WhenShadowheartmentionsSharEverynat 1rollIfShadowheartapprovesEverynat 20roll"I Have ALot On MyMind or ...Well... In It"DreamsequencehappensEvery timeyou usethe wormpowersEverynat 20rollIf you faila passiveperceptioncheckCharactergoesdown =ShotReload aprevioussave =ShotLevelUp!Dark Urgeshenanigans"Theseboots haveseeneverything"Everytimea trap isactivated Take asipwhen...Anytimesomeonesays "TrueSoul"WhenShadowheartmentionsSharEverynat 1rollIfShadowheartapprovesEverynat 20roll"I Have ALot On MyMind or ...Well... In It"DreamsequencehappensEvery timeyou usethe wormpowersEverynat 20rollIf you faila passiveperceptioncheckCharactergoesdown =ShotReload aprevioussave =ShotLevelUp!Dark Urgeshenanigans"Theseboots haveseeneverything"Everytimea trap isactivatedTake asipwhen...Anytimesomeonesays "TrueSoul"

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. When Shadowheart mentions Shar
  2. Every nat 1 roll
  3. If Shadowheart approves
  4. Every nat 20 roll
  5. "I Have A Lot On My Mind or ... Well... In It"
  6. Dream sequence happens
  7. Every time you use the worm powers
  8. Every nat 20 roll
  9. If you fail a passive perception check
  10. Character goes down = Shot
  11. Reload a previous save = Shot
  12. Level Up!
  13. Dark Urge shenanigans
  14. "These boots have seen everything"
  15. Everytime a trap is activated
  16. Take a sip when...
  17. Anytime someone says "True Soul"