DRA model prompt stimulus control transfer Positive Punishment Negative Punishment antecedent chaining behavior Extinction burst first/then Sd 3-term contingency magnitude MTS operational definition EO FR joint attention discontinuous measurement deprivation prompt hierarchy client dignity Frequency DTT VR duration continuous measurement functions of behavior permanent product token economy antecedent based strategies behavior momentum generalization PIR WIR Positive Punishment pairing primary reinforcers AO latency IRT Positive Reinforcement DRO consequence VI Negative Reinforcement satiation topography DRA model prompt stimulus control transfer Positive Punishment Negative Punishment antecedent chaining behavior Extinction burst first/then Sd 3-term contingency magnitude MTS operational definition EO FR joint attention discontinuous measurement deprivation prompt hierarchy client dignity Frequency DTT VR duration continuous measurement functions of behavior permanent product token economy antecedent based strategies behavior momentum generalization PIR WIR Positive Punishment pairing primary reinforcers AO latency IRT Positive Reinforcement DRO consequence VI Negative Reinforcement satiation topography
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DRA
model prompt
stimulus control transfer
Positive Punishment
Negative Punishment
antecedent
chaining
behavior
Extinction burst
first/then
Sd
3-term contingency
magnitude
MTS
operational definition
EO
FR
joint attention
discontinuous measurement
deprivation
prompt hierarchy
client dignity
Frequency
DTT
VR
duration
continuous measurement
functions of behavior
permanent product
token economy
antecedent based strategies
behavior momentum
generalization
PIR
WIR
Positive Punishment
pairing
primary reinforcers
AO
latency
IRT
Positive Reinforcement
DRO
consequence
VI
Negative Reinforcement
satiation
topography