BabyBlobChappellVaultAladdin'sCaveSwampFloodTunnelStoneRoadAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagShockedhead-turnor stareSubtitlesused foranyoneWood"discovered"HighTraceEvidenceMember oftheFellowshipgoesundergroundGardenShaftAnythingsniffedBillysaysanythingRick getsemotionalSirWilliamPhipsJackasks aquestionJacksiftsBillydigsSempreAvantiOff-setChamberArtifactdescribed as"old", "reallyold" or "veryold"BabyBlobChappellVaultAladdin'sCaveSwampFloodTunnelStoneRoadAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagShockedhead-turnor stareSubtitlesused foranyoneWood"discovered"HighTraceEvidenceMember oftheFellowshipgoesundergroundGardenShaftAnythingsniffedBillysaysanythingRick getsemotionalSirWilliamPhipsJackasks aquestionJacksiftsBillydigsSempreAvantiOff-setChamberArtifactdescribed as"old", "reallyold" or "veryold"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
N
4
B
5
O
6
I
7
G
8
I
9
G
10
O
11
I
12
O
13
G
14
I
15
N
16
I
17
G
18
O
19
G
20
N
21
O
22
N
23
B
24
B
  1. B-Baby Blob
  2. B-Chappell Vault
  3. N-Aladdin's Cave
  4. B-Swamp
  5. O-Flood Tunnel
  6. I-Stone Road
  7. G-Any reference to the letter "A" being significant
  8. I-Something put in a Ziploc bag
  9. G-Shocked head-turn or stare
  10. O-Subtitles used for anyone
  11. I-Wood "discovered"
  12. O-High Trace Evidence
  13. G-Member of the Fellowship goes underground
  14. I-Garden Shaft
  15. N-Anything sniffed
  16. I-Billy says anything
  17. G-Rick gets emotional
  18. O-Sir William Phips
  19. G-Jack asks a question
  20. N-Jack sifts
  21. O-Billy digs
  22. N-Sempre Avanti
  23. B-Off-set Chamber
  24. B-Artifact described as "old", "really old" or "very old"