DM looks visibly concerned DM Rolls dice randomly? DM Rolls Nat20 on an attack Party Plans out something then fails to execute plan Party finds creative solution to an issue YOU Roll Nat20 DM has difficulty with stat blocks A dice is rolled off of the table A player is in the toilet during their turn Tom is edgy Character's History gets brought up DM Breaks 4th Wall Rolls 2 single digit numbers on advantage Another player rolls a Nat1 DM has to bring the party back on track Ambient music is no longer fitting for too long A player rolls the wrong dice Player does a bad regional accent Player goes unconscious A player wastes their turn Metagaming "Roll initiative" That's not how any of this works Another player rolls a Nat20 DM Uses dice to decide who to attack DM looks visibly concerned DM Rolls dice randomly? DM Rolls Nat20 on an attack Party Plans out something then fails to execute plan Party finds creative solution to an issue YOU Roll Nat20 DM has difficulty with stat blocks A dice is rolled off of the table A player is in the toilet during their turn Tom is edgy Character's History gets brought up DM Breaks 4th Wall Rolls 2 single digit numbers on advantage Another player rolls a Nat1 DM has to bring the party back on track Ambient music is no longer fitting for too long A player rolls the wrong dice Player does a bad regional accent Player goes unconscious A player wastes their turn Metagaming "Roll initiative" That's not how any of this works Another player rolls a Nat20 DM Uses dice to decide who to attack
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DM looks visibly concerned
DM Rolls dice randomly?
DM Rolls Nat20 on an attack
Party Plans out something then fails to execute plan
Party finds creative solution to an issue
YOU Roll Nat20
DM has difficulty with stat blocks
A dice is rolled off of the table
A player is in the toilet during their turn
Tom is edgy
Character's History gets brought up
DM Breaks 4th Wall
Rolls 2 single digit numbers on advantage
Another player rolls a Nat1
DM has to bring the party back on track
Ambient music is no longer fitting for too long
A player rolls the wrong dice
Player does a bad regional accent
Player goes unconscious
A player wastes their turn
Metagaming
"Roll initiative"
That's not how any of this works
Another player rolls a Nat20
DM Uses dice to decide who to attack