SirWilliamPhipsOff-setChamberSubtitlesused foranyoneWood"discovered"HighTraceEvidenceJackasks aquestionStoneRoadAladdin'sCaveChappellVaultAnyreference tothe letter "A"beingsignificantBabyBlobShockedhead-turnor stareBillydigsSomethingput in aZiploc bagGardenShaftJacksiftsAnythingsniffedArtifactdescribed as"old", "reallyold" or "veryold"SwampMember oftheFellowshipgoesundergroundRick getsemotionalBillysaysanythingFloodTunnelSempreAvantiSirWilliamPhipsOff-setChamberSubtitlesused foranyoneWood"discovered"HighTraceEvidenceJackasks aquestionStoneRoadAladdin'sCaveChappellVaultAnyreference tothe letter "A"beingsignificantBabyBlobShockedhead-turnor stareBillydigsSomethingput in aZiploc bagGardenShaftJacksiftsAnythingsniffedArtifactdescribed as"old", "reallyold" or "veryold"SwampMember oftheFellowshipgoesundergroundRick getsemotionalBillysaysanythingFloodTunnelSempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
O
4
I
5
O
6
G
7
I
8
N
9
B
10
G
11
B
12
G
13
O
14
I
15
I
16
N
17
N
18
B
19
B
20
G
21
G
22
I
23
O
24
N
  1. O-Sir William Phips
  2. B-Off-set Chamber
  3. O-Subtitles used for anyone
  4. I-Wood "discovered"
  5. O-High Trace Evidence
  6. G-Jack asks a question
  7. I-Stone Road
  8. N-Aladdin's Cave
  9. B-Chappell Vault
  10. G-Any reference to the letter "A" being significant
  11. B-Baby Blob
  12. G-Shocked head-turn or stare
  13. O-Billy digs
  14. I-Something put in a Ziploc bag
  15. I-Garden Shaft
  16. N-Jack sifts
  17. N-Anything sniffed
  18. B-Artifact described as "old", "really old" or "very old"
  19. B-Swamp
  20. G-Member of the Fellowship goes underground
  21. G-Rick gets emotional
  22. I-Billy says anything
  23. O-Flood Tunnel
  24. N-Sempre Avanti