Reload aprevioussave =ShotCharactergoesdown =ShotIfShadowheartapprovesEverynat 1roll Take asipwhen...Dark UrgeshenanigansEverynat 20rollEvery timeyou usethe wormpowersIf you faila passiveperceptioncheckEverytimea trap isactivated"Theseboots haveseeneverything"DreamsequencehappensEverynat 20rollLevelUp!Anytimesomeonesays "TrueSoul"WhenShadowheartmentionsShar"I Have ALot On MyMind or ...Well... In It"Reload aprevioussave =ShotCharactergoesdown =ShotIfShadowheartapprovesEverynat 1rollTake asipwhen...Dark UrgeshenanigansEverynat 20rollEvery timeyou usethe wormpowersIf you faila passiveperceptioncheckEverytimea trap isactivated"Theseboots haveseeneverything"DreamsequencehappensEverynat 20rollLevelUp!Anytimesomeonesays "TrueSoul"WhenShadowheartmentionsShar"I Have ALot On MyMind or ...Well... In It"

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reload a previous save = Shot
  2. Character goes down = Shot
  3. If Shadowheart approves
  4. Every nat 1 roll
  5. Take a sip when...
  6. Dark Urge shenanigans
  7. Every nat 20 roll
  8. Every time you use the worm powers
  9. If you fail a passive perception check
  10. Everytime a trap is activated
  11. "These boots have seen everything"
  12. Dream sequence happens
  13. Every nat 20 roll
  14. Level Up!
  15. Anytime someone says "True Soul"
  16. When Shadowheart mentions Shar
  17. "I Have A Lot On My Mind or ... Well... In It"