2/5 as a decimal 2/3(1/2) 64% as a decimal -6/-2 2x + 3 = 4 6(2) -1 + 9 probability of getting tales when flipping a coin square root of 144 1000/10 (-8) (-1) 6(x+2)= 24 the absolute value of -25 -5(2) x + 7=12 1/2 +1/2 5/7 - 3/14 (6) (7) 7/9 as a percent (rounded) number of degrees in a triangle 50% as a Fraction .42 as a percent 4/5 divided by 1/10 7+3(2+1)-6 2^4 2/5 as a decimal 2/3(1/2) 64% as a decimal -6/-2 2x + 3 = 4 6(2) -1 + 9 probability of getting tales when flipping a coin square root of 144 1000/10 (-8) (-1) 6(x+2)= 24 the absolute value of -25 -5(2) x + 7=12 1/2 +1/2 5/7 - 3/14 (6) (7) 7/9 as a percent (rounded) number of degrees in a triangle 50% as a Fraction .42 as a percent 4/5 divided by 1/10 7+3(2+1)-6 2^4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2/5 as a decimal
2/3(1/2)
64% as a decimal
-6/-2
2x + 3 = 4
6(2) -1 + 9
probability of getting tales when flipping a coin
square root of 144
1000/10
(-8)(-1)
6(x+2)= 24
the absolute value of -25
-5(2)
x + 7=12
1/2 +1/2
5/7 - 3/14
(6)(7)
7/9 as a percent (rounded)
number of degrees in a triangle
50% as a Fraction
.42 as a percent
4/5 divided by 1/10
7+3(2+1)-6
2^4