SwampAnythingsniffedJacksiftsRick orMarty say"Carry on" or'Get to work'FloodTunnelCameragoes in aboreholeArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagJackasks aquestionEyesandBootsAladdin'sCaveSirWilliamPhipsHighTraceEvidenceMuon"TheOneThing"BoobyTrapRick getsemotionalShockedhead-turnor stareDougwears anyNSCCclothingGardenShaftSubtitlesused foranyoneSempreAvantiBillysaysanythingBabyBlobSwampAnythingsniffedJacksiftsRick orMarty say"Carry on" or'Get to work'FloodTunnelCameragoes in aboreholeArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiploc bagJackasks aquestionEyesandBootsAladdin'sCaveSirWilliamPhipsHighTraceEvidenceMuon"TheOneThing"BoobyTrapRick getsemotionalShockedhead-turnor stareDougwears anyNSCCclothingGardenShaftSubtitlesused foranyoneSempreAvantiBillysaysanythingBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Swamp
  2. Anything sniffed
  3. Jack sifts
  4. Rick or Marty say "Carry on" or 'Get to work'
  5. Flood Tunnel
  6. Camera goes in a borehole
  7. Artifact described as "old", "really old", or "very old"
  8. Something put in a Ziploc bag
  9. Jack asks a question
  10. Eyes and Boots
  11. Aladdin's Cave
  12. Sir William Phips
  13. High Trace Evidence
  14. Muon
  15. "The One Thing"
  16. Booby Trap
  17. Rick gets emotional
  18. Shocked head-turn or stare
  19. Doug wears any NSCC clothing
  20. Garden Shaft
  21. Subtitles used for anyone
  22. Sempre Avanti
  23. Billy says anything
  24. Baby Blob