BillysaysanythingAladdin'sCaveArtifactdescribed as"old", "reallyold" or "veryold"StoneRoadMember oftheFellowshipgoesundergroundSomethingput in aZiploc bagSubtitlesused foranyoneCameragoes inboreholeSirWilliamPhipsWood"discovered"SwampOff-setChamberSonarBabyBlobAnyreference tothe letter "A"beingsignificantJacksiftsShockedhead-turnor stareGardenShaftAnythingsniffedHighTraceEvidenceJackasks aquestionTheKnightsTemplarsBillydigsFloodTunnelBillysaysanythingAladdin'sCaveArtifactdescribed as"old", "reallyold" or "veryold"StoneRoadMember oftheFellowshipgoesundergroundSomethingput in aZiploc bagSubtitlesused foranyoneCameragoes inboreholeSirWilliamPhipsWood"discovered"SwampOff-setChamberSonarBabyBlobAnyreference tothe letter "A"beingsignificantJacksiftsShockedhead-turnor stareGardenShaftAnythingsniffedHighTraceEvidenceJackasks aquestionTheKnightsTemplarsBillydigsFloodTunnel

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Billy says anything
  2. Aladdin's Cave
  3. Artifact described as "old", "really old" or "very old"
  4. Stone Road
  5. Member of the Fellowship goes underground
  6. Something put in a Ziploc bag
  7. Subtitles used for anyone
  8. Camera goes in borehole
  9. Sir William Phips
  10. Wood "discovered"
  11. Swamp
  12. Off-set Chamber
  13. Sonar
  14. Baby Blob
  15. Any reference to the letter "A" being significant
  16. Jack sifts
  17. Shocked head-turn or stare
  18. Garden Shaft
  19. Anything sniffed
  20. High Trace Evidence
  21. Jack asks a question
  22. The Knights Templars
  23. Billy digs
  24. Flood Tunnel