Reload aprevioussave =ShotIfShadowheartapproves Take asipwhen..."I Have ALot On MyMind or ...Well... In It"Charactergoesdown =ShotIf you faila passiveperceptioncheckEverynat 1rollEverynat 20rollWhenShadowheartmentionsSharLevelUp!"Theseboots haveseeneverything"Everynat 20rollDreamsequencehappensEvery timeyou usethe wormpowersDark UrgeshenanigansEverytimea trap isactivatedAnytimesomeonesays "TrueSoul"Reload aprevioussave =ShotIfShadowheartapprovesTake asipwhen..."I Have ALot On MyMind or ...Well... In It"Charactergoesdown =ShotIf you faila passiveperceptioncheckEverynat 1rollEverynat 20rollWhenShadowheartmentionsSharLevelUp!"Theseboots haveseeneverything"Everynat 20rollDreamsequencehappensEvery timeyou usethe wormpowersDark UrgeshenanigansEverytimea trap isactivatedAnytimesomeonesays "TrueSoul"

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reload a previous save = Shot
  2. If Shadowheart approves
  3. Take a sip when...
  4. "I Have A Lot On My Mind or ... Well... In It"
  5. Character goes down = Shot
  6. If you fail a passive perception check
  7. Every nat 1 roll
  8. Every nat 20 roll
  9. When Shadowheart mentions Shar
  10. Level Up!
  11. "These boots have seen everything"
  12. Every nat 20 roll
  13. Dream sequence happens
  14. Every time you use the worm powers
  15. Dark Urge shenanigans
  16. Everytime a trap is activated
  17. Anytime someone says "True Soul"