HighTraceEvidenceAnythingsniffedsomeonesays toppocketfindAladdin'sCaveSempreAvantiCameragoes in aboreholeDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"wood intheboreholeFloodTunnelSirWilliamPhipsfindgoldRick getsemotionalEyesandBootsJacksiftsJackasks aquestionBabyBlobBoobyTrapShockedhead-turnor stareSomethingput in aZiploc bagbobbydazzlergets saidby garyGardenShaftSwampRick orMarty say"Carry on" or'Get to work'HighTraceEvidenceAnythingsniffedsomeonesays toppocketfindAladdin'sCaveSempreAvantiCameragoes in aboreholeDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"wood intheboreholeFloodTunnelSirWilliamPhipsfindgoldRick getsemotionalEyesandBootsJacksiftsJackasks aquestionBabyBlobBoobyTrapShockedhead-turnor stareSomethingput in aZiploc bagbobbydazzlergets saidby garyGardenShaftSwampRick orMarty say"Carry on" or'Get to work'

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
G
5
O
6
O
7
O
8
I
9
N
10
O
11
G
12
I
13
I
14
N
15
G
16
N
17
I
18
B
19
G
20
B
21
G
22
B
23
N
24
B
  1. B-High Trace Evidence
  2. O-Anything sniffed
  3. I-someone says top pocket find
  4. G-Aladdin's Cave
  5. O-Sempre Avanti
  6. O-Camera goes in a borehole
  7. O-Doug wears any NSCC clothing
  8. I-Artifact described as "old", "really old", or "very old"
  9. N-wood in the borehole
  10. O-Flood Tunnel
  11. G-Sir William Phips
  12. I-find gold
  13. I-Rick gets emotional
  14. N-Eyes and Boots
  15. G-Jack sifts
  16. N-Jack asks a question
  17. I-Baby Blob
  18. B-Booby Trap
  19. G-Shocked head-turn or stare
  20. B-Something put in a Ziploc bag
  21. G-bobby dazzler gets said by gary
  22. B-Garden Shaft
  23. N-Swamp
  24. B-Rick or Marty say "Carry on" or 'Get to work'