EmotionsModelsarepartialCulturalhumilityCulturaldifferenceTheOceanModelIcebergEnvironmentTechnologySubsystemExperienceanothercultureHallshallowcultureAssumptionsWorldReligionCraftReligiousSubsystemSuperstructureLanguagesubsystemMissiontripLivingsystemLanguageandLiteracySocialSubsystemWorldviewTechnologyworldSurfaceCultureCulturalMoodleWorldlinessOnionInfrastructureDeepcultureSocialstructurenewculturalnormsChangedbeliefsLocalcontextTreeEmotionsModelsarepartialCulturalhumilityCulturaldifferenceTheOceanModelIcebergEnvironmentTechnologySubsystemExperienceanothercultureHallshallowcultureAssumptionsWorldReligionCraftReligiousSubsystemSuperstructureLanguagesubsystemMissiontripLivingsystemLanguageandLiteracySocialSubsystemWorldviewTechnologyworldSurfaceCultureCulturalMoodleWorldlinessOnionInfrastructureDeepcultureSocialstructurenewculturalnormsChangedbeliefsLocalcontextTree

Anthropology: Session 3: Learning to see: Big and small - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Emotions
  2. Models are partial
  3. Cultural humility
  4. Cultural difference
  5. The Ocean Model
  6. Iceberg
  7. Environment
  8. Technology Subsystem
  9. Experience another culture
  10. Hall
  11. shallow culture
  12. Assumptions
  13. World Religion
  14. Craft
  15. Religious Subsystem
  16. Superstructure
  17. Language subsystem
  18. Mission trip
  19. Living system
  20. Language and Literacy
  21. Social Subsystem
  22. Worldview
  23. Technology world
  24. Surface Culture
  25. Cultural Moodle
  26. Worldliness
  27. Onion
  28. Infrastructure
  29. Deep culture
  30. Social structure
  31. new cultural norms
  32. Changed beliefs
  33. Local context
  34. Tree