HighTraceEvidenceAnythingsniffedBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsEyesandBootsSwampCameragoes in aboreholebobbydazzlergets saidby garyShockedhead-turnor starewood intheboreholeDougwears anyNSCCclothingJacksiftsFloodTunnelRick getsemotionalGardenShaftBabyBlobSomethingput in aZiploc bagfindgoldAladdin'sCavesomeonesays toppocketfindRick orMarty say"Carry on" or'Get to work'Jackasks aquestionSempreAvantiHighTraceEvidenceAnythingsniffedBoobyTrapArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsEyesandBootsSwampCameragoes in aboreholebobbydazzlergets saidby garyShockedhead-turnor starewood intheboreholeDougwears anyNSCCclothingJacksiftsFloodTunnelRick getsemotionalGardenShaftBabyBlobSomethingput in aZiploc bagfindgoldAladdin'sCavesomeonesays toppocketfindRick orMarty say"Carry on" or'Get to work'Jackasks aquestionSempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
B
4
I
5
G
6
N
7
N
8
O
9
G
10
G
11
N
12
O
13
G
14
O
15
I
16
B
17
I
18
B
19
I
20
G
21
I
22
B
23
N
24
O
  1. B-High Trace Evidence
  2. O-Anything sniffed
  3. B-Booby Trap
  4. I-Artifact described as "old", "really old", or "very old"
  5. G-Sir William Phips
  6. N-Eyes and Boots
  7. N-Swamp
  8. O-Camera goes in a borehole
  9. G-bobby dazzler gets said by gary
  10. G-Shocked head-turn or stare
  11. N-wood in the borehole
  12. O-Doug wears any NSCC clothing
  13. G-Jack sifts
  14. O-Flood Tunnel
  15. I-Rick gets emotional
  16. B-Garden Shaft
  17. I-Baby Blob
  18. B-Something put in a Ziploc bag
  19. I-find gold
  20. G-Aladdin's Cave
  21. I-someone says top pocket find
  22. B-Rick or Marty say "Carry on" or 'Get to work'
  23. N-Jack asks a question
  24. O-Sempre Avanti