EyesandBootsHighTraceEvidenceSomethingput in aZiploc bagSubtitlesused foranyoneGardenShaftSempreAvantiDougwears anyNSCCclothingShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'BoobyTrapRick getsemotionalBillysaysanythingJackasks aquestionBabyBlobSirWilliamPhipsArtifactdescribed as"old", "reallyold", or "veryold"MuonCameragoes in aboreholeSwampAladdin'sCaveFloodTunnelAnythingsniffedJacksifts"TheOneThing"EyesandBootsHighTraceEvidenceSomethingput in aZiploc bagSubtitlesused foranyoneGardenShaftSempreAvantiDougwears anyNSCCclothingShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'BoobyTrapRick getsemotionalBillysaysanythingJackasks aquestionBabyBlobSirWilliamPhipsArtifactdescribed as"old", "reallyold", or "veryold"MuonCameragoes in aboreholeSwampAladdin'sCaveFloodTunnelAnythingsniffedJacksifts"TheOneThing"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Eyes and Boots
  2. High Trace Evidence
  3. Something put in a Ziploc bag
  4. Subtitles used for anyone
  5. Garden Shaft
  6. Sempre Avanti
  7. Doug wears any NSCC clothing
  8. Shocked head-turn or stare
  9. Rick or Marty say "Carry on" or 'Get to work'
  10. Booby Trap
  11. Rick gets emotional
  12. Billy says anything
  13. Jack asks a question
  14. Baby Blob
  15. Sir William Phips
  16. Artifact described as "old", "really old", or "very old"
  17. Muon
  18. Camera goes in a borehole
  19. Swamp
  20. Aladdin's Cave
  21. Flood Tunnel
  22. Anything sniffed
  23. Jack sifts
  24. "The One Thing"