A dice is rolled off of the table Party finds creative solution to an issue DM looks visibly concerned Party Plans out something then fails to execute plan Player goes unconscious "Roll initiative" Another player rolls a Nat1 Player does a bad regional accent Tom is edgy A player is in the toilet during their turn Character's History gets brought up DM Rolls Nat20 on an attack DM Breaks 4th Wall That's not how any of this works Metagaming DM has difficulty with stat blocks DM has to bring the party back on track YOU Roll Nat20 A player rolls the wrong dice DM Uses dice to decide who to attack Ambient music is no longer fitting for too long DM Rolls dice randomly? Rolls 2 single digit numbers on advantage Another player rolls a Nat20 A player wastes their turn A dice is rolled off of the table Party finds creative solution to an issue DM looks visibly concerned Party Plans out something then fails to execute plan Player goes unconscious "Roll initiative" Another player rolls a Nat1 Player does a bad regional accent Tom is edgy A player is in the toilet during their turn Character's History gets brought up DM Rolls Nat20 on an attack DM Breaks 4th Wall That's not how any of this works Metagaming DM has difficulty with stat blocks DM has to bring the party back on track YOU Roll Nat20 A player rolls the wrong dice DM Uses dice to decide who to attack Ambient music is no longer fitting for too long DM Rolls dice randomly? Rolls 2 single digit numbers on advantage Another player rolls a Nat20 A player wastes their turn
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A dice is rolled off of the table
Party finds creative solution to an issue
DM looks visibly concerned
Party Plans out something then fails to execute plan
Player goes unconscious
"Roll initiative"
Another player rolls a Nat1
Player does a bad regional accent
Tom is edgy
A player is in the toilet during their turn
Character's History gets brought up
DM Rolls Nat20 on an attack
DM Breaks 4th Wall
That's not how any of this works
Metagaming
DM has difficulty with stat blocks
DM has to bring the party back on track
YOU Roll Nat20
A player rolls the wrong dice
DM Uses dice to decide who to attack
Ambient music is no longer fitting for too long
DM Rolls dice randomly?
Rolls 2 single digit numbers on advantage
Another player rolls a Nat20
A player wastes their turn