GardenShaftArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsRick getsemotionalsomeonesays toppocketfindSirWilliamPhipsfindgoldBabyBlobwood intheboreholeCameragoes in aboreholeSomethingput in aZiploc bagAladdin'sCaveSempreAvantiJackasks aquestionShockedhead-turnor stareAnythingsniffedEyesandBootsRick orMarty say"Carry on" or'Get to work'FloodTunnelBoobyTrapHighTraceEvidencebobbydazzlergets saidby garySwampDougwears anyNSCCclothingGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsRick getsemotionalsomeonesays toppocketfindSirWilliamPhipsfindgoldBabyBlobwood intheboreholeCameragoes in aboreholeSomethingput in aZiploc bagAladdin'sCaveSempreAvantiJackasks aquestionShockedhead-turnor stareAnythingsniffedEyesandBootsRick orMarty say"Carry on" or'Get to work'FloodTunnelBoobyTrapHighTraceEvidencebobbydazzlergets saidby garySwampDougwears anyNSCCclothing

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
G
4
I
5
I
6
G
7
I
8
I
9
N
10
O
11
B
12
G
13
O
14
N
15
G
16
O
17
N
18
B
19
O
20
B
21
B
22
G
23
N
24
O
  1. B-Garden Shaft
  2. I-Artifact described as "old", "really old", or "very old"
  3. G-Jack sifts
  4. I-Rick gets emotional
  5. I-someone says top pocket find
  6. G-Sir William Phips
  7. I-find gold
  8. I-Baby Blob
  9. N-wood in the borehole
  10. O-Camera goes in a borehole
  11. B-Something put in a Ziploc bag
  12. G-Aladdin's Cave
  13. O-Sempre Avanti
  14. N-Jack asks a question
  15. G-Shocked head-turn or stare
  16. O-Anything sniffed
  17. N-Eyes and Boots
  18. B-Rick or Marty say "Carry on" or 'Get to work'
  19. O-Flood Tunnel
  20. B-Booby Trap
  21. B-High Trace Evidence
  22. G-bobby dazzler gets said by gary
  23. N-Swamp
  24. O-Doug wears any NSCC clothing