Artifactdescribed as"old", "reallyold", or "veryold"GardenShaftFloodTunnelwood intheboreholeJackasks aquestionRick getsemotionalJacksiftsCameragoes in aboreholefindgoldbobbydazzlergets saidby garyBabyBlobRick orMarty say"Carry on" or'Get to work'EyesandBootsDougwears anyNSCCclothingAnythingsniffedSempreAvantiSwampAladdin'sCaveSirWilliamPhipssomeonesays toppocketfindBoobyTrapSomethingput in aZiploc bagHighTraceEvidenceShockedhead-turnor stareArtifactdescribed as"old", "reallyold", or "veryold"GardenShaftFloodTunnelwood intheboreholeJackasks aquestionRick getsemotionalJacksiftsCameragoes in aboreholefindgoldbobbydazzlergets saidby garyBabyBlobRick orMarty say"Carry on" or'Get to work'EyesandBootsDougwears anyNSCCclothingAnythingsniffedSempreAvantiSwampAladdin'sCaveSirWilliamPhipssomeonesays toppocketfindBoobyTrapSomethingput in aZiploc bagHighTraceEvidenceShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
O
4
N
5
N
6
I
7
G
8
O
9
I
10
G
11
I
12
B
13
N
14
O
15
O
16
O
17
N
18
G
19
G
20
I
21
B
22
B
23
B
24
G
  1. I-Artifact described as "old", "really old", or "very old"
  2. B-Garden Shaft
  3. O-Flood Tunnel
  4. N-wood in the borehole
  5. N-Jack asks a question
  6. I-Rick gets emotional
  7. G-Jack sifts
  8. O-Camera goes in a borehole
  9. I-find gold
  10. G-bobby dazzler gets said by gary
  11. I-Baby Blob
  12. B-Rick or Marty say "Carry on" or 'Get to work'
  13. N-Eyes and Boots
  14. O-Doug wears any NSCC clothing
  15. O-Anything sniffed
  16. O-Sempre Avanti
  17. N-Swamp
  18. G-Aladdin's Cave
  19. G-Sir William Phips
  20. I-someone says top pocket find
  21. B-Booby Trap
  22. B-Something put in a Ziploc bag
  23. B-High Trace Evidence
  24. G-Shocked head-turn or stare