Player goesunconsciousA dice isrolled offof thetable"Rollinitiative"A playerwastestheir turnDM Rollsdicerandomly?DM hasdifficultywith statblocksYOURollNat20DMBreaks4th WallRolls 2single digitnumbers onadvantagePlayerdoes a badregionalaccentA playerrolls thewrongdiceParty findscreativesolution toan issueA player isin the toiletduringtheir turnParty Plansoutsomethingthen fails toexecute planDM has tobring theparty backon trackTom isedgyCharacter'sHistorygetsbrought upMetagamingAnotherplayerrolls aNat20Anotherplayerrolls aNat1DM RollsNat20 onan attackDM looksvisiblyconcernedDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longThat's nothow anyof thisworksPlayer goesunconsciousA dice isrolled offof thetable"Rollinitiative"A playerwastestheir turnDM Rollsdicerandomly?DM hasdifficultywith statblocksYOURollNat20DMBreaks4th WallRolls 2single digitnumbers onadvantagePlayerdoes a badregionalaccentA playerrolls thewrongdiceParty findscreativesolution toan issueA player isin the toiletduringtheir turnParty Plansoutsomethingthen fails toexecute planDM has tobring theparty backon trackTom isedgyCharacter'sHistorygetsbrought upMetagamingAnotherplayerrolls aNat20Anotherplayerrolls aNat1DM RollsNat20 onan attackDM looksvisiblyconcernedDM Usesdice todecide whoto attackAmbientmusic is nolonger fittingfor too longThat's nothow anyof thisworks

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player goes unconscious
  2. A dice is rolled off of the table
  3. "Roll initiative"
  4. A player wastes their turn
  5. DM Rolls dice randomly?
  6. DM has difficulty with stat blocks
  7. YOU Roll Nat20
  8. DM Breaks 4th Wall
  9. Rolls 2 single digit numbers on advantage
  10. Player does a bad regional accent
  11. A player rolls the wrong dice
  12. Party finds creative solution to an issue
  13. A player is in the toilet during their turn
  14. Party Plans out something then fails to execute plan
  15. DM has to bring the party back on track
  16. Tom is edgy
  17. Character's History gets brought up
  18. Metagaming
  19. Another player rolls a Nat20
  20. Another player rolls a Nat1
  21. DM Rolls Nat20 on an attack
  22. DM looks visibly concerned
  23. DM Uses dice to decide who to attack
  24. Ambient music is no longer fitting for too long
  25. That's not how any of this works