unbalancedammocountsdid notbringbiotrackerat allgetsdownedbytripmineuses 2 ormore helauto/shotgunsentryblamesbots foraggrotried usingterminal for0.02 secondsbefore givinguproom wakevia hackfail/lockbreakcfoamgetsS P R E ADplayingR1A1getspunchedby giantsfailsscoutmelee killcalls minedeployer ortripminesbadwakesroom duetoflashlightverticaltripminesopens sidezones at anet loss ofresourcesopen alarmdoorswithoutclearingwaveaggro roomby meleeingthefloor/wallcfoameddoorwithoutmine/sentryfriendlyfires/getsfired(includingsentries)wastesammo on ascreamingscoutdo notread theobjectivetextputs sentryright nextto thealarm doortripminesall overthe roomcompletelymade upterminalcommandsunbalancedammocountsdid notbringbiotrackerat allgetsdownedbytripmineuses 2 ormore helauto/shotgunsentryblamesbots foraggrotried usingterminal for0.02 secondsbefore givinguproom wakevia hackfail/lockbreakcfoamgetsS P R E ADplayingR1A1getspunchedby giantsfailsscoutmelee killcalls minedeployer ortripminesbadwakesroom duetoflashlightverticaltripminesopens sidezones at anet loss ofresourcesopen alarmdoorswithoutclearingwaveaggro roomby meleeingthefloor/wallcfoameddoorwithoutmine/sentryfriendlyfires/getsfired(includingsentries)wastesammo on ascreamingscoutdo notread theobjectivetextputs sentryright nextto thealarm doortripminesall overthe roomcompletelymade upterminalcommands

GTFO New Player Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. unbalanced ammo counts
  2. did not bring biotracker at all
  3. gets downed by tripmine
  4. uses 2 or more hel auto/shotgun sentry
  5. blames bots for aggro
  6. tried using terminal for 0.02 seconds before giving up
  7. room wake via hack fail/lock break
  8. cfoam gets S P R E A D
  9. playing R1A1
  10. gets punched by giants
  11. fails scout melee kill
  12. calls mine deployer or tripmines bad
  13. wakes room due to flashlight
  14. vertical tripmines
  15. opens side zones at a net loss of resources
  16. open alarm doors without clearing wave
  17. aggro room by meleeing the floor/wall
  18. cfoamed door without mine/sentry
  19. friendly fires/gets fired (including sentries)
  20. wastes ammo on a screaming scout
  21. do not read the objective text
  22. puts sentry right next to the alarm door
  23. tripmines all over the room
  24. completely made up terminal commands