BoobyTrapEyesandBootsSempreAvantiBabyBlobGardenShaftwood intheboreholesomeonesays toppocketfindfindgoldRick orMarty say"Carry on" or'Get to work'Shockedhead-turnor stareAnythingsniffedRick getsemotionalDougwears anyNSCCclothingSomethingput in aZiploc bagSirWilliamPhipsFloodTunnelbobbydazzlergets saidby garyJacksiftsHighTraceEvidenceJackasks aquestionArtifactdescribed as"old", "reallyold", or "veryold"SwampAladdin'sCaveCameragoes in aboreholeBoobyTrapEyesandBootsSempreAvantiBabyBlobGardenShaftwood intheboreholesomeonesays toppocketfindfindgoldRick orMarty say"Carry on" or'Get to work'Shockedhead-turnor stareAnythingsniffedRick getsemotionalDougwears anyNSCCclothingSomethingput in aZiploc bagSirWilliamPhipsFloodTunnelbobbydazzlergets saidby garyJacksiftsHighTraceEvidenceJackasks aquestionArtifactdescribed as"old", "reallyold", or "veryold"SwampAladdin'sCaveCameragoes in aborehole

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
O
4
I
5
B
6
N
7
I
8
I
9
B
10
G
11
O
12
I
13
O
14
B
15
G
16
O
17
G
18
G
19
B
20
N
21
I
22
N
23
G
24
O
  1. B-Booby Trap
  2. N-Eyes and Boots
  3. O-Sempre Avanti
  4. I-Baby Blob
  5. B-Garden Shaft
  6. N-wood in the borehole
  7. I-someone says top pocket find
  8. I-find gold
  9. B-Rick or Marty say "Carry on" or 'Get to work'
  10. G-Shocked head-turn or stare
  11. O-Anything sniffed
  12. I-Rick gets emotional
  13. O-Doug wears any NSCC clothing
  14. B-Something put in a Ziploc bag
  15. G-Sir William Phips
  16. O-Flood Tunnel
  17. G-bobby dazzler gets said by gary
  18. G-Jack sifts
  19. B-High Trace Evidence
  20. N-Jack asks a question
  21. I-Artifact described as "old", "really old", or "very old"
  22. N-Swamp
  23. G-Aladdin's Cave
  24. O-Camera goes in a borehole