unbalanced ammo counts did not bring biotracker at all gets downed by tripmine uses 2 or more hel auto/shotgun sentry blames bots for aggro tried using terminal for 0.02 seconds before giving up room wake via hack fail/lock break cfoam gets S P R E A D playing R1A1 gets punched by giants fails scout melee kill calls mine deployer or tripmines bad wakes room due to flashlight vertical tripmines opens side zones at a net loss of resources open alarm doors without clearing wave aggro room by meleeing the floor/wall cfoamed door without mine/sentry friendly fires/gets fired (including sentries) wastes ammo on a screaming scout do not read the objective text puts sentry right next to the alarm door tripmines all over the room completely made up terminal commands unbalanced ammo counts did not bring biotracker at all gets downed by tripmine uses 2 or more hel auto/shotgun sentry blames bots for aggro tried using terminal for 0.02 seconds before giving up room wake via hack fail/lock break cfoam gets S P R E A D playing R1A1 gets punched by giants fails scout melee kill calls mine deployer or tripmines bad wakes room due to flashlight vertical tripmines opens side zones at a net loss of resources open alarm doors without clearing wave aggro room by meleeing the floor/wall cfoamed door without mine/sentry friendly fires/gets fired (including sentries) wastes ammo on a screaming scout do not read the objective text puts sentry right next to the alarm door tripmines all over the room completely made up terminal commands
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
unbalanced ammo counts
did not bring biotracker at all
gets downed by tripmine
uses 2 or more hel auto/shotgun sentry
blames bots for aggro
tried using terminal for 0.02 seconds before giving up
room wake via hack fail/lock break
cfoam gets
S P R E A D
playing R1A1
gets punched by giants
fails scout melee kill
calls mine deployer or tripmines bad
wakes room due to flashlight
vertical tripmines
opens side zones at a net loss of resources
open alarm doors without clearing wave
aggro room by meleeing the floor/wall
cfoamed door without mine/sentry
friendly fires/gets fired (including sentries)
wastes ammo on a screaming scout
do not read the objective text
puts sentry right next to the alarm door
tripmines all over the room
completely made up terminal commands