Anyreference tothe letter "A"beingsignificantChappellVaultJackasks aquestionArtifactdescribed as"old", "reallyold" or "veryold"Somethingput in aZiploc bagShockedhead-turnor stareWood"discovered"Off-setChamberGardenShaftRick getsemotionalMember oftheFellowshipgoesundergroundFloodTunnelJacksiftsStoneRoadBillysaysanythingSwampSempreAvantiBabyBlobAladdin'sCaveSirWilliamPhipsSubtitlesused foranyoneHighTraceEvidenceBillydigsAnythingsniffedAnyreference tothe letter "A"beingsignificantChappellVaultJackasks aquestionArtifactdescribed as"old", "reallyold" or "veryold"Somethingput in aZiploc bagShockedhead-turnor stareWood"discovered"Off-setChamberGardenShaftRick getsemotionalMember oftheFellowshipgoesundergroundFloodTunnelJacksiftsStoneRoadBillysaysanythingSwampSempreAvantiBabyBlobAladdin'sCaveSirWilliamPhipsSubtitlesused foranyoneHighTraceEvidenceBillydigsAnythingsniffed

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Any reference to the letter "A" being significant
  2. Chappell Vault
  3. Jack asks a question
  4. Artifact described as "old", "really old" or "very old"
  5. Something put in a Ziploc bag
  6. Shocked head-turn or stare
  7. Wood "discovered"
  8. Off-set Chamber
  9. Garden Shaft
  10. Rick gets emotional
  11. Member of the Fellowship goes underground
  12. Flood Tunnel
  13. Jack sifts
  14. Stone Road
  15. Billy says anything
  16. Swamp
  17. Sempre Avanti
  18. Baby Blob
  19. Aladdin's Cave
  20. Sir William Phips
  21. Subtitles used for anyone
  22. High Trace Evidence
  23. Billy digs
  24. Anything sniffed