FloodTunnelChappellVaultMember oftheFellowshipgoesundergroundShockedhead-turnor stareOff-setChamberStoneRoadArtifactdescribed as"old", "reallyold" or "veryold"Rick getsemotionalBillysaysanythingJackasks aquestionSwampAladdin'sCaveSomethingput in aZiploc bagBillydigsBabyBlobWood"discovered"Anyreference tothe letter "A"beingsignificantHighTraceEvidenceGardenShaftSempreAvantiSubtitlesused foranyoneJacksiftsSirWilliamPhipsAnythingsniffedFloodTunnelChappellVaultMember oftheFellowshipgoesundergroundShockedhead-turnor stareOff-setChamberStoneRoadArtifactdescribed as"old", "reallyold" or "veryold"Rick getsemotionalBillysaysanythingJackasks aquestionSwampAladdin'sCaveSomethingput in aZiploc bagBillydigsBabyBlobWood"discovered"Anyreference tothe letter "A"beingsignificantHighTraceEvidenceGardenShaftSempreAvantiSubtitlesused foranyoneJacksiftsSirWilliamPhipsAnythingsniffed

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
G
4
G
5
B
6
I
7
B
8
G
9
I
10
G
11
B
12
N
13
I
14
O
15
B
16
I
17
G
18
O
19
I
20
N
21
O
22
N
23
O
24
N
  1. O-Flood Tunnel
  2. B-Chappell Vault
  3. G-Member of the Fellowship goes underground
  4. G-Shocked head-turn or stare
  5. B-Off-set Chamber
  6. I-Stone Road
  7. B-Artifact described as "old", "really old" or "very old"
  8. G-Rick gets emotional
  9. I-Billy says anything
  10. G-Jack asks a question
  11. B-Swamp
  12. N-Aladdin's Cave
  13. I-Something put in a Ziploc bag
  14. O-Billy digs
  15. B-Baby Blob
  16. I-Wood "discovered"
  17. G-Any reference to the letter "A" being significant
  18. O-High Trace Evidence
  19. I-Garden Shaft
  20. N-Sempre Avanti
  21. O-Subtitles used for anyone
  22. N-Jack sifts
  23. O-Sir William Phips
  24. N-Anything sniffed