6(x+2)= 24 50% as a Fraction number of degrees in a triangle 7/9 as a percent (rounded) 1000/10 square root of 144 -6/-2 64% as a decimal (6) (7) (-8) (-1) 5/7 - 3/14 x + 7=12 2/3(1/2) 7+3(2+1)-6 the absolute value of -25 1/2 +1/2 .42 as a percent 4/5 divided by 1/10 2x + 3 = 4 2^4 probability of getting tales when flipping a coin 6(2) -1 + 9 2/5 as a decimal -5(2) 6(x+2)= 24 50% as a Fraction number of degrees in a triangle 7/9 as a percent (rounded) 1000/10 square root of 144 -6/-2 64% as a decimal (6) (7) (-8) (-1) 5/7 - 3/14 x + 7=12 2/3(1/2) 7+3(2+1)-6 the absolute value of -25 1/2 +1/2 .42 as a percent 4/5 divided by 1/10 2x + 3 = 4 2^4 probability of getting tales when flipping a coin 6(2) -1 + 9 2/5 as a decimal -5(2)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6(x+2)= 24
50% as a Fraction
number of degrees in a triangle
7/9 as a percent (rounded)
1000/10
square root of 144
-6/-2
64% as a decimal
(6)(7)
(-8)(-1)
5/7 - 3/14
x + 7=12
2/3(1/2)
7+3(2+1)-6
the absolute value of -25
1/2 +1/2
.42 as a percent
4/5 divided by 1/10
2x + 3 = 4
2^4
probability of getting tales when flipping a coin
6(2) -1 + 9
2/5 as a decimal
-5(2)