verticaltripminesopens sidezones at anet loss ofresourcesplayingR1A1did notbringbiotrackerat allcfoamgetsS P R E ADputs sentryright nextto thealarm doorgetsdownedbytripmineblamesbots foraggrocalls minedeployer ortripminesbaddo notread theobjectivetextopen alarmdoorswithoutclearingwavetried usingterminal for0.02 secondsbefore givingupwastesammo on ascreamingscoutwakesroom duetoflashlightaggro roomby meleeingthefloor/wallcfoameddoorwithoutmine/sentryfailsscoutmelee killunbalancedammocountsfriendlyfires/getsfired(includingsentries)uses 2 ormore helauto/shotgunsentryroom wakevia hackfail/lockbreaktripminesall overthe roomgetspunchedby giantscompletelymade upterminalcommandsverticaltripminesopens sidezones at anet loss ofresourcesplayingR1A1did notbringbiotrackerat allcfoamgetsS P R E ADputs sentryright nextto thealarm doorgetsdownedbytripmineblamesbots foraggrocalls minedeployer ortripminesbaddo notread theobjectivetextopen alarmdoorswithoutclearingwavetried usingterminal for0.02 secondsbefore givingupwastesammo on ascreamingscoutwakesroom duetoflashlightaggro roomby meleeingthefloor/wallcfoameddoorwithoutmine/sentryfailsscoutmelee killunbalancedammocountsfriendlyfires/getsfired(includingsentries)uses 2 ormore helauto/shotgunsentryroom wakevia hackfail/lockbreaktripminesall overthe roomgetspunchedby giantscompletelymade upterminalcommands

GTFO New Player Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vertical tripmines
  2. opens side zones at a net loss of resources
  3. playing R1A1
  4. did not bring biotracker at all
  5. cfoam gets S P R E A D
  6. puts sentry right next to the alarm door
  7. gets downed by tripmine
  8. blames bots for aggro
  9. calls mine deployer or tripmines bad
  10. do not read the objective text
  11. open alarm doors without clearing wave
  12. tried using terminal for 0.02 seconds before giving up
  13. wastes ammo on a screaming scout
  14. wakes room due to flashlight
  15. aggro room by meleeing the floor/wall
  16. cfoamed door without mine/sentry
  17. fails scout melee kill
  18. unbalanced ammo counts
  19. friendly fires/gets fired (including sentries)
  20. uses 2 or more hel auto/shotgun sentry
  21. room wake via hack fail/lock break
  22. tripmines all over the room
  23. gets punched by giants
  24. completely made up terminal commands