AnythingsniffedCameragoes in aboreholesomeonesays toppocketfindbobbydazzlergets saidby garyEyesandBootsSempreAvantiBabyBlobSomethingput in aZiploc bagShockedhead-turnor stareJackasks aquestionwood intheboreholeJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"SwampfindgoldRick getsemotionalAladdin'sCaveFloodTunnelHighTraceEvidenceBoobyTrapRick orMarty say"Carry on" or'Get to work'GardenShaftDougwears anyNSCCclothingSirWilliamPhipsAnythingsniffedCameragoes in aboreholesomeonesays toppocketfindbobbydazzlergets saidby garyEyesandBootsSempreAvantiBabyBlobSomethingput in aZiploc bagShockedhead-turnor stareJackasks aquestionwood intheboreholeJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"SwampfindgoldRick getsemotionalAladdin'sCaveFloodTunnelHighTraceEvidenceBoobyTrapRick orMarty say"Carry on" or'Get to work'GardenShaftDougwears anyNSCCclothingSirWilliamPhips

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
G
5
N
6
O
7
I
8
B
9
G
10
N
11
N
12
G
13
I
14
N
15
I
16
I
17
G
18
O
19
B
20
B
21
B
22
B
23
O
24
G
  1. O-Anything sniffed
  2. O-Camera goes in a borehole
  3. I-someone says top pocket find
  4. G-bobby dazzler gets said by gary
  5. N-Eyes and Boots
  6. O-Sempre Avanti
  7. I-Baby Blob
  8. B-Something put in a Ziploc bag
  9. G-Shocked head-turn or stare
  10. N-Jack asks a question
  11. N-wood in the borehole
  12. G-Jack sifts
  13. I-Artifact described as "old", "really old", or "very old"
  14. N-Swamp
  15. I-find gold
  16. I-Rick gets emotional
  17. G-Aladdin's Cave
  18. O-Flood Tunnel
  19. B-High Trace Evidence
  20. B-Booby Trap
  21. B-Rick or Marty say "Carry on" or 'Get to work'
  22. B-Garden Shaft
  23. O-Doug wears any NSCC clothing
  24. G-Sir William Phips