StoneRoadFloodTunnelSomethingput in aZiploc bagChappellVaultSwampWood"discovered"BillydigsSirWilliamPhipsSubtitlesused foranyoneAladdin'sCaveBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"JacksiftsAnythingsniffedJackasks aquestionSempreAvantiHighTraceEvidenceAnyreference tothe letter "A"beingsignificantRick getsemotionalBillysaysanythingOff-setChamberMember oftheFellowshipgoesundergroundGardenShaftShockedhead-turnor stareStoneRoadFloodTunnelSomethingput in aZiploc bagChappellVaultSwampWood"discovered"BillydigsSirWilliamPhipsSubtitlesused foranyoneAladdin'sCaveBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"JacksiftsAnythingsniffedJackasks aquestionSempreAvantiHighTraceEvidenceAnyreference tothe letter "A"beingsignificantRick getsemotionalBillysaysanythingOff-setChamberMember oftheFellowshipgoesundergroundGardenShaftShockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
I
4
B
5
B
6
I
7
O
8
O
9
O
10
N
11
B
12
B
13
N
14
N
15
G
16
N
17
O
18
G
19
G
20
I
21
B
22
G
23
I
24
G
  1. I-Stone Road
  2. O-Flood Tunnel
  3. I-Something put in a Ziploc bag
  4. B-Chappell Vault
  5. B-Swamp
  6. I-Wood "discovered"
  7. O-Billy digs
  8. O-Sir William Phips
  9. O-Subtitles used for anyone
  10. N-Aladdin's Cave
  11. B-Baby Blob
  12. B-Artifact described as "old", "really old" or "very old"
  13. N-Jack sifts
  14. N-Anything sniffed
  15. G-Jack asks a question
  16. N-Sempre Avanti
  17. O-High Trace Evidence
  18. G-Any reference to the letter "A" being significant
  19. G-Rick gets emotional
  20. I-Billy says anything
  21. B-Off-set Chamber
  22. G-Member of the Fellowship goes underground
  23. I-Garden Shaft
  24. G-Shocked head-turn or stare