NAT1Someonemakes a2000sreferenceSomeoneprogresses/solvestraumaSomeonegets kickedout ofsomewhereSomeonetries tostealsomethingPartyjustifies aterribleactionSomeonecomes upwith acrazy ideaOne PartymemberattacksanotherSomeonetries toseduce anNPC/CaseySomeonetries toimpersonatesomeoneelseThe PartyArgueswith eachotherThe PartyArgueswith anNPCSomeoneforgetshow therules workNAT20PartysplitsupConfusethe DMSomeonewins aprize theydon't wantSomeonegetsdrunkPartycommits awar crimeSomeonetries toredo a rollSomeonetries to cheatsomeone/agameSomeonestarts afightSomeonegets awaywithstealingSomeonetries topricehaggleNAT1Someonemakes a2000sreferenceSomeoneprogresses/solvestraumaSomeonegets kickedout ofsomewhereSomeonetries tostealsomethingPartyjustifies aterribleactionSomeonecomes upwith acrazy ideaOne PartymemberattacksanotherSomeonetries toseduce anNPC/CaseySomeonetries toimpersonatesomeoneelseThe PartyArgueswith eachotherThe PartyArgueswith anNPCSomeoneforgetshow therules workNAT20PartysplitsupConfusethe DMSomeonewins aprize theydon't wantSomeonegetsdrunkPartycommits awar crimeSomeonetries toredo a rollSomeonetries to cheatsomeone/agameSomeonestarts afightSomeonegets awaywithstealingSomeonetries topricehaggle

Iandria Brewers Day - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NAT 1
  2. Someone makes a 2000s reference
  3. Someone progresses/ solves trauma
  4. Someone gets kicked out of somewhere
  5. Someone tries to steal something
  6. Party justifies a terrible action
  7. Someone comes up with a crazy idea
  8. One Party member attacks another
  9. Someone tries to seduce an NPC/Casey
  10. Someone tries to impersonate someone else
  11. The Party Argues with each other
  12. The Party Argues with an NPC
  13. Someone forgets how the rules work
  14. NAT 20
  15. Party splits up
  16. Confuse the DM
  17. Someone wins a prize they don't want
  18. Someone gets drunk
  19. Party commits a war crime
  20. Someone tries to redo a roll
  21. Someone tries to cheat someone/a game
  22. Someone starts a fight
  23. Someone gets away with stealing
  24. Someone tries to price haggle