Anyreference tothe letter "A"beingsignificantRick getsemotionalSirWilliamPhipsBillysaysanythingArtifactdescribed as"old", "reallyold" or "veryold"ChappellVaultSubtitlesused foranyoneHighTraceEvidenceSomethingput in aZiploc bagWood"discovered"GardenShaftStoneRoadFloodTunnelJackasks aquestionOff-setChamberSempreAvantiAnythingsniffedShockedhead-turnor stareJacksiftsMember oftheFellowshipgoesundergroundSwampBabyBlobBillydigsAladdin'sCaveAnyreference tothe letter "A"beingsignificantRick getsemotionalSirWilliamPhipsBillysaysanythingArtifactdescribed as"old", "reallyold" or "veryold"ChappellVaultSubtitlesused foranyoneHighTraceEvidenceSomethingput in aZiploc bagWood"discovered"GardenShaftStoneRoadFloodTunnelJackasks aquestionOff-setChamberSempreAvantiAnythingsniffedShockedhead-turnor stareJacksiftsMember oftheFellowshipgoesundergroundSwampBabyBlobBillydigsAladdin'sCave

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
O
4
I
5
B
6
B
7
O
8
O
9
I
10
I
11
I
12
I
13
O
14
G
15
B
16
N
17
N
18
G
19
N
20
G
21
B
22
B
23
O
24
N
  1. G-Any reference to the letter "A" being significant
  2. G-Rick gets emotional
  3. O-Sir William Phips
  4. I-Billy says anything
  5. B-Artifact described as "old", "really old" or "very old"
  6. B-Chappell Vault
  7. O-Subtitles used for anyone
  8. O-High Trace Evidence
  9. I-Something put in a Ziploc bag
  10. I-Wood "discovered"
  11. I-Garden Shaft
  12. I-Stone Road
  13. O-Flood Tunnel
  14. G-Jack asks a question
  15. B-Off-set Chamber
  16. N-Sempre Avanti
  17. N-Anything sniffed
  18. G-Shocked head-turn or stare
  19. N-Jack sifts
  20. G-Member of the Fellowship goes underground
  21. B-Swamp
  22. B-Baby Blob
  23. O-Billy digs
  24. N-Aladdin's Cave