FloodTunnelCameragoes in aboreholeGardenShaftEyesandBootsShockedhead-turnor stareAladdin'sCaveJacksiftsBoobyTrapBillysaysanythingMuonSirWilliamPhipsDougwears anyNSCCclothingSempreAvantiSwampJackasks aquestionAnythingsniffedRick orMarty say"Carry on" or'Get to work'"TheOneThing"HighTraceEvidenceSubtitlesused foranyoneArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagRick getsemotionalBabyBlobFloodTunnelCameragoes in aboreholeGardenShaftEyesandBootsShockedhead-turnor stareAladdin'sCaveJacksiftsBoobyTrapBillysaysanythingMuonSirWilliamPhipsDougwears anyNSCCclothingSempreAvantiSwampJackasks aquestionAnythingsniffedRick orMarty say"Carry on" or'Get to work'"TheOneThing"HighTraceEvidenceSubtitlesused foranyoneArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagRick getsemotionalBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flood Tunnel
  2. Camera goes in a borehole
  3. Garden Shaft
  4. Eyes and Boots
  5. Shocked head-turn or stare
  6. Aladdin's Cave
  7. Jack sifts
  8. Booby Trap
  9. Billy says anything
  10. Muon
  11. Sir William Phips
  12. Doug wears any NSCC clothing
  13. Sempre Avanti
  14. Swamp
  15. Jack asks a question
  16. Anything sniffed
  17. Rick or Marty say "Carry on" or 'Get to work'
  18. "The One Thing"
  19. High Trace Evidence
  20. Subtitles used for anyone
  21. Artifact described as "old", "really old", or "very old"
  22. Something put in a Ziploc bag
  23. Rick gets emotional
  24. Baby Blob