DestroyaJedi/Sith*Cause a unitto bepanicked forits activationWin acharactermeleeduelDestroy a unitholding/scoringan objectiveLoose amodel toPaplooPanic anenemycommanderSuffer a wound toDetonate (orMinefield/BombingRun)Destroy aunit with arangedattackScoreVP with acharacterSplit-fireto threedifferenttargetsDestroy aunit atRange-4+Destroy aunit on adifferentelevationDestroy aunit with anattack poolthat containsgrenadesFist-Bumpa TODestroy aunit beforeit activatesin a roundDestroy allyouropponent'sCorps unitsScoreVP fromPaplooPanic a unitcarrying/scoringan objectiveSuffer allhits fromone attackactionLoose/Destroya full-healthunit with oneattack actionDestroya unit inmeleeSteal ahostageNegate allhits fromone attackactionInitiate acharactermeleeduelDestroyaJedi/Sith*Cause a unitto bepanicked forits activationWin acharactermeleeduelDestroy a unitholding/scoringan objectiveLoose amodel toPaplooPanic anenemycommanderSuffer a wound toDetonate (orMinefield/BombingRun)Destroy aunit with arangedattackScoreVP with acharacterSplit-fireto threedifferenttargetsDestroy aunit atRange-4+Destroy aunit on adifferentelevationDestroy aunit with anattack poolthat containsgrenadesFist-Bumpa TODestroy aunit beforeit activatesin a roundDestroy allyouropponent'sCorps unitsScoreVP fromPaplooPanic a unitcarrying/scoringan objectiveSuffer allhits fromone attackactionLoose/Destroya full-healthunit with oneattack actionDestroya unit inmeleeSteal ahostageNegate allhits fromone attackactionInitiate acharactermeleeduel

It Will Be a Wild Ride - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destroy a Jedi/Sith*
  2. Cause a unit to be panicked for its activation
  3. Win a character melee duel
  4. Destroy a unit holding/scoring an objective
  5. Loose a model to Paploo
  6. Panic an enemy commander
  7. Suffer a wound to Detonate (or Minefield/Bombing Run)
  8. Destroy a unit with a ranged attack
  9. Score VP with a character
  10. Split-fire to three different targets
  11. Destroy a unit at Range-4+
  12. Destroy a unit on a different elevation
  13. Destroy a unit with an attack pool that contains grenades
  14. Fist-Bump a TO
  15. Destroy a unit before it activates in a round
  16. Destroy all your opponent's Corps units
  17. Score VP from Paploo
  18. Panic a unit carrying/scoring an objective
  19. Suffer all hits from one attack action
  20. Loose/Destroy a full-health unit with one attack action
  21. Destroy a unit in melee
  22. Steal a hostage
  23. Negate all hits from one attack action
  24. Initiate a character melee duel