WhenShadowheartmentionsSharCharactergoesdown =ShotDreamsequencehappens"I Have ALot On MyMind or ...Well... In It"Every timeyou usethe wormpowersIf you faila passiveperceptioncheckEverytimea trap isactivated Take asipwhen...Everynat 1rollEverynat 20rollEverynat 20rollIfShadowheartapprovesReload aprevioussave =Shot"Theseboots haveseeneverything"Anytimesomeonesays "TrueSoul"LevelUp!Dark UrgeshenanigansWhenShadowheartmentionsSharCharactergoesdown =ShotDreamsequencehappens"I Have ALot On MyMind or ...Well... In It"Every timeyou usethe wormpowersIf you faila passiveperceptioncheckEverytimea trap isactivatedTake asipwhen...Everynat 1rollEverynat 20rollEverynat 20rollIfShadowheartapprovesReload aprevioussave =Shot"Theseboots haveseeneverything"Anytimesomeonesays "TrueSoul"LevelUp!Dark Urgeshenanigans

Baldur's Gate 3 drinking game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. When Shadowheart mentions Shar
  2. Character goes down = Shot
  3. Dream sequence happens
  4. "I Have A Lot On My Mind or ... Well... In It"
  5. Every time you use the worm powers
  6. If you fail a passive perception check
  7. Everytime a trap is activated
  8. Take a sip when...
  9. Every nat 1 roll
  10. Every nat 20 roll
  11. Every nat 20 roll
  12. If Shadowheart approves
  13. Reload a previous save = Shot
  14. "These boots have seen everything"
  15. Anytime someone says "True Soul"
  16. Level Up!
  17. Dark Urge shenanigans