Artifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedMuonRick getsemotionalBabyBlobCameragoes in aboreholeBillysaysanythingSubtitlesused foranyoneShockedhead-turnor stare"TheOneThing"Rick orMarty say"Carry on" or'Get to work'EyesandBootsDougwears anyNSCCclothingSirWilliamPhipsJacksiftsBoobyTrapFloodTunnelGardenShaftHighTraceEvidenceSomethingput in aZiploc bagSempreAvantiJackasks aquestionAladdin'sCaveSwampArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedMuonRick getsemotionalBabyBlobCameragoes in aboreholeBillysaysanythingSubtitlesused foranyoneShockedhead-turnor stare"TheOneThing"Rick orMarty say"Carry on" or'Get to work'EyesandBootsDougwears anyNSCCclothingSirWilliamPhipsJacksiftsBoobyTrapFloodTunnelGardenShaftHighTraceEvidenceSomethingput in aZiploc bagSempreAvantiJackasks aquestionAladdin'sCaveSwamp

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Artifact described as "old", "really old", or "very old"
  2. Anything sniffed
  3. Muon
  4. Rick gets emotional
  5. Baby Blob
  6. Camera goes in a borehole
  7. Billy says anything
  8. Subtitles used for anyone
  9. Shocked head-turn or stare
  10. "The One Thing"
  11. Rick or Marty say "Carry on" or 'Get to work'
  12. Eyes and Boots
  13. Doug wears any NSCC clothing
  14. Sir William Phips
  15. Jack sifts
  16. Booby Trap
  17. Flood Tunnel
  18. Garden Shaft
  19. High Trace Evidence
  20. Something put in a Ziploc bag
  21. Sempre Avanti
  22. Jack asks a question
  23. Aladdin's Cave
  24. Swamp