Everytimea trap isactivated"Theseboots haveseeneverything"Everynat 20roll"I Have ALot On MyMind or ...Well... In It"Every timeyou usethe wormpowersWhenShadowheartmentionsSharDreamsequencehappensCharactergoesdown =ShotIfShadowheartapprovesEverynat 1rollIf you faila passiveperceptioncheckDark Urgeshenanigans Take asipwhen...LevelUp!Everynat 20rollAnytimesomeonesays "TrueSoul"Reload aprevioussave =ShotEverytimea trap isactivated"Theseboots haveseeneverything"Everynat 20roll"I Have ALot On MyMind or ...Well... In It"Every timeyou usethe wormpowersWhenShadowheartmentionsSharDreamsequencehappensCharactergoesdown =ShotIfShadowheartapprovesEverynat 1rollIf you faila passiveperceptioncheckDark UrgeshenanigansTake asipwhen...LevelUp!Everynat 20rollAnytimesomeonesays "TrueSoul"Reload aprevioussave =Shot

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Everytime a trap is activated
  2. "These boots have seen everything"
  3. Every nat 20 roll
  4. "I Have A Lot On My Mind or ... Well... In It"
  5. Every time you use the worm powers
  6. When Shadowheart mentions Shar
  7. Dream sequence happens
  8. Character goes down = Shot
  9. If Shadowheart approves
  10. Every nat 1 roll
  11. If you fail a passive perception check
  12. Dark Urge shenanigans
  13. Take a sip when...
  14. Level Up!
  15. Every nat 20 roll
  16. Anytime someone says "True Soul"
  17. Reload a previous save = Shot