FindhiddenlootRolls anatural1MurderinganinnocentNPCIt's amaze!Knockedunconscious__CheckSaveNPC(s)Cakestarts afightPlayer notpayingattentionIncharacterinteraction"Howwould youlike to dothis"Roll samenumbertwice in arowMissesattacktwice in arowPlayertakes critdamageBiobreakExcessiveOverkillCliffhangerMathis suckThe planimmediatelyfails and weimprovisethe restCompletea questCheckingthe notes"Stealingis bad""Is ittho???"NewEnemyShort/LongrestCreativesolutionGoingAFKRolls anatural20Mic onmute"I lookfor___"Levelup!PlayerfacepalmsPlayerkills 3NPC(s)"BecauseI'm theGM"PlayeralmostdiesPlayerfallsasleep"Letthe DMspeak"PlayerwatchestiktokCannotwork adoorI'mgonnatouch thisIf we wereactuallystealthy wewouldn't havethis problemIt's atrap!Struggleto solvea puzzleFindhiddenlootRolls anatural1MurderinganinnocentNPCIt's amaze!Knockedunconscious__CheckSaveNPC(s)Cakestarts afightPlayer notpayingattentionIncharacterinteraction"Howwould youlike to dothis"Roll samenumbertwice in arowMissesattacktwice in arowPlayertakes critdamageBiobreakExcessiveOverkillCliffhangerMathis suckThe planimmediatelyfails and weimprovisethe restCompletea questCheckingthe notes"Stealingis bad""Is ittho???"NewEnemyShort/LongrestCreativesolutionGoingAFKRolls anatural20Mic onmute"I lookfor___"Levelup!PlayerfacepalmsPlayerkills 3NPC(s)"BecauseI'm theGM"PlayeralmostdiesPlayerfallsasleep"Letthe DMspeak"PlayerwatchestiktokCannotwork adoorI'mgonnatouch thisIf we wereactuallystealthy wewouldn't havethis problemIt's atrap!Struggleto solvea puzzle

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Find hidden loot
  2. Rolls a natural 1
  3. Murdering an innocent NPC
  4. It's a maze!
  5. Knocked unconscious
  6. __ Check
  7. Save NPC(s)
  8. Cake starts a fight
  9. Player not paying attention
  10. In character interaction
  11. "How would you like to do this"
  12. Roll same number twice in a row
  13. Misses attack twice in a row
  14. Player takes crit damage
  15. Bio break
  16. Excessive Overkill
  17. Cliffhanger
  18. Math is suck
  19. The plan immediately fails and we improvise the rest
  20. Complete a quest
  21. Checking the notes
  22. "Stealing is bad" "Is it tho???"
  23. New Enemy
  24. Short/Long rest
  25. Creative solution
  26. Going AFK
  27. Rolls a natural 20
  28. Mic on mute
  29. "I look for ___"
  30. Level up!
  31. Player facepalms
  32. Player kills 3 NPC(s)
  33. "Because I'm the GM"
  34. Player almost dies
  35. Player falls asleep
  36. "Let the DM speak"
  37. Player watches tiktok
  38. Cannot work a door
  39. I'm gonna touch this
  40. If we were actually stealthy we wouldn't have this problem
  41. It's a trap!
  42. Struggle to solve a puzzle