AnythingsniffedHighTraceEvidenceJacksiftsFloodTunnelGardenShaftShockedhead-turnor stareRick getsemotionalSirWilliamPhipsAladdin'sCaveSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'wood intheboreholebobbydazzlergets saidby garyDougwears anyNSCCclothingSwampSempreAvantiCameragoes in aboreholefindgoldJackasks aquestionsomeonesays toppocketfindArtifactdescribed as"old", "reallyold", or "veryold"EyesandBootsBoobyTrapBabyBlobAnythingsniffedHighTraceEvidenceJacksiftsFloodTunnelGardenShaftShockedhead-turnor stareRick getsemotionalSirWilliamPhipsAladdin'sCaveSomethingput in aZiploc bagRick orMarty say"Carry on" or'Get to work'wood intheboreholebobbydazzlergets saidby garyDougwears anyNSCCclothingSwampSempreAvantiCameragoes in aboreholefindgoldJackasks aquestionsomeonesays toppocketfindArtifactdescribed as"old", "reallyold", or "veryold"EyesandBootsBoobyTrapBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
G
4
O
5
B
6
G
7
I
8
G
9
G
10
B
11
B
12
N
13
G
14
O
15
N
16
O
17
O
18
I
19
N
20
I
21
I
22
N
23
B
24
I
  1. O-Anything sniffed
  2. B-High Trace Evidence
  3. G-Jack sifts
  4. O-Flood Tunnel
  5. B-Garden Shaft
  6. G-Shocked head-turn or stare
  7. I-Rick gets emotional
  8. G-Sir William Phips
  9. G-Aladdin's Cave
  10. B-Something put in a Ziploc bag
  11. B-Rick or Marty say "Carry on" or 'Get to work'
  12. N-wood in the borehole
  13. G-bobby dazzler gets said by gary
  14. O-Doug wears any NSCC clothing
  15. N-Swamp
  16. O-Sempre Avanti
  17. O-Camera goes in a borehole
  18. I-find gold
  19. N-Jack asks a question
  20. I-someone says top pocket find
  21. I-Artifact described as "old", "really old", or "very old"
  22. N-Eyes and Boots
  23. B-Booby Trap
  24. I-Baby Blob