BillysaysanythingMember oftheFellowshipgoesundergroundBabyBlobAladdin'sCaveHighTraceEvidenceSirWilliamPhipsJackasks aquestionSubtitlesused foranyoneChappellVaultStoneRoadWood"discovered"Off-setChamberSempreAvantiAnythingsniffedFloodTunnelGardenShaftSomethingput in aZiploc bagBillydigsSwampArtifactdescribed as"old", "reallyold" or "veryold"Shockedhead-turnor stareAnyreference tothe letter "A"beingsignificantRick getsemotionalJacksiftsBillysaysanythingMember oftheFellowshipgoesundergroundBabyBlobAladdin'sCaveHighTraceEvidenceSirWilliamPhipsJackasks aquestionSubtitlesused foranyoneChappellVaultStoneRoadWood"discovered"Off-setChamberSempreAvantiAnythingsniffedFloodTunnelGardenShaftSomethingput in aZiploc bagBillydigsSwampArtifactdescribed as"old", "reallyold" or "veryold"Shockedhead-turnor stareAnyreference tothe letter "A"beingsignificantRick getsemotionalJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Billy says anything
  2. Member of the Fellowship goes underground
  3. Baby Blob
  4. Aladdin's Cave
  5. High Trace Evidence
  6. Sir William Phips
  7. Jack asks a question
  8. Subtitles used for anyone
  9. Chappell Vault
  10. Stone Road
  11. Wood "discovered"
  12. Off-set Chamber
  13. Sempre Avanti
  14. Anything sniffed
  15. Flood Tunnel
  16. Garden Shaft
  17. Something put in a Ziploc bag
  18. Billy digs
  19. Swamp
  20. Artifact described as "old", "really old" or "very old"
  21. Shocked head-turn or stare
  22. Any reference to the letter "A" being significant
  23. Rick gets emotional
  24. Jack sifts