GardenShaft"TheOneThing"SwampFloodTunnelEyesandBootsAladdin'sCaveBillysaysanythingSubtitlesused foranyoneCameragoes in aboreholeBoobyTrapJacksiftsMuonHighTraceEvidenceAnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Shockedhead-turnor stareSirWilliamPhipsRick getsemotionalJackasks aquestionSempreAvantiSomethingput in aZiploc bagDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'BabyBlobGardenShaft"TheOneThing"SwampFloodTunnelEyesandBootsAladdin'sCaveBillysaysanythingSubtitlesused foranyoneCameragoes in aboreholeBoobyTrapJacksiftsMuonHighTraceEvidenceAnythingsniffedArtifactdescribed as"old", "reallyold", or "veryold"Shockedhead-turnor stareSirWilliamPhipsRick getsemotionalJackasks aquestionSempreAvantiSomethingput in aZiploc bagDougwears anyNSCCclothingRick orMarty say"Carry on" or'Get to work'BabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Garden Shaft
  2. "The One Thing"
  3. Swamp
  4. Flood Tunnel
  5. Eyes and Boots
  6. Aladdin's Cave
  7. Billy says anything
  8. Subtitles used for anyone
  9. Camera goes in a borehole
  10. Booby Trap
  11. Jack sifts
  12. Muon
  13. High Trace Evidence
  14. Anything sniffed
  15. Artifact described as "old", "really old", or "very old"
  16. Shocked head-turn or stare
  17. Sir William Phips
  18. Rick gets emotional
  19. Jack asks a question
  20. Sempre Avanti
  21. Something put in a Ziploc bag
  22. Doug wears any NSCC clothing
  23. Rick or Marty say "Carry on" or 'Get to work'
  24. Baby Blob