BabyBlobShockedhead-turnor stareJacksiftsAladdin'sCaveSwampBillysaysanythingMember oftheFellowshipgoesundergroundSubtitlesused foranyoneOff-setChamberWood"discovered"FloodTunnelSomethingput in aZiploc bagAnythingsniffedSirWilliamPhipsRick getsemotionalGardenShaftChappellVaultAnyreference tothe letter "A"beingsignificantHighTraceEvidenceBillydigsStoneRoadJackasks aquestionArtifactdescribed as"old", "reallyold" or "veryold"SempreAvantiBabyBlobShockedhead-turnor stareJacksiftsAladdin'sCaveSwampBillysaysanythingMember oftheFellowshipgoesundergroundSubtitlesused foranyoneOff-setChamberWood"discovered"FloodTunnelSomethingput in aZiploc bagAnythingsniffedSirWilliamPhipsRick getsemotionalGardenShaftChappellVaultAnyreference tothe letter "A"beingsignificantHighTraceEvidenceBillydigsStoneRoadJackasks aquestionArtifactdescribed as"old", "reallyold" or "veryold"SempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Baby Blob
  2. Shocked head-turn or stare
  3. Jack sifts
  4. Aladdin's Cave
  5. Swamp
  6. Billy says anything
  7. Member of the Fellowship goes underground
  8. Subtitles used for anyone
  9. Off-set Chamber
  10. Wood "discovered"
  11. Flood Tunnel
  12. Something put in a Ziploc bag
  13. Anything sniffed
  14. Sir William Phips
  15. Rick gets emotional
  16. Garden Shaft
  17. Chappell Vault
  18. Any reference to the letter "A" being significant
  19. High Trace Evidence
  20. Billy digs
  21. Stone Road
  22. Jack asks a question
  23. Artifact described as "old", "really old" or "very old"
  24. Sempre Avanti