-6/-2 the absolute value of -25 2/5 as a decimal 1/2 +1/2 64% as a decimal 5/7 - 3/14 1000/10 6(2) -1 + 9 4/5 divided by 1/10 x + 7=12 6(x+2)= 24 50% as a Fraction 2^4 (-8) (-1) -5(2) probability of getting tales when flipping a coin 2x + 3 = 4 7+3(2+1)-6 7/9 as a percent (rounded) .42 as a percent square root of 144 number of degrees in a triangle 2/3(1/2) (6) (7) -6/-2 the absolute value of -25 2/5 as a decimal 1/2 +1/2 64% as a decimal 5/7 - 3/14 1000/10 6(2) -1 + 9 4/5 divided by 1/10 x + 7=12 6(x+2)= 24 50% as a Fraction 2^4 (-8) (-1) -5(2) probability of getting tales when flipping a coin 2x + 3 = 4 7+3(2+1)-6 7/9 as a percent (rounded) .42 as a percent square root of 144 number of degrees in a triangle 2/3(1/2) (6) (7)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
-6/-2
the absolute value of -25
2/5 as a decimal
1/2 +1/2
64% as a decimal
5/7 - 3/14
1000/10
6(2) -1 + 9
4/5 divided by 1/10
x + 7=12
6(x+2)= 24
50% as a Fraction
2^4
(-8)(-1)
-5(2)
probability of getting tales when flipping a coin
2x + 3 = 4
7+3(2+1)-6
7/9 as a percent (rounded)
.42 as a percent
square root of 144
number of degrees in a triangle
2/3(1/2)
(6)(7)