BillysaysanythingBoobyTrapRick getsemotionalSomethingput in aZiploc bagHighTraceEvidenceSirWilliamPhipsEyesandBootsSwampMuonSempreAvantiRick orMarty say"Carry on" or'Get to work'Subtitlesused foranyoneAladdin'sCaveJacksiftsAnythingsniffedJackasks aquestion"TheOneThing"BabyBlobDougwears anyNSCCclothingCameragoes in aboreholeGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"FloodTunnelShockedhead-turnor stareBillysaysanythingBoobyTrapRick getsemotionalSomethingput in aZiploc bagHighTraceEvidenceSirWilliamPhipsEyesandBootsSwampMuonSempreAvantiRick orMarty say"Carry on" or'Get to work'Subtitlesused foranyoneAladdin'sCaveJacksiftsAnythingsniffedJackasks aquestion"TheOneThing"BabyBlobDougwears anyNSCCclothingCameragoes in aboreholeGardenShaftArtifactdescribed as"old", "reallyold", or "veryold"FloodTunnelShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Billy says anything
  2. Booby Trap
  3. Rick gets emotional
  4. Something put in a Ziploc bag
  5. High Trace Evidence
  6. Sir William Phips
  7. Eyes and Boots
  8. Swamp
  9. Muon
  10. Sempre Avanti
  11. Rick or Marty say "Carry on" or 'Get to work'
  12. Subtitles used for anyone
  13. Aladdin's Cave
  14. Jack sifts
  15. Anything sniffed
  16. Jack asks a question
  17. "The One Thing"
  18. Baby Blob
  19. Doug wears any NSCC clothing
  20. Camera goes in a borehole
  21. Garden Shaft
  22. Artifact described as "old", "really old", or "very old"
  23. Flood Tunnel
  24. Shocked head-turn or stare