Artifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceAnythingsniffedSirWilliamPhipsSomethingput in aZiploc bagMuonAladdin'sCaveJackasks aquestionBillysaysanythingSubtitlesused foranyoneRick orMarty say"Carry on" or'Get to work'SwampSempreAvantiJacksiftsCameragoes in aboreholeDougwears anyNSCCclothingBabyBlobFloodTunnelBoobyTrapEyesandBootsRick getsemotionalShockedhead-turnor stareGardenShaft"TheOneThing"Artifactdescribed as"old", "reallyold", or "veryold"HighTraceEvidenceAnythingsniffedSirWilliamPhipsSomethingput in aZiploc bagMuonAladdin'sCaveJackasks aquestionBillysaysanythingSubtitlesused foranyoneRick orMarty say"Carry on" or'Get to work'SwampSempreAvantiJacksiftsCameragoes in aboreholeDougwears anyNSCCclothingBabyBlobFloodTunnelBoobyTrapEyesandBootsRick getsemotionalShockedhead-turnor stareGardenShaft"TheOneThing"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Artifact described as "old", "really old", or "very old"
  2. High Trace Evidence
  3. Anything sniffed
  4. Sir William Phips
  5. Something put in a Ziploc bag
  6. Muon
  7. Aladdin's Cave
  8. Jack asks a question
  9. Billy says anything
  10. Subtitles used for anyone
  11. Rick or Marty say "Carry on" or 'Get to work'
  12. Swamp
  13. Sempre Avanti
  14. Jack sifts
  15. Camera goes in a borehole
  16. Doug wears any NSCC clothing
  17. Baby Blob
  18. Flood Tunnel
  19. Booby Trap
  20. Eyes and Boots
  21. Rick gets emotional
  22. Shocked head-turn or stare
  23. Garden Shaft
  24. "The One Thing"