Wood"discovered"Anyreference tothe letter "A"beingsignificantAnythingsniffedSomethingput in aZiploc bagSirWilliamPhipsChappellVaultBillydigsGardenShaftOff-setChamberJacksiftsShockedhead-turnor stareRick getsemotionalSwampSubtitlesused foranyoneHighTraceEvidenceBillysaysanythingSempreAvantiFloodTunnelMember oftheFellowshipgoesundergroundStoneRoadArtifactdescribed as"old", "reallyold" or "veryold"BabyBlobJackasks aquestionAladdin'sCaveWood"discovered"Anyreference tothe letter "A"beingsignificantAnythingsniffedSomethingput in aZiploc bagSirWilliamPhipsChappellVaultBillydigsGardenShaftOff-setChamberJacksiftsShockedhead-turnor stareRick getsemotionalSwampSubtitlesused foranyoneHighTraceEvidenceBillysaysanythingSempreAvantiFloodTunnelMember oftheFellowshipgoesundergroundStoneRoadArtifactdescribed as"old", "reallyold" or "veryold"BabyBlobJackasks aquestionAladdin'sCave

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
I
5
O
6
B
7
O
8
I
9
B
10
N
11
G
12
G
13
B
14
O
15
O
16
I
17
N
18
O
19
G
20
I
21
B
22
B
23
G
24
N
  1. I-Wood "discovered"
  2. G-Any reference to the letter "A" being significant
  3. N-Anything sniffed
  4. I-Something put in a Ziploc bag
  5. O-Sir William Phips
  6. B-Chappell Vault
  7. O-Billy digs
  8. I-Garden Shaft
  9. B-Off-set Chamber
  10. N-Jack sifts
  11. G-Shocked head-turn or stare
  12. G-Rick gets emotional
  13. B-Swamp
  14. O-Subtitles used for anyone
  15. O-High Trace Evidence
  16. I-Billy says anything
  17. N-Sempre Avanti
  18. O-Flood Tunnel
  19. G-Member of the Fellowship goes underground
  20. I-Stone Road
  21. B-Artifact described as "old", "really old" or "very old"
  22. B-Baby Blob
  23. G-Jack asks a question
  24. N-Aladdin's Cave