DestroyaJedi/Sith*Panic a unitcarrying/scoringan objectiveDestroy aunit atRange-4+Destroy aunit on adifferentelevationPanic anenemycommanderScoreVP with acharacterNegate allhits fromone attackactionDestroy aunit with anattack poolthat containsgrenadesSplit-fireto threedifferenttargetsWin acharactermeleeduelDestroy aunit beforeit activatesin a roundScoreVP fromPaplooDestroy aunit with arangedattackSteal ahostageLoose amodel toPaplooSuffer allhits fromone attackactionLoose/Destroya full-healthunit with oneattack actionDestroy allyouropponent'sCorps unitsSuffer a wound toDetonate (orMinefield/BombingRun)Fist-Bumpa TODestroya unit inmeleeInitiate acharactermeleeduelCause a unitto bepanicked forits activationDestroy a unitholding/scoringan objectiveDestroyaJedi/Sith*Panic a unitcarrying/scoringan objectiveDestroy aunit atRange-4+Destroy aunit on adifferentelevationPanic anenemycommanderScoreVP with acharacterNegate allhits fromone attackactionDestroy aunit with anattack poolthat containsgrenadesSplit-fireto threedifferenttargetsWin acharactermeleeduelDestroy aunit beforeit activatesin a roundScoreVP fromPaplooDestroy aunit with arangedattackSteal ahostageLoose amodel toPaplooSuffer allhits fromone attackactionLoose/Destroya full-healthunit with oneattack actionDestroy allyouropponent'sCorps unitsSuffer a wound toDetonate (orMinefield/BombingRun)Fist-Bumpa TODestroya unit inmeleeInitiate acharactermeleeduelCause a unitto bepanicked forits activationDestroy a unitholding/scoringan objective

It'll Be a Wild Ride! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destroy a Jedi/Sith*
  2. Panic a unit carrying/scoring an objective
  3. Destroy a unit at Range-4+
  4. Destroy a unit on a different elevation
  5. Panic an enemy commander
  6. Score VP with a character
  7. Negate all hits from one attack action
  8. Destroy a unit with an attack pool that contains grenades
  9. Split-fire to three different targets
  10. Win a character melee duel
  11. Destroy a unit before it activates in a round
  12. Score VP from Paploo
  13. Destroy a unit with a ranged attack
  14. Steal a hostage
  15. Loose a model to Paploo
  16. Suffer all hits from one attack action
  17. Loose/Destroy a full-health unit with one attack action
  18. Destroy all your opponent's Corps units
  19. Suffer a wound to Detonate (or Minefield/Bombing Run)
  20. Fist-Bump a TO
  21. Destroy a unit in melee
  22. Initiate a character melee duel
  23. Cause a unit to be panicked for its activation
  24. Destroy a unit holding/scoring an objective