BillysaysanythingJacksiftsCameragoes in aboreholeSomethingput in aZiploc bagJackasks aquestionShockedhead-turnor stareFloodTunnelGardenShaftSwampHighTraceEvidenceSubtitlesused foranyoneSempreAvantiArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedBoobyTrapSirWilliamPhipsEyesandBoots"TheOneThing"Rick orMarty say"Carry on" or'Get to work'Aladdin'sCaveMuonDougwears anyNSCCclothingBabyBlobRick getsemotionalBillysaysanythingJacksiftsCameragoes in aboreholeSomethingput in aZiploc bagJackasks aquestionShockedhead-turnor stareFloodTunnelGardenShaftSwampHighTraceEvidenceSubtitlesused foranyoneSempreAvantiArtifactdescribed as"old", "reallyold", or "veryold"AnythingsniffedBoobyTrapSirWilliamPhipsEyesandBoots"TheOneThing"Rick orMarty say"Carry on" or'Get to work'Aladdin'sCaveMuonDougwears anyNSCCclothingBabyBlobRick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Billy says anything
  2. Jack sifts
  3. Camera goes in a borehole
  4. Something put in a Ziploc bag
  5. Jack asks a question
  6. Shocked head-turn or stare
  7. Flood Tunnel
  8. Garden Shaft
  9. Swamp
  10. High Trace Evidence
  11. Subtitles used for anyone
  12. Sempre Avanti
  13. Artifact described as "old", "really old", or "very old"
  14. Anything sniffed
  15. Booby Trap
  16. Sir William Phips
  17. Eyes and Boots
  18. "The One Thing"
  19. Rick or Marty say "Carry on" or 'Get to work'
  20. Aladdin's Cave
  21. Muon
  22. Doug wears any NSCC clothing
  23. Baby Blob
  24. Rick gets emotional