Shockedhead-turnor stareFloodTunnelBillysaysanythingOff-setChamberSirWilliamPhipsSwampMember oftheFellowshipgoesundergroundBabyBlobAnythingsniffedArtifactdescribed as"old", "reallyold" or "veryold"JacksiftsSempreAvantiAnyreference tothe letter "A"beingsignificantHighTraceEvidenceWood"discovered"Subtitlesused foranyoneRick getsemotionalBillydigsStoneRoadJackasks aquestionGardenShaftSomethingput in aZiploc bagAladdin'sCaveChappellVaultShockedhead-turnor stareFloodTunnelBillysaysanythingOff-setChamberSirWilliamPhipsSwampMember oftheFellowshipgoesundergroundBabyBlobAnythingsniffedArtifactdescribed as"old", "reallyold" or "veryold"JacksiftsSempreAvantiAnyreference tothe letter "A"beingsignificantHighTraceEvidenceWood"discovered"Subtitlesused foranyoneRick getsemotionalBillydigsStoneRoadJackasks aquestionGardenShaftSomethingput in aZiploc bagAladdin'sCaveChappellVault

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
B
5
O
6
B
7
G
8
B
9
N
10
B
11
N
12
N
13
G
14
O
15
I
16
O
17
G
18
O
19
I
20
G
21
I
22
I
23
N
24
B
  1. G-Shocked head-turn or stare
  2. O-Flood Tunnel
  3. I-Billy says anything
  4. B-Off-set Chamber
  5. O-Sir William Phips
  6. B-Swamp
  7. G-Member of the Fellowship goes underground
  8. B-Baby Blob
  9. N-Anything sniffed
  10. B-Artifact described as "old", "really old" or "very old"
  11. N-Jack sifts
  12. N-Sempre Avanti
  13. G-Any reference to the letter "A" being significant
  14. O-High Trace Evidence
  15. I-Wood "discovered"
  16. O-Subtitles used for anyone
  17. G-Rick gets emotional
  18. O-Billy digs
  19. I-Stone Road
  20. G-Jack asks a question
  21. I-Garden Shaft
  22. I-Something put in a Ziploc bag
  23. N-Aladdin's Cave
  24. B-Chappell Vault