JacksiftsGardenShaftChappellVaultStoneRoadBillysaysanythingShockedhead-turnor stareSempreAvantiSomethingput in aZiploc bagOff-setChamberFloodTunnelAnyreference tothe letter "A"beingsignificantWood"discovered"BillydigsBabyBlobMember oftheFellowshipgoesundergroundAladdin'sCaveSirWilliamPhipsJackasks aquestionAnythingsniffedSubtitlesused foranyoneHighTraceEvidenceArtifactdescribed as"old", "reallyold" or "veryold"SwampRick getsemotionalJacksiftsGardenShaftChappellVaultStoneRoadBillysaysanythingShockedhead-turnor stareSempreAvantiSomethingput in aZiploc bagOff-setChamberFloodTunnelAnyreference tothe letter "A"beingsignificantWood"discovered"BillydigsBabyBlobMember oftheFellowshipgoesundergroundAladdin'sCaveSirWilliamPhipsJackasks aquestionAnythingsniffedSubtitlesused foranyoneHighTraceEvidenceArtifactdescribed as"old", "reallyold" or "veryold"SwampRick getsemotional

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
I
5
I
6
G
7
N
8
I
9
B
10
O
11
G
12
I
13
O
14
B
15
G
16
N
17
O
18
G
19
N
20
O
21
O
22
B
23
B
24
G
  1. N-Jack sifts
  2. I-Garden Shaft
  3. B-Chappell Vault
  4. I-Stone Road
  5. I-Billy says anything
  6. G-Shocked head-turn or stare
  7. N-Sempre Avanti
  8. I-Something put in a Ziploc bag
  9. B-Off-set Chamber
  10. O-Flood Tunnel
  11. G-Any reference to the letter "A" being significant
  12. I-Wood "discovered"
  13. O-Billy digs
  14. B-Baby Blob
  15. G-Member of the Fellowship goes underground
  16. N-Aladdin's Cave
  17. O-Sir William Phips
  18. G-Jack asks a question
  19. N-Anything sniffed
  20. O-Subtitles used for anyone
  21. O-High Trace Evidence
  22. B-Artifact described as "old", "really old" or "very old"
  23. B-Swamp
  24. G-Rick gets emotional