Everytimea trap isactivated Take asipwhen..."I Have ALot On MyMind or ...Well... In It"WhenShadowheartmentionsShar"Theseboots haveseeneverything"If you faila passiveperceptioncheckDark UrgeshenanigansCharactergoesdown =ShotEvery timeyou usethe wormpowersReload aprevioussave =ShotEverynat 20rollIfShadowheartapprovesLevelUp!DreamsequencehappensEverynat 1rollEverynat 20rollAnytimesomeonesays "TrueSoul"Everytimea trap isactivatedTake asipwhen..."I Have ALot On MyMind or ...Well... In It"WhenShadowheartmentionsShar"Theseboots haveseeneverything"If you faila passiveperceptioncheckDark UrgeshenanigansCharactergoesdown =ShotEvery timeyou usethe wormpowersReload aprevioussave =ShotEverynat 20rollIfShadowheartapprovesLevelUp!DreamsequencehappensEverynat 1rollEverynat 20rollAnytimesomeonesays "TrueSoul"

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Everytime a trap is activated
  2. Take a sip when...
  3. "I Have A Lot On My Mind or ... Well... In It"
  4. When Shadowheart mentions Shar
  5. "These boots have seen everything"
  6. If you fail a passive perception check
  7. Dark Urge shenanigans
  8. Character goes down = Shot
  9. Every time you use the worm powers
  10. Reload a previous save = Shot
  11. Every nat 20 roll
  12. If Shadowheart approves
  13. Level Up!
  14. Dream sequence happens
  15. Every nat 1 roll
  16. Every nat 20 roll
  17. Anytime someone says "True Soul"