"TheOneThing"Rick getsemotionalGardenShaftAladdin'sCaveShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'Artifactdescribed as"old", "reallyold", or "veryold"JacksiftsSwampBillysaysanythingSubtitlesused foranyoneHighTraceEvidenceSomethingput in aZiploc bagAnythingsniffedSirWilliamPhipsDougwears anyNSCCclothingCameragoes in aboreholeJackasks aquestionBabyBlobEyesandBootsFloodTunnelSempreAvantiBoobyTrapMuon"TheOneThing"Rick getsemotionalGardenShaftAladdin'sCaveShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'Artifactdescribed as"old", "reallyold", or "veryold"JacksiftsSwampBillysaysanythingSubtitlesused foranyoneHighTraceEvidenceSomethingput in aZiploc bagAnythingsniffedSirWilliamPhipsDougwears anyNSCCclothingCameragoes in aboreholeJackasks aquestionBabyBlobEyesandBootsFloodTunnelSempreAvantiBoobyTrapMuon

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "The One Thing"
  2. Rick gets emotional
  3. Garden Shaft
  4. Aladdin's Cave
  5. Shocked head-turn or stare
  6. Rick or Marty say "Carry on" or 'Get to work'
  7. Artifact described as "old", "really old", or "very old"
  8. Jack sifts
  9. Swamp
  10. Billy says anything
  11. Subtitles used for anyone
  12. High Trace Evidence
  13. Something put in a Ziploc bag
  14. Anything sniffed
  15. Sir William Phips
  16. Doug wears any NSCC clothing
  17. Camera goes in a borehole
  18. Jack asks a question
  19. Baby Blob
  20. Eyes and Boots
  21. Flood Tunnel
  22. Sempre Avanti
  23. Booby Trap
  24. Muon