SurfaceCultureLivingsystemshallowcultureSuperstructureMissiontripEmotionsCulturaldifferencenewculturalnormsEnvironmentExperienceanothercultureReligiousSubsystemCraftCulturalhumilityTheOceanModelSocialSubsystemLocalcontextDeepcultureChangedbeliefsOnionSocialstructureWorldlinessLanguagesubsystemTreeModelsarepartialTechnologySubsystemTechnologyworldHallWorldReligionLanguageandLiteracyAssumptionsCulturalMoodleWorldviewInfrastructureIcebergSurfaceCultureLivingsystemshallowcultureSuperstructureMissiontripEmotionsCulturaldifferencenewculturalnormsEnvironmentExperienceanothercultureReligiousSubsystemCraftCulturalhumilityTheOceanModelSocialSubsystemLocalcontextDeepcultureChangedbeliefsOnionSocialstructureWorldlinessLanguagesubsystemTreeModelsarepartialTechnologySubsystemTechnologyworldHallWorldReligionLanguageandLiteracyAssumptionsCulturalMoodleWorldviewInfrastructureIceberg

Anthropology: Session 3: Learning to see: Big and small - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Surface Culture
  2. Living system
  3. shallow culture
  4. Superstructure
  5. Mission trip
  6. Emotions
  7. Cultural difference
  8. new cultural norms
  9. Environment
  10. Experience another culture
  11. Religious Subsystem
  12. Craft
  13. Cultural humility
  14. The Ocean Model
  15. Social Subsystem
  16. Local context
  17. Deep culture
  18. Changed beliefs
  19. Onion
  20. Social structure
  21. Worldliness
  22. Language subsystem
  23. Tree
  24. Models are partial
  25. Technology Subsystem
  26. Technology world
  27. Hall
  28. World Religion
  29. Language and Literacy
  30. Assumptions
  31. Cultural Moodle
  32. Worldview
  33. Infrastructure
  34. Iceberg