"Theseboots haveseeneverything"Everynat 1roll"I Have ALot On MyMind or ...Well... In It"WhenShadowheartmentionsShar Take asipwhen...If you faila passiveperceptioncheckEverynat 20rollEvery timeyou usethe wormpowersEverytimea trap isactivatedCharactergoesdown =ShotDreamsequencehappensAnytimesomeonesays "TrueSoul"LevelUp!Everynat 20rollIfShadowheartapprovesReload aprevioussave =ShotDark Urgeshenanigans"Theseboots haveseeneverything"Everynat 1roll"I Have ALot On MyMind or ...Well... In It"WhenShadowheartmentionsSharTake asipwhen...If you faila passiveperceptioncheckEverynat 20rollEvery timeyou usethe wormpowersEverytimea trap isactivatedCharactergoesdown =ShotDreamsequencehappensAnytimesomeonesays "TrueSoul"LevelUp!Everynat 20rollIfShadowheartapprovesReload aprevioussave =ShotDark Urgeshenanigans

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "These boots have seen everything"
  2. Every nat 1 roll
  3. "I Have A Lot On My Mind or ... Well... In It"
  4. When Shadowheart mentions Shar
  5. Take a sip when...
  6. If you fail a passive perception check
  7. Every nat 20 roll
  8. Every time you use the worm powers
  9. Everytime a trap is activated
  10. Character goes down = Shot
  11. Dream sequence happens
  12. Anytime someone says "True Soul"
  13. Level Up!
  14. Every nat 20 roll
  15. If Shadowheart approves
  16. Reload a previous save = Shot
  17. Dark Urge shenanigans