SwampShockedhead-turnor stareHighTraceEvidenceBillysaysanythingRick getsemotionalCameragoes in aboreholeSubtitlesused foranyoneMuonAladdin'sCave"TheOneThing"JacksiftsBabyBlobEyesandBootsSomethingput in aZiploc bagFloodTunnelAnythingsniffedDougwears anyNSCCclothingSempreAvantiArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsRick orMarty say"Carry on" or'Get to work'BoobyTrapGardenShaftJackasks aquestionSwampShockedhead-turnor stareHighTraceEvidenceBillysaysanythingRick getsemotionalCameragoes in aboreholeSubtitlesused foranyoneMuonAladdin'sCave"TheOneThing"JacksiftsBabyBlobEyesandBootsSomethingput in aZiploc bagFloodTunnelAnythingsniffedDougwears anyNSCCclothingSempreAvantiArtifactdescribed as"old", "reallyold", or "veryold"SirWilliamPhipsRick orMarty say"Carry on" or'Get to work'BoobyTrapGardenShaftJackasks aquestion

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Swamp
  2. Shocked head-turn or stare
  3. High Trace Evidence
  4. Billy says anything
  5. Rick gets emotional
  6. Camera goes in a borehole
  7. Subtitles used for anyone
  8. Muon
  9. Aladdin's Cave
  10. "The One Thing"
  11. Jack sifts
  12. Baby Blob
  13. Eyes and Boots
  14. Something put in a Ziploc bag
  15. Flood Tunnel
  16. Anything sniffed
  17. Doug wears any NSCC clothing
  18. Sempre Avanti
  19. Artifact described as "old", "really old", or "very old"
  20. Sir William Phips
  21. Rick or Marty say "Carry on" or 'Get to work'
  22. Booby Trap
  23. Garden Shaft
  24. Jack asks a question