SempreAvantiBillydigsJackasks aquestionHighTraceEvidenceBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"Wood"discovered"JacksiftsFloodTunnelChappellVaultSubtitlesused foranyoneOff-setChamberAnyreference tothe letter "A"beingsignificantAnythingsniffedGardenShaftSirWilliamPhipsSwampMember oftheFellowshipgoesundergroundShockedhead-turnor stareStoneRoadRick getsemotionalAladdin'sCaveSomethingput in aZiploc bagBillysaysanythingSempreAvantiBillydigsJackasks aquestionHighTraceEvidenceBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"Wood"discovered"JacksiftsFloodTunnelChappellVaultSubtitlesused foranyoneOff-setChamberAnyreference tothe letter "A"beingsignificantAnythingsniffedGardenShaftSirWilliamPhipsSwampMember oftheFellowshipgoesundergroundShockedhead-turnor stareStoneRoadRick getsemotionalAladdin'sCaveSomethingput in aZiploc bagBillysaysanything

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
G
4
O
5
B
6
B
7
I
8
N
9
O
10
B
11
O
12
B
13
G
14
N
15
I
16
O
17
B
18
G
19
G
20
I
21
G
22
N
23
I
24
I
  1. N-Sempre Avanti
  2. O-Billy digs
  3. G-Jack asks a question
  4. O-High Trace Evidence
  5. B-Baby Blob
  6. B-Artifact described as "old", "really old" or "very old"
  7. I-Wood "discovered"
  8. N-Jack sifts
  9. O-Flood Tunnel
  10. B-Chappell Vault
  11. O-Subtitles used for anyone
  12. B-Off-set Chamber
  13. G-Any reference to the letter "A" being significant
  14. N-Anything sniffed
  15. I-Garden Shaft
  16. O-Sir William Phips
  17. B-Swamp
  18. G-Member of the Fellowship goes underground
  19. G-Shocked head-turn or stare
  20. I-Stone Road
  21. G-Rick gets emotional
  22. N-Aladdin's Cave
  23. I-Something put in a Ziploc bag
  24. I-Billy says anything