Everynat 1rollIf you faila passiveperceptioncheckEverytimea trap isactivatedDreamsequencehappens"Theseboots haveseeneverything"LevelUp!"I Have ALot On MyMind or ...Well... In It"WhenShadowheartmentionsSharAnytimesomeonesays "TrueSoul"Charactergoesdown =ShotIfShadowheartapproves Take asipwhen...Everynat 20rollDark UrgeshenanigansEvery timeyou usethe wormpowersEverynat 20rollReload aprevioussave =ShotEverynat 1rollIf you faila passiveperceptioncheckEverytimea trap isactivatedDreamsequencehappens"Theseboots haveseeneverything"LevelUp!"I Have ALot On MyMind or ...Well... In It"WhenShadowheartmentionsSharAnytimesomeonesays "TrueSoul"Charactergoesdown =ShotIfShadowheartapprovesTake asipwhen...Everynat 20rollDark UrgeshenanigansEvery timeyou usethe wormpowersEverynat 20rollReload aprevioussave =Shot

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Every nat 1 roll
  2. If you fail a passive perception check
  3. Everytime a trap is activated
  4. Dream sequence happens
  5. "These boots have seen everything"
  6. Level Up!
  7. "I Have A Lot On My Mind or ... Well... In It"
  8. When Shadowheart mentions Shar
  9. Anytime someone says "True Soul"
  10. Character goes down = Shot
  11. If Shadowheart approves
  12. Take a sip when...
  13. Every nat 20 roll
  14. Dark Urge shenanigans
  15. Every time you use the worm powers
  16. Every nat 20 roll
  17. Reload a previous save = Shot