Destroy aunit with arangedattackScoreVP fromPaplooFist-Bumpa TODestroya unit inmeleeSplit-fireto threedifferenttargetsCause a unitto bepanicked forits activationPanic anenemycommanderDestroy aunit beforeit activatesin a roundLoose/Destroya full-healthunit with oneattack actionWin acharactermeleeduelSuffer a wound toDetonate (orMinefield/BombingRun)Destroy aunit with anattack poolthat containsgrenadesSuffer allhits fromone attackactionInitiate acharactermeleeduelDestroyaJedi/Sith*Destroy a unitholding/scoringan objectiveSteal ahostageNegate allhits fromone attackactionPanic a unitcarrying/scoringan objectiveDestroy aunit on adifferentelevationScoreVP with acharacterDestroy allyouropponent'sCorps unitsDestroy aunit atRange-4+Loose amodel toPaplooDestroy aunit with arangedattackScoreVP fromPaplooFist-Bumpa TODestroya unit inmeleeSplit-fireto threedifferenttargetsCause a unitto bepanicked forits activationPanic anenemycommanderDestroy aunit beforeit activatesin a roundLoose/Destroya full-healthunit with oneattack actionWin acharactermeleeduelSuffer a wound toDetonate (orMinefield/BombingRun)Destroy aunit with anattack poolthat containsgrenadesSuffer allhits fromone attackactionInitiate acharactermeleeduelDestroyaJedi/Sith*Destroy a unitholding/scoringan objectiveSteal ahostageNegate allhits fromone attackactionPanic a unitcarrying/scoringan objectiveDestroy aunit on adifferentelevationScoreVP with acharacterDestroy allyouropponent'sCorps unitsDestroy aunit atRange-4+Loose amodel toPaploo

It'll Be a Wild Ride! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destroy a unit with a ranged attack
  2. Score VP from Paploo
  3. Fist-Bump a TO
  4. Destroy a unit in melee
  5. Split-fire to three different targets
  6. Cause a unit to be panicked for its activation
  7. Panic an enemy commander
  8. Destroy a unit before it activates in a round
  9. Loose/Destroy a full-health unit with one attack action
  10. Win a character melee duel
  11. Suffer a wound to Detonate (or Minefield/Bombing Run)
  12. Destroy a unit with an attack pool that contains grenades
  13. Suffer all hits from one attack action
  14. Initiate a character melee duel
  15. Destroy a Jedi/Sith*
  16. Destroy a unit holding/scoring an objective
  17. Steal a hostage
  18. Negate all hits from one attack action
  19. Panic a unit carrying/scoring an objective
  20. Destroy a unit on a different elevation
  21. Score VP with a character
  22. Destroy all your opponent's Corps units
  23. Destroy a unit at Range-4+
  24. Loose a model to Paploo