GardenShaftRick orMarty say"Carry on" or'Get to work'"TheOneThing"MuonShockedhead-turnor stareJackasks aquestionSomethingput in aZiploc bagEyesandBootsBabyBlobCameragoes in aboreholeBoobyTrapSempreAvantiAladdin'sCaveHighTraceEvidenceAnythingsniffedRick getsemotionalArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsSirWilliamPhipsSwampBillysaysanythingSubtitlesused foranyoneDougwears anyNSCCclothingFloodTunnelGardenShaftRick orMarty say"Carry on" or'Get to work'"TheOneThing"MuonShockedhead-turnor stareJackasks aquestionSomethingput in aZiploc bagEyesandBootsBabyBlobCameragoes in aboreholeBoobyTrapSempreAvantiAladdin'sCaveHighTraceEvidenceAnythingsniffedRick getsemotionalArtifactdescribed as"old", "reallyold", or "veryold"JacksiftsSirWilliamPhipsSwampBillysaysanythingSubtitlesused foranyoneDougwears anyNSCCclothingFloodTunnel

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Garden Shaft
  2. Rick or Marty say "Carry on" or 'Get to work'
  3. "The One Thing"
  4. Muon
  5. Shocked head-turn or stare
  6. Jack asks a question
  7. Something put in a Ziploc bag
  8. Eyes and Boots
  9. Baby Blob
  10. Camera goes in a borehole
  11. Booby Trap
  12. Sempre Avanti
  13. Aladdin's Cave
  14. High Trace Evidence
  15. Anything sniffed
  16. Rick gets emotional
  17. Artifact described as "old", "really old", or "very old"
  18. Jack sifts
  19. Sir William Phips
  20. Swamp
  21. Billy says anything
  22. Subtitles used for anyone
  23. Doug wears any NSCC clothing
  24. Flood Tunnel