BabyBlobAladdin'sCaveOff-setChamberHighTraceEvidenceShockedhead-turnor stareSwampFloodTunnelWood"discovered"GardenShaftArtifactdescribed as"old", "reallyold" or "veryold"BillydigsSomethingput in aZiploc bagRick getsemotionalStoneRoadBillysaysanythingAnyreference tothe letter "A"beingsignificantMember oftheFellowshipgoesundergroundChappellVaultSubtitlesused foranyoneSirWilliamPhipsJackasks aquestionJacksiftsAnythingsniffedSempreAvantiBabyBlobAladdin'sCaveOff-setChamberHighTraceEvidenceShockedhead-turnor stareSwampFloodTunnelWood"discovered"GardenShaftArtifactdescribed as"old", "reallyold" or "veryold"BillydigsSomethingput in aZiploc bagRick getsemotionalStoneRoadBillysaysanythingAnyreference tothe letter "A"beingsignificantMember oftheFellowshipgoesundergroundChappellVaultSubtitlesused foranyoneSirWilliamPhipsJackasks aquestionJacksiftsAnythingsniffedSempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Baby Blob
  2. Aladdin's Cave
  3. Off-set Chamber
  4. High Trace Evidence
  5. Shocked head-turn or stare
  6. Swamp
  7. Flood Tunnel
  8. Wood "discovered"
  9. Garden Shaft
  10. Artifact described as "old", "really old" or "very old"
  11. Billy digs
  12. Something put in a Ziploc bag
  13. Rick gets emotional
  14. Stone Road
  15. Billy says anything
  16. Any reference to the letter "A" being significant
  17. Member of the Fellowship goes underground
  18. Chappell Vault
  19. Subtitles used for anyone
  20. Sir William Phips
  21. Jack asks a question
  22. Jack sifts
  23. Anything sniffed
  24. Sempre Avanti