5/7 - 3/14 64% as a decimal number of degrees in a triangle probability of getting tales when flipping a coin 2/5 as a decimal (6) (7) 2x + 3 = 4 2/3(1/2) -5(2) 4/5 divided by 1/10 (-8) (-1) 1/2 +1/2 .42 as a percent 50% as a Fraction 2^4 7/9 as a percent (rounded) 6(2) -1 + 9 1000/10 6(x+2)= 24 square root of 144 x + 7=12 7+3(2+1)-6 the absolute value of -25 -6/-2 5/7 - 3/14 64% as a decimal number of degrees in a triangle probability of getting tales when flipping a coin 2/5 as a decimal (6) (7) 2x + 3 = 4 2/3(1/2) -5(2) 4/5 divided by 1/10 (-8) (-1) 1/2 +1/2 .42 as a percent 50% as a Fraction 2^4 7/9 as a percent (rounded) 6(2) -1 + 9 1000/10 6(x+2)= 24 square root of 144 x + 7=12 7+3(2+1)-6 the absolute value of -25 -6/-2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
5/7 - 3/14
64% as a decimal
number of degrees in a triangle
probability of getting tales when flipping a coin
2/5 as a decimal
(6)(7)
2x + 3 = 4
2/3(1/2)
-5(2)
4/5 divided by 1/10
(-8)(-1)
1/2 +1/2
.42 as a percent
50% as a Fraction
2^4
7/9 as a percent (rounded)
6(2) -1 + 9
1000/10
6(x+2)= 24
square root of 144
x + 7=12
7+3(2+1)-6
the absolute value of -25
-6/-2