Shockedhead-turnor stareFloodTunnelAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagSubtitlesused foranyoneSwampAladdin'sCaveSempreAvantiGardenShaftOff-setChamberMember oftheFellowshipgoesundergroundRick getsemotionalArtifactdescribed as"old", "reallyold" or "veryold"BabyBlobAnythingsniffedJacksiftsWood"discovered"HighTraceEvidenceChappellVaultJackasks aquestionBillysaysanythingSirWilliamPhipsBillydigsStoneRoadShockedhead-turnor stareFloodTunnelAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagSubtitlesused foranyoneSwampAladdin'sCaveSempreAvantiGardenShaftOff-setChamberMember oftheFellowshipgoesundergroundRick getsemotionalArtifactdescribed as"old", "reallyold" or "veryold"BabyBlobAnythingsniffedJacksiftsWood"discovered"HighTraceEvidenceChappellVaultJackasks aquestionBillysaysanythingSirWilliamPhipsBillydigsStoneRoad

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
I
5
O
6
B
7
N
8
N
9
I
10
B
11
G
12
G
13
B
14
B
15
N
16
N
17
I
18
O
19
B
20
G
21
I
22
O
23
O
24
I
  1. G-Shocked head-turn or stare
  2. O-Flood Tunnel
  3. G-Any reference to the letter "A" being significant
  4. I-Something put in a Ziploc bag
  5. O-Subtitles used for anyone
  6. B-Swamp
  7. N-Aladdin's Cave
  8. N-Sempre Avanti
  9. I-Garden Shaft
  10. B-Off-set Chamber
  11. G-Member of the Fellowship goes underground
  12. G-Rick gets emotional
  13. B-Artifact described as "old", "really old" or "very old"
  14. B-Baby Blob
  15. N-Anything sniffed
  16. N-Jack sifts
  17. I-Wood "discovered"
  18. O-High Trace Evidence
  19. B-Chappell Vault
  20. G-Jack asks a question
  21. I-Billy says anything
  22. O-Sir William Phips
  23. O-Billy digs
  24. I-Stone Road