Somethingput in aZiploc bagJackasks aquestion"TheOneThing"EyesandBootsRick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeArtifactdescribed as"old", "reallyold", or "veryold"GardenShaftBoobyTrapRick getsemotionalJacksiftsSubtitlesused foranyoneDougwears anyNSCCclothingShockedhead-turnor stareHighTraceEvidenceBillysaysanythingAladdin'sCaveSempreAvantiSwampSirWilliamPhipsFloodTunnelMuonAnythingsniffedBabyBlobSomethingput in aZiploc bagJackasks aquestion"TheOneThing"EyesandBootsRick orMarty say"Carry on" or'Get to work'Cameragoes in aboreholeArtifactdescribed as"old", "reallyold", or "veryold"GardenShaftBoobyTrapRick getsemotionalJacksiftsSubtitlesused foranyoneDougwears anyNSCCclothingShockedhead-turnor stareHighTraceEvidenceBillysaysanythingAladdin'sCaveSempreAvantiSwampSirWilliamPhipsFloodTunnelMuonAnythingsniffedBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something put in a Ziploc bag
  2. Jack asks a question
  3. "The One Thing"
  4. Eyes and Boots
  5. Rick or Marty say "Carry on" or 'Get to work'
  6. Camera goes in a borehole
  7. Artifact described as "old", "really old", or "very old"
  8. Garden Shaft
  9. Booby Trap
  10. Rick gets emotional
  11. Jack sifts
  12. Subtitles used for anyone
  13. Doug wears any NSCC clothing
  14. Shocked head-turn or stare
  15. High Trace Evidence
  16. Billy says anything
  17. Aladdin's Cave
  18. Sempre Avanti
  19. Swamp
  20. Sir William Phips
  21. Flood Tunnel
  22. Muon
  23. Anything sniffed
  24. Baby Blob