SonarAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagStoneRoadSirWilliamPhipsBillydigsJacksiftsBillysaysanythingWood"discovered"AnythingsniffedSwampAladdin'sCaveCameragoes inboreholeJackasks aquestionGardenShaftFloodTunnelShockedhead-turnor stareHighTraceEvidenceMember oftheFellowshipgoesundergroundBabyBlobOff-setChamberArtifactdescribed as"old", "reallyold" or "veryold"TheKnightsTemplarsSubtitlesused foranyoneSonarAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagStoneRoadSirWilliamPhipsBillydigsJacksiftsBillysaysanythingWood"discovered"AnythingsniffedSwampAladdin'sCaveCameragoes inboreholeJackasks aquestionGardenShaftFloodTunnelShockedhead-turnor stareHighTraceEvidenceMember oftheFellowshipgoesundergroundBabyBlobOff-setChamberArtifactdescribed as"old", "reallyold" or "veryold"TheKnightsTemplarsSubtitlesused foranyone

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sonar
  2. Any reference to the letter "A" being significant
  3. Something put in a Ziploc bag
  4. Stone Road
  5. Sir William Phips
  6. Billy digs
  7. Jack sifts
  8. Billy says anything
  9. Wood "discovered"
  10. Anything sniffed
  11. Swamp
  12. Aladdin's Cave
  13. Camera goes in borehole
  14. Jack asks a question
  15. Garden Shaft
  16. Flood Tunnel
  17. Shocked head-turn or stare
  18. High Trace Evidence
  19. Member of the Fellowship goes underground
  20. Baby Blob
  21. Off-set Chamber
  22. Artifact described as "old", "really old" or "very old"
  23. The Knights Templars
  24. Subtitles used for anyone