AnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionRick getsemotionalGardenShaftSempreAvantiBabyBlobShockedhead-turnor stareJacksiftsBoobyTrapBillysaysanythingRick orMarty say"Carry on" or'Get to work'HighTraceEvidenceFloodTunnelCameragoes in aboreholeEyesandBootsSomethingput in aZiploc bagAladdin'sCaveSwamp"TheOneThing"SirWilliamPhipsMuonDougwears anyNSCCclothingSubtitlesused foranyoneAnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Jackasks aquestionRick getsemotionalGardenShaftSempreAvantiBabyBlobShockedhead-turnor stareJacksiftsBoobyTrapBillysaysanythingRick orMarty say"Carry on" or'Get to work'HighTraceEvidenceFloodTunnelCameragoes in aboreholeEyesandBootsSomethingput in aZiploc bagAladdin'sCaveSwamp"TheOneThing"SirWilliamPhipsMuonDougwears anyNSCCclothingSubtitlesused foranyone

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything sniffed
  2. Artifact described as "old", "really old", or "very old"
  3. Jack asks a question
  4. Rick gets emotional
  5. Garden Shaft
  6. Sempre Avanti
  7. Baby Blob
  8. Shocked head-turn or stare
  9. Jack sifts
  10. Booby Trap
  11. Billy says anything
  12. Rick or Marty say "Carry on" or 'Get to work'
  13. High Trace Evidence
  14. Flood Tunnel
  15. Camera goes in a borehole
  16. Eyes and Boots
  17. Something put in a Ziploc bag
  18. Aladdin's Cave
  19. Swamp
  20. "The One Thing"
  21. Sir William Phips
  22. Muon
  23. Doug wears any NSCC clothing
  24. Subtitles used for anyone