-6/-2 .42 as a percent 5/7 - 3/14 2^4 the absolute value of -25 (6) (7) 2/5 as a decimal square root of 144 2/3(1/2) (-8) (-1) 50% as a Fraction x + 7=12 6(2) -1 + 9 probability of getting tales when flipping a coin 1/2 +1/2 -5(2) 4/5 divided by 1/10 64% as a decimal 1000/10 number of degrees in a triangle 6(x+2)= 24 7+3(2+1)-6 7/9 as a percent (rounded) 2x + 3 = 4 -6/-2 .42 as a percent 5/7 - 3/14 2^4 the absolute value of -25 (6) (7) 2/5 as a decimal square root of 144 2/3(1/2) (-8) (-1) 50% as a Fraction x + 7=12 6(2) -1 + 9 probability of getting tales when flipping a coin 1/2 +1/2 -5(2) 4/5 divided by 1/10 64% as a decimal 1000/10 number of degrees in a triangle 6(x+2)= 24 7+3(2+1)-6 7/9 as a percent (rounded) 2x + 3 = 4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
-6/-2
.42 as a percent
5/7 - 3/14
2^4
the absolute value of -25
(6)(7)
2/5 as a decimal
square root of 144
2/3(1/2)
(-8)(-1)
50% as a Fraction
x + 7=12
6(2) -1 + 9
probability of getting tales when flipping a coin
1/2 +1/2
-5(2)
4/5 divided by 1/10
64% as a decimal
1000/10
number of degrees in a triangle
6(x+2)= 24
7+3(2+1)-6
7/9 as a percent (rounded)
2x + 3 = 4