BoobyTrapSwampSomethingput in aZiploc bagJackasks aquestionHighTraceEvidenceAnythingsniffedCameragoes in aboreholeFloodTunnelbobbydazzlergets saidby garyEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"wood intheboreholeBabyBlobShockedhead-turnor staresomeonesays toppocketfindRick getsemotionalSempreAvantiAladdin'sCaveDougwears anyNSCCclothingJacksiftsRick orMarty say"Carry on" or'Get to work'findgoldSirWilliamPhipsGardenShaftBoobyTrapSwampSomethingput in aZiploc bagJackasks aquestionHighTraceEvidenceAnythingsniffedCameragoes in aboreholeFloodTunnelbobbydazzlergets saidby garyEyesandBootsArtifactdescribed as"old", "reallyold", or "veryold"wood intheboreholeBabyBlobShockedhead-turnor staresomeonesays toppocketfindRick getsemotionalSempreAvantiAladdin'sCaveDougwears anyNSCCclothingJacksiftsRick orMarty say"Carry on" or'Get to work'findgoldSirWilliamPhipsGardenShaft

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
B
4
N
5
B
6
O
7
O
8
O
9
G
10
N
11
I
12
N
13
I
14
G
15
I
16
I
17
O
18
G
19
O
20
G
21
B
22
I
23
G
24
B
  1. B-Booby Trap
  2. N-Swamp
  3. B-Something put in a Ziploc bag
  4. N-Jack asks a question
  5. B-High Trace Evidence
  6. O-Anything sniffed
  7. O-Camera goes in a borehole
  8. O-Flood Tunnel
  9. G-bobby dazzler gets said by gary
  10. N-Eyes and Boots
  11. I-Artifact described as "old", "really old", or "very old"
  12. N-wood in the borehole
  13. I-Baby Blob
  14. G-Shocked head-turn or stare
  15. I-someone says top pocket find
  16. I-Rick gets emotional
  17. O-Sempre Avanti
  18. G-Aladdin's Cave
  19. O-Doug wears any NSCC clothing
  20. G-Jack sifts
  21. B-Rick or Marty say "Carry on" or 'Get to work'
  22. I-find gold
  23. G-Sir William Phips
  24. B-Garden Shaft