Loose/Destroya full-healthunit with oneattack actionSteal ahostageCause a unitto bepanicked forits activationPanic a unitcarrying/scoringan objectiveFist-Bumpa TODestroy aunit with arangedattackDestroy allyouropponent'sCorps unitsDestroy a unitholding/scoringan objectivePanic anenemycommanderScoreVP fromPaplooDestroy aunit on adifferentelevationDestroy aunit with anattack poolthat containsgrenadesScoreVP with acharacterInitiate acharactermeleeduelLoose amodel toPaplooDestroy aunit beforeit activatesin a roundDestroyaJedi/Sith*Negate allhits fromone attackactionSuffer allhits fromone attackactionSuffer a wound toDetonate (orMinefield/BombingRun)Split-fireto threedifferenttargetsDestroy aunit atRange-4+Destroya unit inmeleeWin acharactermeleeduelLoose/Destroya full-healthunit with oneattack actionSteal ahostageCause a unitto bepanicked forits activationPanic a unitcarrying/scoringan objectiveFist-Bumpa TODestroy aunit with arangedattackDestroy allyouropponent'sCorps unitsDestroy a unitholding/scoringan objectivePanic anenemycommanderScoreVP fromPaplooDestroy aunit on adifferentelevationDestroy aunit with anattack poolthat containsgrenadesScoreVP with acharacterInitiate acharactermeleeduelLoose amodel toPaplooDestroy aunit beforeit activatesin a roundDestroyaJedi/Sith*Negate allhits fromone attackactionSuffer allhits fromone attackactionSuffer a wound toDetonate (orMinefield/BombingRun)Split-fireto threedifferenttargetsDestroy aunit atRange-4+Destroya unit inmeleeWin acharactermeleeduel

It'll Be a Wild Ride! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Loose/Destroy a full-health unit with one attack action
  2. Steal a hostage
  3. Cause a unit to be panicked for its activation
  4. Panic a unit carrying/scoring an objective
  5. Fist-Bump a TO
  6. Destroy a unit with a ranged attack
  7. Destroy all your opponent's Corps units
  8. Destroy a unit holding/scoring an objective
  9. Panic an enemy commander
  10. Score VP from Paploo
  11. Destroy a unit on a different elevation
  12. Destroy a unit with an attack pool that contains grenades
  13. Score VP with a character
  14. Initiate a character melee duel
  15. Loose a model to Paploo
  16. Destroy a unit before it activates in a round
  17. Destroy a Jedi/Sith*
  18. Negate all hits from one attack action
  19. Suffer all hits from one attack action
  20. Suffer a wound to Detonate (or Minefield/Bombing Run)
  21. Split-fire to three different targets
  22. Destroy a unit at Range-4+
  23. Destroy a unit in melee
  24. Win a character melee duel