2/3(1/2) probability of getting tales when flipping a coin 1/2 +1/2 2/5 as a decimal 5/7 - 3/14 .42 as a percent 2x + 3 = 4 square root of 144 1000/10 6(2) -1 + 9 2^4 (-8) (-1) (6) (7) 4/5 divided by 1/10 6(x+2)= 24 number of degrees in a triangle -5(2) 7/9 as a percent (rounded) x + 7=12 the absolute value of -25 50% as a Fraction -6/-2 64% as a decimal 7+3(2+1)-6 2/3(1/2) probability of getting tales when flipping a coin 1/2 +1/2 2/5 as a decimal 5/7 - 3/14 .42 as a percent 2x + 3 = 4 square root of 144 1000/10 6(2) -1 + 9 2^4 (-8) (-1) (6) (7) 4/5 divided by 1/10 6(x+2)= 24 number of degrees in a triangle -5(2) 7/9 as a percent (rounded) x + 7=12 the absolute value of -25 50% as a Fraction -6/-2 64% as a decimal 7+3(2+1)-6
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2/3(1/2)
probability of getting tales when flipping a coin
1/2 +1/2
2/5 as a decimal
5/7 - 3/14
.42 as a percent
2x + 3 = 4
square root of 144
1000/10
6(2) -1 + 9
2^4
(-8)(-1)
(6)(7)
4/5 divided by 1/10
6(x+2)= 24
number of degrees in a triangle
-5(2)
7/9 as a percent (rounded)
x + 7=12
the absolute value of -25
50% as a Fraction
-6/-2
64% as a decimal
7+3(2+1)-6