wood intheboreholeSwampSempreAvantiJacksiftsEyesandBootsJackasks aquestionShockedhead-turnor stareRick getsemotionalCameragoes in aboreholeBoobyTrapBabyBlobArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceGardenShaftsomeonesays toppocketfindSirWilliamPhipsAnythingsniffedAladdin'sCaveSomethingput in aZiploc bagfindgoldbobbydazzlergets saidby garyFloodTunnelRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothingwood intheboreholeSwampSempreAvantiJacksiftsEyesandBootsJackasks aquestionShockedhead-turnor stareRick getsemotionalCameragoes in aboreholeBoobyTrapBabyBlobArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceGardenShaftsomeonesays toppocketfindSirWilliamPhipsAnythingsniffedAladdin'sCaveSomethingput in aZiploc bagfindgoldbobbydazzlergets saidby garyFloodTunnelRick orMarty say"Carry on" or'Get to work'Dougwears anyNSCCclothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
O
4
G
5
N
6
N
7
G
8
I
9
O
10
B
11
I
12
I
13
B
14
B
15
I
16
G
17
O
18
G
19
B
20
I
21
G
22
O
23
B
24
O
  1. N-wood in the borehole
  2. N-Swamp
  3. O-Sempre Avanti
  4. G-Jack sifts
  5. N-Eyes and Boots
  6. N-Jack asks a question
  7. G-Shocked head-turn or stare
  8. I-Rick gets emotional
  9. O-Camera goes in a borehole
  10. B-Booby Trap
  11. I-Baby Blob
  12. I-Artifact described as "old", "really old", or "very old"
  13. B-High Trace Evidence
  14. B-Garden Shaft
  15. I-someone says top pocket find
  16. G-Sir William Phips
  17. O-Anything sniffed
  18. G-Aladdin's Cave
  19. B-Something put in a Ziploc bag
  20. I-find gold
  21. G-bobby dazzler gets said by gary
  22. O-Flood Tunnel
  23. B-Rick or Marty say "Carry on" or 'Get to work'
  24. O-Doug wears any NSCC clothing