BillydigsRick getsemotionalChappellVaultSubtitlesused foranyoneMember oftheFellowshipgoesundergroundAnyreference tothe letter "A"beingsignificantFloodTunnelSomethingput in aZiploc bagSempreAvantiGardenShaftOff-setChamberSwampArtifactdescribed as"old", "reallyold" or "veryold"HighTraceEvidenceBillysaysanythingSirWilliamPhipsJackasks aquestionJacksiftsStoneRoadAladdin'sCaveWood"discovered"AnythingsniffedShockedhead-turnor stareBabyBlobBillydigsRick getsemotionalChappellVaultSubtitlesused foranyoneMember oftheFellowshipgoesundergroundAnyreference tothe letter "A"beingsignificantFloodTunnelSomethingput in aZiploc bagSempreAvantiGardenShaftOff-setChamberSwampArtifactdescribed as"old", "reallyold" or "veryold"HighTraceEvidenceBillysaysanythingSirWilliamPhipsJackasks aquestionJacksiftsStoneRoadAladdin'sCaveWood"discovered"AnythingsniffedShockedhead-turnor stareBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
B
4
O
5
G
6
G
7
O
8
I
9
N
10
I
11
B
12
B
13
B
14
O
15
I
16
O
17
G
18
N
19
I
20
N
21
I
22
N
23
G
24
B
  1. O-Billy digs
  2. G-Rick gets emotional
  3. B-Chappell Vault
  4. O-Subtitles used for anyone
  5. G-Member of the Fellowship goes underground
  6. G-Any reference to the letter "A" being significant
  7. O-Flood Tunnel
  8. I-Something put in a Ziploc bag
  9. N-Sempre Avanti
  10. I-Garden Shaft
  11. B-Off-set Chamber
  12. B-Swamp
  13. B-Artifact described as "old", "really old" or "very old"
  14. O-High Trace Evidence
  15. I-Billy says anything
  16. O-Sir William Phips
  17. G-Jack asks a question
  18. N-Jack sifts
  19. I-Stone Road
  20. N-Aladdin's Cave
  21. I-Wood "discovered"
  22. N-Anything sniffed
  23. G-Shocked head-turn or stare
  24. B-Baby Blob