It's a trap! The plan immediately fails and we improvise the rest __ Check Player kills 3 NPC(s) If we were actually stealthy we wouldn't have this problem Level up! Misses attack twice in a row Cliffhanger It's a maze! Player takes crit damage "I look for ___" Murdering an innocent NPC "Stealing is bad" "Is it tho???" In character interaction Rolls a natural 20 Short/Long rest Excessive Overkill Bio break Knocked unconscious Cannot work a door Math is suck I'm gonna touch this Creative solution Checking the notes Player facepalms Going AFK Mic on mute Roll same number twice in a row Save NPC(s) "Let the DM speak" Cake starts a fight Player watches tiktok Complete a quest Find hidden loot Struggle to solve a puzzle Rolls a natural 1 Player falls asleep New Enemy Player almost dies Player not paying attention "Because I'm the GM" "How would you like to do this" It's a trap! The plan immediately fails and we improvise the rest __ Check Player kills 3 NPC(s) If we were actually stealthy we wouldn't have this problem Level up! Misses attack twice in a row Cliffhanger It's a maze! Player takes crit damage "I look for ___" Murdering an innocent NPC "Stealing is bad" "Is it tho???" In character interaction Rolls a natural 20 Short/Long rest Excessive Overkill Bio break Knocked unconscious Cannot work a door Math is suck I'm gonna touch this Creative solution Checking the notes Player facepalms Going AFK Mic on mute Roll same number twice in a row Save NPC(s) "Let the DM speak" Cake starts a fight Player watches tiktok Complete a quest Find hidden loot Struggle to solve a puzzle Rolls a natural 1 Player falls asleep New Enemy Player almost dies Player not paying attention "Because I'm the GM" "How would you like to do this"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
It's a trap!
The plan immediately fails and we improvise the rest
__ Check
Player kills 3 NPC(s)
If we were actually stealthy we wouldn't have this problem
Level up!
Misses attack twice in a row
Cliffhanger
It's a maze!
Player takes crit damage
"I look for ___"
Murdering an innocent NPC
"Stealing is bad"
"Is it tho???"
In character interaction
Rolls a natural 20
Short/Long rest
Excessive Overkill
Bio break
Knocked unconscious
Cannot work a door
Math is suck
I'm gonna touch this
Creative solution
Checking the notes
Player facepalms
Going AFK
Mic on mute
Roll same number twice in a row
Save NPC(s)
"Let the DM speak"
Cake starts a fight
Player watches tiktok
Complete a quest
Find hidden loot
Struggle to solve a puzzle
Rolls a natural 1
Player falls asleep
New Enemy
Player almost dies
Player not paying attention
"Because I'm the GM"
"How would you like to do this"