GardenShaftHighTraceEvidenceOff-setChamberAnythingsniffedSwampMember oftheFellowshipgoesundergroundShockedhead-turnor stareSempreAvantiSubtitlesused foranyoneAnyreference tothe letter "A"beingsignificantAladdin'sCaveStoneRoadSomethingput in aZiploc bagFloodTunnelJacksiftsSirWilliamPhipsBillysaysanythingArtifactdescribed as"old", "reallyold" or "veryold"BillydigsBabyBlobWood"discovered"Rick getsemotionalJackasks aquestionChappellVaultGardenShaftHighTraceEvidenceOff-setChamberAnythingsniffedSwampMember oftheFellowshipgoesundergroundShockedhead-turnor stareSempreAvantiSubtitlesused foranyoneAnyreference tothe letter "A"beingsignificantAladdin'sCaveStoneRoadSomethingput in aZiploc bagFloodTunnelJacksiftsSirWilliamPhipsBillysaysanythingArtifactdescribed as"old", "reallyold" or "veryold"BillydigsBabyBlobWood"discovered"Rick getsemotionalJackasks aquestionChappellVault

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
B
4
N
5
B
6
G
7
G
8
N
9
O
10
G
11
N
12
I
13
I
14
O
15
N
16
O
17
I
18
B
19
O
20
B
21
I
22
G
23
G
24
B
  1. I-Garden Shaft
  2. O-High Trace Evidence
  3. B-Off-set Chamber
  4. N-Anything sniffed
  5. B-Swamp
  6. G-Member of the Fellowship goes underground
  7. G-Shocked head-turn or stare
  8. N-Sempre Avanti
  9. O-Subtitles used for anyone
  10. G-Any reference to the letter "A" being significant
  11. N-Aladdin's Cave
  12. I-Stone Road
  13. I-Something put in a Ziploc bag
  14. O-Flood Tunnel
  15. N-Jack sifts
  16. O-Sir William Phips
  17. I-Billy says anything
  18. B-Artifact described as "old", "really old" or "very old"
  19. O-Billy digs
  20. B-Baby Blob
  21. I-Wood "discovered"
  22. G-Rick gets emotional
  23. G-Jack asks a question
  24. B-Chappell Vault