DestroyaJedi/Sith*Initiate acharactermeleeduelScoreVP with acharacterWin acharactermeleeduelLoose amodel toPaplooNegate allhits fromone attackactionDestroy aunit beforeit activatesin a roundDestroy aunit on adifferentelevationDestroy aunit atRange-4+Loose/Destroya full-healthunit with oneattack actionDestroy aunit with arangedattackDestroy aunit with anattack poolthat containsgrenadesSuffer allhits fromone attackactionCause a unitto bepanicked forits activationSteal ahostageDestroy a unitholding/scoringan objectiveSuffer a wound toDetonate (orMinefield/BombingRun)Panic a unitcarrying/scoringan objectiveDestroy allyouropponent'sCorps unitsSplit-fireto threedifferenttargetsScoreVP fromPaplooFist-Bumpa TOPanic anenemycommanderDestroya unit inmeleeDestroyaJedi/Sith*Initiate acharactermeleeduelScoreVP with acharacterWin acharactermeleeduelLoose amodel toPaplooNegate allhits fromone attackactionDestroy aunit beforeit activatesin a roundDestroy aunit on adifferentelevationDestroy aunit atRange-4+Loose/Destroya full-healthunit with oneattack actionDestroy aunit with arangedattackDestroy aunit with anattack poolthat containsgrenadesSuffer allhits fromone attackactionCause a unitto bepanicked forits activationSteal ahostageDestroy a unitholding/scoringan objectiveSuffer a wound toDetonate (orMinefield/BombingRun)Panic a unitcarrying/scoringan objectiveDestroy allyouropponent'sCorps unitsSplit-fireto threedifferenttargetsScoreVP fromPaplooFist-Bumpa TOPanic anenemycommanderDestroya unit inmelee

It Will Be a Wild Ride - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destroy a Jedi/Sith*
  2. Initiate a character melee duel
  3. Score VP with a character
  4. Win a character melee duel
  5. Loose a model to Paploo
  6. Negate all hits from one attack action
  7. Destroy a unit before it activates in a round
  8. Destroy a unit on a different elevation
  9. Destroy a unit at Range-4+
  10. Loose/Destroy a full-health unit with one attack action
  11. Destroy a unit with a ranged attack
  12. Destroy a unit with an attack pool that contains grenades
  13. Suffer all hits from one attack action
  14. Cause a unit to be panicked for its activation
  15. Steal a hostage
  16. Destroy a unit holding/scoring an objective
  17. Suffer a wound to Detonate (or Minefield/Bombing Run)
  18. Panic a unit carrying/scoring an objective
  19. Destroy all your opponent's Corps units
  20. Split-fire to three different targets
  21. Score VP from Paploo
  22. Fist-Bump a TO
  23. Panic an enemy commander
  24. Destroy a unit in melee