SwampFloodTunnelGardenShaftRick getsemotionalSempreAvantiBillysaysanythingStoneRoadShockedhead-turnor stareOff-setChamberArtifactdescribed as"old", "reallyold" or "veryold"Wood"discovered"JacksiftsMember oftheFellowshipgoesundergroundJackasks aquestionSubtitlesused foranyoneSomethingput in aZiploc bagSirWilliamPhipsBillydigsHighTraceEvidenceAladdin'sCaveAnyreference tothe letter "A"beingsignificantAnythingsniffedChappellVaultBabyBlobSwampFloodTunnelGardenShaftRick getsemotionalSempreAvantiBillysaysanythingStoneRoadShockedhead-turnor stareOff-setChamberArtifactdescribed as"old", "reallyold" or "veryold"Wood"discovered"JacksiftsMember oftheFellowshipgoesundergroundJackasks aquestionSubtitlesused foranyoneSomethingput in aZiploc bagSirWilliamPhipsBillydigsHighTraceEvidenceAladdin'sCaveAnyreference tothe letter "A"beingsignificantAnythingsniffedChappellVaultBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Swamp
  2. Flood Tunnel
  3. Garden Shaft
  4. Rick gets emotional
  5. Sempre Avanti
  6. Billy says anything
  7. Stone Road
  8. Shocked head-turn or stare
  9. Off-set Chamber
  10. Artifact described as "old", "really old" or "very old"
  11. Wood "discovered"
  12. Jack sifts
  13. Member of the Fellowship goes underground
  14. Jack asks a question
  15. Subtitles used for anyone
  16. Something put in a Ziploc bag
  17. Sir William Phips
  18. Billy digs
  19. High Trace Evidence
  20. Aladdin's Cave
  21. Any reference to the letter "A" being significant
  22. Anything sniffed
  23. Chappell Vault
  24. Baby Blob