A player wastes their turn Tom is edgy Ambient music is no longer fitting for too long Another player rolls a Nat1 DM looks visibly concerned Party Plans out something then fails to execute plan That's not how any of this works A player is in the toilet during their turn Another player rolls a Nat20 DM has difficulty with stat blocks Character's History gets brought up YOU Roll Nat20 A dice is rolled off of the table DM Breaks 4th Wall Player goes unconscious DM Rolls Nat20 on an attack Metagaming Rolls 2 single digit numbers on advantage Party finds creative solution to an issue DM has to bring the party back on track Player does a bad regional accent DM Rolls dice randomly? "Roll initiative" DM Uses dice to decide who to attack A player rolls the wrong dice A player wastes their turn Tom is edgy Ambient music is no longer fitting for too long Another player rolls a Nat1 DM looks visibly concerned Party Plans out something then fails to execute plan That's not how any of this works A player is in the toilet during their turn Another player rolls a Nat20 DM has difficulty with stat blocks Character's History gets brought up YOU Roll Nat20 A dice is rolled off of the table DM Breaks 4th Wall Player goes unconscious DM Rolls Nat20 on an attack Metagaming Rolls 2 single digit numbers on advantage Party finds creative solution to an issue DM has to bring the party back on track Player does a bad regional accent DM Rolls dice randomly? "Roll initiative" DM Uses dice to decide who to attack A player rolls the wrong dice
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A player wastes their turn
Tom is edgy
Ambient music is no longer fitting for too long
Another player rolls a Nat1
DM looks visibly concerned
Party Plans out something then fails to execute plan
That's not how any of this works
A player is in the toilet during their turn
Another player rolls a Nat20
DM has difficulty with stat blocks
Character's History gets brought up
YOU Roll Nat20
A dice is rolled off of the table
DM Breaks 4th Wall
Player goes unconscious
DM Rolls Nat20 on an attack
Metagaming
Rolls 2 single digit numbers on advantage
Party finds creative solution to an issue
DM has to bring the party back on track
Player does a bad regional accent
DM Rolls dice randomly?
"Roll initiative"
DM Uses dice to decide who to attack
A player rolls the wrong dice