Rick getsemotionalSirWilliamPhipsSomethingput in aZiploc bagFloodTunnelAnythingsniffedSempreAvantiDougwears anyNSCCclothingJackasks aquestionHighTraceEvidenceShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'Aladdin'sCaveMuonEyesandBootsJacksifts"TheOneThing"BabyBlobSubtitlesused foranyoneArtifactdescribed as"old", "reallyold", or "veryold"Cameragoes in aboreholeGardenShaftBillysaysanythingBoobyTrapSwampRick getsemotionalSirWilliamPhipsSomethingput in aZiploc bagFloodTunnelAnythingsniffedSempreAvantiDougwears anyNSCCclothingJackasks aquestionHighTraceEvidenceShockedhead-turnor stareRick orMarty say"Carry on" or'Get to work'Aladdin'sCaveMuonEyesandBootsJacksifts"TheOneThing"BabyBlobSubtitlesused foranyoneArtifactdescribed as"old", "reallyold", or "veryold"Cameragoes in aboreholeGardenShaftBillysaysanythingBoobyTrapSwamp

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rick gets emotional
  2. Sir William Phips
  3. Something put in a Ziploc bag
  4. Flood Tunnel
  5. Anything sniffed
  6. Sempre Avanti
  7. Doug wears any NSCC clothing
  8. Jack asks a question
  9. High Trace Evidence
  10. Shocked head-turn or stare
  11. Rick or Marty say "Carry on" or 'Get to work'
  12. Aladdin's Cave
  13. Muon
  14. Eyes and Boots
  15. Jack sifts
  16. "The One Thing"
  17. Baby Blob
  18. Subtitles used for anyone
  19. Artifact described as "old", "really old", or "very old"
  20. Camera goes in a borehole
  21. Garden Shaft
  22. Billy says anything
  23. Booby Trap
  24. Swamp