArtifactdescribed as"old", "reallyold", or "veryold"SwampSempreAvantiCameragoes in aboreholeRick getsemotionalfindgoldBoobyTrapGardenShaftAladdin'sCavewood intheboreholeJacksiftsbobbydazzlergets saidby garySirWilliamPhipsHighTraceEvidencesomeonesays toppocketfindRick orMarty say"Carry on" or'Get to work'AnythingsniffedShockedhead-turnor stareEyesandBootsDougwears anyNSCCclothingFloodTunnelBabyBlobSomethingput in aZiploc bagJackasks aquestionArtifactdescribed as"old", "reallyold", or "veryold"SwampSempreAvantiCameragoes in aboreholeRick getsemotionalfindgoldBoobyTrapGardenShaftAladdin'sCavewood intheboreholeJacksiftsbobbydazzlergets saidby garySirWilliamPhipsHighTraceEvidencesomeonesays toppocketfindRick orMarty say"Carry on" or'Get to work'AnythingsniffedShockedhead-turnor stareEyesandBootsDougwears anyNSCCclothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
B
4
N
5
I
6
N
7
O
8
O
9
I
10
I
11
B
12
B
13
G
14
N
15
G
16
G
17
G
18
B
19
I
20
B
21
O
22
G
23
N
24
O
  1. O-Flood Tunnel
  2. I-Baby Blob
  3. B-Something put in a Ziploc bag
  4. N-Jack asks a question
  5. I-Artifact described as "old", "really old", or "very old"
  6. N-Swamp
  7. O-Sempre Avanti
  8. O-Camera goes in a borehole
  9. I-Rick gets emotional
  10. I-find gold
  11. B-Booby Trap
  12. B-Garden Shaft
  13. G-Aladdin's Cave
  14. N-wood in the borehole
  15. G-Jack sifts
  16. G-bobby dazzler gets said by gary
  17. G-Sir William Phips
  18. B-High Trace Evidence
  19. I-someone says top pocket find
  20. B-Rick or Marty say "Carry on" or 'Get to work'
  21. O-Anything sniffed
  22. G-Shocked head-turn or stare
  23. N-Eyes and Boots
  24. O-Doug wears any NSCC clothing