SempreAvantiAnyreference tothe letter "A"beingsignificantSwampBabyBlobWood"discovered"Shockedhead-turnor stareBillydigsFloodTunnelChappellVaultMember oftheFellowshipgoesundergroundSomethingput in aZiploc bagGardenShaftAnythingsniffedRick getsemotionalStoneRoadSubtitlesused foranyoneOff-setChamberJackasks aquestionArtifactdescribed as"old", "reallyold" or "veryold"JacksiftsAladdin'sCaveBillysaysanythingHighTraceEvidenceSirWilliamPhipsSempreAvantiAnyreference tothe letter "A"beingsignificantSwampBabyBlobWood"discovered"Shockedhead-turnor stareBillydigsFloodTunnelChappellVaultMember oftheFellowshipgoesundergroundSomethingput in aZiploc bagGardenShaftAnythingsniffedRick getsemotionalStoneRoadSubtitlesused foranyoneOff-setChamberJackasks aquestionArtifactdescribed as"old", "reallyold" or "veryold"JacksiftsAladdin'sCaveBillysaysanythingHighTraceEvidenceSirWilliamPhips

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
B
4
B
5
I
6
G
7
O
8
O
9
B
10
G
11
I
12
I
13
N
14
G
15
I
16
O
17
B
18
G
19
B
20
N
21
N
22
I
23
O
24
O
  1. N-Sempre Avanti
  2. G-Any reference to the letter "A" being significant
  3. B-Swamp
  4. B-Baby Blob
  5. I-Wood "discovered"
  6. G-Shocked head-turn or stare
  7. O-Billy digs
  8. O-Flood Tunnel
  9. B-Chappell Vault
  10. G-Member of the Fellowship goes underground
  11. I-Something put in a Ziploc bag
  12. I-Garden Shaft
  13. N-Anything sniffed
  14. G-Rick gets emotional
  15. I-Stone Road
  16. O-Subtitles used for anyone
  17. B-Off-set Chamber
  18. G-Jack asks a question
  19. B-Artifact described as "old", "really old" or "very old"
  20. N-Jack sifts
  21. N-Aladdin's Cave
  22. I-Billy says anything
  23. O-High Trace Evidence
  24. O-Sir William Phips