Player goesunconscious"Rollinitiative"A playerrolls thewrongdiceRolls 2single digitnumbers onadvantageAnotherplayerrolls aNat20DMBreaks4th WallDM Usesdice todecide whoto attackDM Rollsdicerandomly?Playerdoes a badregionalaccentAnotherplayerrolls aNat1DM RollsNat20 onan attackDM hasdifficultywith statblocksThat's nothow anyof thisworksParty findscreativesolution toan issueAmbientmusic is nolonger fittingfor too longDM looksvisiblyconcernedA playerwastestheir turnCharacter'sHistorygetsbrought upTom isedgyYOURollNat20DM has tobring theparty backon trackA player isin the toiletduringtheir turnParty Plansoutsomethingthen fails toexecute planMetagamingA dice isrolled offof thetablePlayer goesunconscious"Rollinitiative"A playerrolls thewrongdiceRolls 2single digitnumbers onadvantageAnotherplayerrolls aNat20DMBreaks4th WallDM Usesdice todecide whoto attackDM Rollsdicerandomly?Playerdoes a badregionalaccentAnotherplayerrolls aNat1DM RollsNat20 onan attackDM hasdifficultywith statblocksThat's nothow anyof thisworksParty findscreativesolution toan issueAmbientmusic is nolonger fittingfor too longDM looksvisiblyconcernedA playerwastestheir turnCharacter'sHistorygetsbrought upTom isedgyYOURollNat20DM has tobring theparty backon trackA player isin the toiletduringtheir turnParty Plansoutsomethingthen fails toexecute planMetagamingA dice isrolled offof thetable

DnD Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player goes unconscious
  2. "Roll initiative"
  3. A player rolls the wrong dice
  4. Rolls 2 single digit numbers on advantage
  5. Another player rolls a Nat20
  6. DM Breaks 4th Wall
  7. DM Uses dice to decide who to attack
  8. DM Rolls dice randomly?
  9. Player does a bad regional accent
  10. Another player rolls a Nat1
  11. DM Rolls Nat20 on an attack
  12. DM has difficulty with stat blocks
  13. That's not how any of this works
  14. Party finds creative solution to an issue
  15. Ambient music is no longer fitting for too long
  16. DM looks visibly concerned
  17. A player wastes their turn
  18. Character's History gets brought up
  19. Tom is edgy
  20. YOU Roll Nat20
  21. DM has to bring the party back on track
  22. A player is in the toilet during their turn
  23. Party Plans out something then fails to execute plan
  24. Metagaming
  25. A dice is rolled off of the table