square root of 144 .42 as a percent 6(x+2)= 24 6(2) -1 + 9 (-8) (-1) 7+3(2+1)-6 the absolute value of -25 2/5 as a decimal 4/5 divided by 1/10 probability of getting tales when flipping a coin 5/7 - 3/14 64% as a decimal number of degrees in a triangle 7/9 as a percent (rounded) 50% as a Fraction 2/3(1/2) -5(2) 2^4 1000/10 (6) (7) x + 7=12 1/2 +1/2 2x + 3 = 4 -6/-2 square root of 144 .42 as a percent 6(x+2)= 24 6(2) -1 + 9 (-8) (-1) 7+3(2+1)-6 the absolute value of -25 2/5 as a decimal 4/5 divided by 1/10 probability of getting tales when flipping a coin 5/7 - 3/14 64% as a decimal number of degrees in a triangle 7/9 as a percent (rounded) 50% as a Fraction 2/3(1/2) -5(2) 2^4 1000/10 (6) (7) x + 7=12 1/2 +1/2 2x + 3 = 4 -6/-2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
square root of 144
.42 as a percent
6(x+2)= 24
6(2) -1 + 9
(-8)(-1)
7+3(2+1)-6
the absolute value of -25
2/5 as a decimal
4/5 divided by 1/10
probability of getting tales when flipping a coin
5/7 - 3/14
64% as a decimal
number of degrees in a triangle
7/9 as a percent (rounded)
50% as a Fraction
2/3(1/2)
-5(2)
2^4
1000/10
(6)(7)
x + 7=12
1/2 +1/2
2x + 3 = 4
-6/-2