It's atrap!The planimmediatelyfails and weimprovisethe rest__CheckPlayerkills 3NPC(s)If we wereactuallystealthy wewouldn't havethis problemLevelup!Missesattacktwice in arowCliffhangerIt's amaze!Playertakes critdamage"I lookfor___"MurderinganinnocentNPC"Stealingis bad""Is ittho???"IncharacterinteractionRolls anatural20Short/LongrestExcessiveOverkillBiobreakKnockedunconsciousCannotwork adoorMathis suckI'mgonnatouch thisCreativesolutionCheckingthe notesPlayerfacepalmsGoingAFKMic onmuteRoll samenumbertwice in arowSaveNPC(s)"Letthe DMspeak"Cakestarts afightPlayerwatchestiktokCompletea questFindhiddenlootStruggleto solvea puzzleRolls anatural1PlayerfallsasleepNewEnemyPlayeralmostdiesPlayer notpayingattention"BecauseI'm theGM""Howwould youlike to dothis"It's atrap!The planimmediatelyfails and weimprovisethe rest__CheckPlayerkills 3NPC(s)If we wereactuallystealthy wewouldn't havethis problemLevelup!Missesattacktwice in arowCliffhangerIt's amaze!Playertakes critdamage"I lookfor___"MurderinganinnocentNPC"Stealingis bad""Is ittho???"IncharacterinteractionRolls anatural20Short/LongrestExcessiveOverkillBiobreakKnockedunconsciousCannotwork adoorMathis suckI'mgonnatouch thisCreativesolutionCheckingthe notesPlayerfacepalmsGoingAFKMic onmuteRoll samenumbertwice in arowSaveNPC(s)"Letthe DMspeak"Cakestarts afightPlayerwatchestiktokCompletea questFindhiddenlootStruggleto solvea puzzleRolls anatural1PlayerfallsasleepNewEnemyPlayeralmostdiesPlayer notpayingattention"BecauseI'm theGM""Howwould youlike to dothis"

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
  1. It's a trap!
  2. The plan immediately fails and we improvise the rest
  3. __ Check
  4. Player kills 3 NPC(s)
  5. If we were actually stealthy we wouldn't have this problem
  6. Level up!
  7. Misses attack twice in a row
  8. Cliffhanger
  9. It's a maze!
  10. Player takes crit damage
  11. "I look for ___"
  12. Murdering an innocent NPC
  13. "Stealing is bad" "Is it tho???"
  14. In character interaction
  15. Rolls a natural 20
  16. Short/Long rest
  17. Excessive Overkill
  18. Bio break
  19. Knocked unconscious
  20. Cannot work a door
  21. Math is suck
  22. I'm gonna touch this
  23. Creative solution
  24. Checking the notes
  25. Player facepalms
  26. Going AFK
  27. Mic on mute
  28. Roll same number twice in a row
  29. Save NPC(s)
  30. "Let the DM speak"
  31. Cake starts a fight
  32. Player watches tiktok
  33. Complete a quest
  34. Find hidden loot
  35. Struggle to solve a puzzle
  36. Rolls a natural 1
  37. Player falls asleep
  38. New Enemy
  39. Player almost dies
  40. Player not paying attention
  41. "Because I'm the GM"
  42. "How would you like to do this"