SirWilliamPhipsDougwears anyNSCCclothingGardenShaftCameragoes in aboreholeSomethingput in aZiploc bagBabyBlobBoobyTrapJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"someonesays toppocketfindRick orMarty say"Carry on" or'Get to work'Rick getsemotionalJackasks aquestionwood intheboreholeAladdin'sCavefindgoldSwampSempreAvantiAnythingsniffedHighTraceEvidencebobbydazzlergets saidby garyFloodTunnelEyesandBootsShockedhead-turnor stareSirWilliamPhipsDougwears anyNSCCclothingGardenShaftCameragoes in aboreholeSomethingput in aZiploc bagBabyBlobBoobyTrapJacksiftsArtifactdescribed as"old", "reallyold", or "veryold"someonesays toppocketfindRick orMarty say"Carry on" or'Get to work'Rick getsemotionalJackasks aquestionwood intheboreholeAladdin'sCavefindgoldSwampSempreAvantiAnythingsniffedHighTraceEvidencebobbydazzlergets saidby garyFloodTunnelEyesandBootsShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
O
5
B
6
I
7
B
8
G
9
I
10
I
11
B
12
I
13
N
14
N
15
G
16
I
17
N
18
O
19
O
20
B
21
G
22
O
23
N
24
G
  1. G-Sir William Phips
  2. O-Doug wears any NSCC clothing
  3. B-Garden Shaft
  4. O-Camera goes in a borehole
  5. B-Something put in a Ziploc bag
  6. I-Baby Blob
  7. B-Booby Trap
  8. G-Jack sifts
  9. I-Artifact described as "old", "really old", or "very old"
  10. I-someone says top pocket find
  11. B-Rick or Marty say "Carry on" or 'Get to work'
  12. I-Rick gets emotional
  13. N-Jack asks a question
  14. N-wood in the borehole
  15. G-Aladdin's Cave
  16. I-find gold
  17. N-Swamp
  18. O-Sempre Avanti
  19. O-Anything sniffed
  20. B-High Trace Evidence
  21. G-bobby dazzler gets said by gary
  22. O-Flood Tunnel
  23. N-Eyes and Boots
  24. G-Shocked head-turn or stare