MuonShockedhead-turnor stareAladdin'sCaveHighTraceEvidenceSempreAvantiBoobyTrapSomethingput in aZiploc bagBabyBlobArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedCameragoes in aboreholeSubtitlesused foranyoneDougwears anyNSCCclothingEyesandBootsJackasks aquestionFloodTunnelSirWilliamPhipsBillysaysanythingSwampJacksiftsGardenShaft"TheOneThing"Rick getsemotionalRick orMarty say"Carry on" or'Get to work'MuonShockedhead-turnor stareAladdin'sCaveHighTraceEvidenceSempreAvantiBoobyTrapSomethingput in aZiploc bagBabyBlobArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedCameragoes in aboreholeSubtitlesused foranyoneDougwears anyNSCCclothingEyesandBootsJackasks aquestionFloodTunnelSirWilliamPhipsBillysaysanythingSwampJacksiftsGardenShaft"TheOneThing"Rick getsemotionalRick orMarty say"Carry on" or'Get to work'

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Muon
  2. Shocked head-turn or stare
  3. Aladdin's Cave
  4. High Trace Evidence
  5. Sempre Avanti
  6. Booby Trap
  7. Something put in a Ziploc bag
  8. Baby Blob
  9. Artifact described as "old", "really old", or "very old"
  10. Anything sniffed
  11. Camera goes in a borehole
  12. Subtitles used for anyone
  13. Doug wears any NSCC clothing
  14. Eyes and Boots
  15. Jack asks a question
  16. Flood Tunnel
  17. Sir William Phips
  18. Billy says anything
  19. Swamp
  20. Jack sifts
  21. Garden Shaft
  22. "The One Thing"
  23. Rick gets emotional
  24. Rick or Marty say "Carry on" or 'Get to work'