findgoldRick orMarty say"Carry on" or'Get to work'SirWilliamPhipsSomethingput in aZiploc bagsomeonesays toppocketfindArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsCameragoes in aboreholeShockedhead-turnor starewood intheboreholeEyesandBootsFloodTunnelSwampDougwears anyNSCCclothingRick getsemotionalAnythingsniffedAladdin'sCaveBoobyTrapbobbydazzlergets saidby garyJackasks aquestionHighTraceEvidenceGardenShaftBabyBlobSempreAvantifindgoldRick orMarty say"Carry on" or'Get to work'SirWilliamPhipsSomethingput in aZiploc bagsomeonesays toppocketfindArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsCameragoes in aboreholeShockedhead-turnor starewood intheboreholeEyesandBootsFloodTunnelSwampDougwears anyNSCCclothingRick getsemotionalAnythingsniffedAladdin'sCaveBoobyTrapbobbydazzlergets saidby garyJackasks aquestionHighTraceEvidenceGardenShaftBabyBlobSempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
G
4
B
5
I
6
I
7
G
8
O
9
G
10
N
11
N
12
O
13
N
14
O
15
I
16
O
17
G
18
B
19
G
20
N
21
B
22
B
23
I
24
O
  1. I-find gold
  2. B-Rick or Marty say "Carry on" or 'Get to work'
  3. G-Sir William Phips
  4. B-Something put in a Ziploc bag
  5. I-someone says top pocket find
  6. I-Artifact described as "old", "really old", or "very old"
  7. G-Jack sifts
  8. O-Camera goes in a borehole
  9. G-Shocked head-turn or stare
  10. N-wood in the borehole
  11. N-Eyes and Boots
  12. O-Flood Tunnel
  13. N-Swamp
  14. O-Doug wears any NSCC clothing
  15. I-Rick gets emotional
  16. O-Anything sniffed
  17. G-Aladdin's Cave
  18. B-Booby Trap
  19. G-bobby dazzler gets said by gary
  20. N-Jack asks a question
  21. B-High Trace Evidence
  22. B-Garden Shaft
  23. I-Baby Blob
  24. O-Sempre Avanti