Anyreference tothe letter "A"beingsignificantFloodTunnelShockedhead-turnor stareBillysaysanythingSubtitlesused foranyoneGardenShaftAnythingsniffedAladdin'sCaveChappellVaultSempreAvantiSomethingput in aZiploc bagSirWilliamPhipsOff-setChamberJackasks aquestionBabyBlobRick getsemotionalJacksiftsBillydigsHighTraceEvidenceArtifactdescribed as"old", "reallyold" or "veryold"SwampStoneRoadWood"discovered"Member oftheFellowshipgoesundergroundAnyreference tothe letter "A"beingsignificantFloodTunnelShockedhead-turnor stareBillysaysanythingSubtitlesused foranyoneGardenShaftAnythingsniffedAladdin'sCaveChappellVaultSempreAvantiSomethingput in aZiploc bagSirWilliamPhipsOff-setChamberJackasks aquestionBabyBlobRick getsemotionalJacksiftsBillydigsHighTraceEvidenceArtifactdescribed as"old", "reallyold" or "veryold"SwampStoneRoadWood"discovered"Member oftheFellowshipgoesunderground

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
I
5
O
6
I
7
N
8
N
9
B
10
N
11
I
12
O
13
B
14
G
15
B
16
G
17
N
18
O
19
O
20
B
21
B
22
I
23
I
24
G
  1. G-Any reference to the letter "A" being significant
  2. O-Flood Tunnel
  3. G-Shocked head-turn or stare
  4. I-Billy says anything
  5. O-Subtitles used for anyone
  6. I-Garden Shaft
  7. N-Anything sniffed
  8. N-Aladdin's Cave
  9. B-Chappell Vault
  10. N-Sempre Avanti
  11. I-Something put in a Ziploc bag
  12. O-Sir William Phips
  13. B-Off-set Chamber
  14. G-Jack asks a question
  15. B-Baby Blob
  16. G-Rick gets emotional
  17. N-Jack sifts
  18. O-Billy digs
  19. O-High Trace Evidence
  20. B-Artifact described as "old", "really old" or "very old"
  21. B-Swamp
  22. I-Stone Road
  23. I-Wood "discovered"
  24. G-Member of the Fellowship goes underground