KnockedunconsciousSaveNPC(s)Completea questCreativesolutionMic onmuteAlexfallsasleepEmilyfacepalmsCannotwork adoorRolls anatural1Roll samenumbertwice in arowCliffhangerCheckingthe notes"I lookfor___""Howwould youlike to dothis"Levelup!FindhiddenlootIf we wereactuallystealthy wewouldn't havethis problemIt's amaze!"Letthe DMspeak"Playerkills 3NPC(s)Mathis suckThe planimmediatelyfails and weimprovisethe restStruggleto solvea puzzleMurderinganinnocentNPCNewEnemy"Stealingis bad""Is ittho???"It's atrap!Incharacterinteraction__CheckBiobreakRolls anatural20TannerwatchestiktokI'mgonnatouch thisGoingAFK"BecauseI'm theGM"Missesattacktwice in arowShort/LongrestKnockedunconsciousSaveNPC(s)Completea questCreativesolutionMic onmuteAlexfallsasleepEmilyfacepalmsCannotwork adoorRolls anatural1Roll samenumbertwice in arowCliffhangerCheckingthe notes"I lookfor___""Howwould youlike to dothis"Levelup!FindhiddenlootIf we wereactuallystealthy wewouldn't havethis problemIt's amaze!"Letthe DMspeak"Playerkills 3NPC(s)Mathis suckThe planimmediatelyfails and weimprovisethe restStruggleto solvea puzzleMurderinganinnocentNPCNewEnemy"Stealingis bad""Is ittho???"It's atrap!Incharacterinteraction__CheckBiobreakRolls anatural20TannerwatchestiktokI'mgonnatouch thisGoingAFK"BecauseI'm theGM"Missesattacktwice in arowShort/Longrest

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knocked unconscious
  2. Save NPC(s)
  3. Complete a quest
  4. Creative solution
  5. Mic on mute
  6. Alex falls asleep
  7. Emily facepalms
  8. Cannot work a door
  9. Rolls a natural 1
  10. Roll same number twice in a row
  11. Cliffhanger
  12. Checking the notes
  13. "I look for ___"
  14. "How would you like to do this"
  15. Level up!
  16. Find hidden loot
  17. If we were actually stealthy we wouldn't have this problem
  18. It's a maze!
  19. "Let the DM speak"
  20. Player kills 3 NPC(s)
  21. Math is suck
  22. The plan immediately fails and we improvise the rest
  23. Struggle to solve a puzzle
  24. Murdering an innocent NPC
  25. New Enemy
  26. "Stealing is bad" "Is it tho???"
  27. It's a trap!
  28. In character interaction
  29. __ Check
  30. Bio break
  31. Rolls a natural 20
  32. Tanner watches tiktok
  33. I'm gonna touch this
  34. Going AFK
  35. "Because I'm the GM"
  36. Misses attack twice in a row
  37. Short/Long rest