HighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"Dougwears anyNSCCclothingEyesandBootsFloodTunnelRick orMarty say"Carry on" or'Get to work'BoobyTrapJackasks aquestionShockedhead-turnor stareRick getsemotional"TheOneThing"JacksiftsSirWilliamPhipsBillysaysanythingMuonSwampGardenShaftAnythingsniffedCameragoes in aboreholeSubtitlesused foranyoneSempreAvantiSomethingput in aZiploc bagAladdin'sCaveBabyBlobHighTraceEvidenceArtifactdescribed as"old", "reallyold", or "veryold"Dougwears anyNSCCclothingEyesandBootsFloodTunnelRick orMarty say"Carry on" or'Get to work'BoobyTrapJackasks aquestionShockedhead-turnor stareRick getsemotional"TheOneThing"JacksiftsSirWilliamPhipsBillysaysanythingMuonSwampGardenShaftAnythingsniffedCameragoes in aboreholeSubtitlesused foranyoneSempreAvantiSomethingput in aZiploc bagAladdin'sCaveBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Artifact described as "old", "really old", or "very old"
  3. Doug wears any NSCC clothing
  4. Eyes and Boots
  5. Flood Tunnel
  6. Rick or Marty say "Carry on" or 'Get to work'
  7. Booby Trap
  8. Jack asks a question
  9. Shocked head-turn or stare
  10. Rick gets emotional
  11. "The One Thing"
  12. Jack sifts
  13. Sir William Phips
  14. Billy says anything
  15. Muon
  16. Swamp
  17. Garden Shaft
  18. Anything sniffed
  19. Camera goes in a borehole
  20. Subtitles used for anyone
  21. Sempre Avanti
  22. Something put in a Ziploc bag
  23. Aladdin's Cave
  24. Baby Blob