wood intheboreholeHighTraceEvidenceRick getsemotionalAnythingsniffedSirWilliamPhipsFloodTunnelBoobyTrapsomeonesays toppocketfindDougwears anyNSCCclothingSwampShockedhead-turnor stareBabyBlobSomethingput in aZiploc bagGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"bobbydazzlergets saidby garyCameragoes in aboreholeEyesandBootsAladdin'sCaveJackasks aquestionfindgoldJacksiftsSempreAvantiRick orMarty say"Carry on" or'Get to work'wood intheboreholeHighTraceEvidenceRick getsemotionalAnythingsniffedSirWilliamPhipsFloodTunnelBoobyTrapsomeonesays toppocketfindDougwears anyNSCCclothingSwampShockedhead-turnor stareBabyBlobSomethingput in aZiploc bagGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"bobbydazzlergets saidby garyCameragoes in aboreholeEyesandBootsAladdin'sCaveJackasks aquestionfindgoldJacksiftsSempreAvantiRick orMarty say"Carry on" or'Get to work'

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
O
5
G
6
O
7
B
8
I
9
O
10
N
11
G
12
I
13
B
14
B
15
I
16
G
17
O
18
N
19
G
20
N
21
I
22
G
23
O
24
B
  1. N-wood in the borehole
  2. B-High Trace Evidence
  3. I-Rick gets emotional
  4. O-Anything sniffed
  5. G-Sir William Phips
  6. O-Flood Tunnel
  7. B-Booby Trap
  8. I-someone says top pocket find
  9. O-Doug wears any NSCC clothing
  10. N-Swamp
  11. G-Shocked head-turn or stare
  12. I-Baby Blob
  13. B-Something put in a Ziploc bag
  14. B-Garden Shaft
  15. I-Artifact described as "old", "really old", or "very old"
  16. G-bobby dazzler gets said by gary
  17. O-Camera goes in a borehole
  18. N-Eyes and Boots
  19. G-Aladdin's Cave
  20. N-Jack asks a question
  21. I-find gold
  22. G-Jack sifts
  23. O-Sempre Avanti
  24. B-Rick or Marty say "Carry on" or 'Get to work'