Artifactdescribed as"old", "reallyold", or "veryold"bobbydazzlergets saidby garyHighTraceEvidenceRick getsemotionalBabyBlobBoobyTrapFloodTunnelShockedhead-turnor stareAladdin'sCavefindgoldSomethingput in aZiploc bagGardenShaftJacksiftsAnythingsniffedSempreAvantiwood intheboreholeEyesandBootsSwampDougwears anyNSCCclothingsomeonesays toppocketfindCameragoes in aboreholeSirWilliamPhipsRick orMarty say"Carry on" or'Get to work'Jackasks aquestionArtifactdescribed as"old", "reallyold", or "veryold"bobbydazzlergets saidby garyHighTraceEvidenceRick getsemotionalBabyBlobBoobyTrapFloodTunnelShockedhead-turnor stareAladdin'sCavefindgoldSomethingput in aZiploc bagGardenShaftJacksiftsAnythingsniffedSempreAvantiwood intheboreholeEyesandBootsSwampDougwears anyNSCCclothingsomeonesays toppocketfindCameragoes in aboreholeSirWilliamPhipsRick orMarty say"Carry on" or'Get to work'Jackasks aquestion

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
B
4
I
5
I
6
B
7
O
8
G
9
G
10
I
11
B
12
B
13
G
14
O
15
O
16
N
17
N
18
N
19
O
20
I
21
O
22
G
23
B
24
N
  1. I-Artifact described as "old", "really old", or "very old"
  2. G-bobby dazzler gets said by gary
  3. B-High Trace Evidence
  4. I-Rick gets emotional
  5. I-Baby Blob
  6. B-Booby Trap
  7. O-Flood Tunnel
  8. G-Shocked head-turn or stare
  9. G-Aladdin's Cave
  10. I-find gold
  11. B-Something put in a Ziploc bag
  12. B-Garden Shaft
  13. G-Jack sifts
  14. O-Anything sniffed
  15. O-Sempre Avanti
  16. N-wood in the borehole
  17. N-Eyes and Boots
  18. N-Swamp
  19. O-Doug wears any NSCC clothing
  20. I-someone says top pocket find
  21. O-Camera goes in a borehole
  22. G-Sir William Phips
  23. B-Rick or Marty say "Carry on" or 'Get to work'
  24. N-Jack asks a question