Anotherplayerrolls aNat20"Rollinitiative"A playerwastestheir turnDM Rollsdicerandomly?A player isin the toiletduringtheir turnDM Usesdice todecide whoto attackDM RollsNat20 onan attackPlayerdoes a badregionalaccentRolls 2single digitnumbers onadvantageThat's nothow anyof thisworksMetagamingPlayer goesunconsciousDM hasdifficultywith statblocksA dice isrolled offof thetableDM has tobring theparty backon trackParty Plansoutsomethingthen fails toexecute planA playerrolls thewrongdiceCharacter'sHistorygetsbrought upAmbientmusic is nolonger fittingfor too longTom isedgyParty findscreativesolution toan issueAnotherplayerrolls aNat1YOURollNat20DM looksvisiblyconcernedDMBreaks4th WallAnotherplayerrolls aNat20"Rollinitiative"A playerwastestheir turnDM Rollsdicerandomly?A player isin the toiletduringtheir turnDM Usesdice todecide whoto attackDM RollsNat20 onan attackPlayerdoes a badregionalaccentRolls 2single digitnumbers onadvantageThat's nothow anyof thisworksMetagamingPlayer goesunconsciousDM hasdifficultywith statblocksA dice isrolled offof thetableDM has tobring theparty backon trackParty Plansoutsomethingthen fails toexecute planA playerrolls thewrongdiceCharacter'sHistorygetsbrought upAmbientmusic is nolonger fittingfor too longTom isedgyParty findscreativesolution toan issueAnotherplayerrolls aNat1YOURollNat20DM looksvisiblyconcernedDMBreaks4th Wall

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Another player rolls a Nat20
  2. "Roll initiative"
  3. A player wastes their turn
  4. DM Rolls dice randomly?
  5. A player is in the toilet during their turn
  6. DM Uses dice to decide who to attack
  7. DM Rolls Nat20 on an attack
  8. Player does a bad regional accent
  9. Rolls 2 single digit numbers on advantage
  10. That's not how any of this works
  11. Metagaming
  12. Player goes unconscious
  13. DM has difficulty with stat blocks
  14. A dice is rolled off of the table
  15. DM has to bring the party back on track
  16. Party Plans out something then fails to execute plan
  17. A player rolls the wrong dice
  18. Character's History gets brought up
  19. Ambient music is no longer fitting for too long
  20. Tom is edgy
  21. Party finds creative solution to an issue
  22. Another player rolls a Nat1
  23. YOU Roll Nat20
  24. DM looks visibly concerned
  25. DM Breaks 4th Wall