SempreAvantiEyesandBootsSwampbobbydazzlergets saidby garyFloodTunnelAladdin'sCaveCameragoes in aboreholeBoobyTrapGardenShaftAnythingsniffedShockedhead-turnor staresomeonesays toppocketfindRick getsemotionalwood intheboreholeSomethingput in aZiploc bagJackasks aquestionBabyBlobRick orMarty say"Carry on" or'Get to work'findgoldDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceSirWilliamPhipsJacksiftsSempreAvantiEyesandBootsSwampbobbydazzlergets saidby garyFloodTunnelAladdin'sCaveCameragoes in aboreholeBoobyTrapGardenShaftAnythingsniffedShockedhead-turnor staresomeonesays toppocketfindRick getsemotionalwood intheboreholeSomethingput in aZiploc bagJackasks aquestionBabyBlobRick orMarty say"Carry on" or'Get to work'findgoldDougwears anyNSCCclothingArtifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceSirWilliamPhipsJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
N
4
G
5
O
6
G
7
O
8
B
9
B
10
O
11
G
12
I
13
I
14
N
15
B
16
N
17
I
18
B
19
I
20
O
21
I
22
B
23
G
24
G
  1. O-Sempre Avanti
  2. N-Eyes and Boots
  3. N-Swamp
  4. G-bobby dazzler gets said by gary
  5. O-Flood Tunnel
  6. G-Aladdin's Cave
  7. O-Camera goes in a borehole
  8. B-Booby Trap
  9. B-Garden Shaft
  10. O-Anything sniffed
  11. G-Shocked head-turn or stare
  12. I-someone says top pocket find
  13. I-Rick gets emotional
  14. N-wood in the borehole
  15. B-Something put in a Ziploc bag
  16. N-Jack asks a question
  17. I-Baby Blob
  18. B-Rick or Marty say "Carry on" or 'Get to work'
  19. I-find gold
  20. O-Doug wears any NSCC clothing
  21. I-Artifact described as "old", "really old", or "very old"
  22. B-High Trace Evidence
  23. G-Sir William Phips
  24. G-Jack sifts