SirWilliamPhipsAnythingsniffedBillysaysanythingSwampJacksiftsBabyBlobSubtitlesused foranyoneRick getsemotionalMember oftheFellowshipgoesundergroundFloodTunnelStoneRoadSempreAvantiSomethingput in aZiploc bagChappellVaultAladdin'sCaveGardenShaftWood"discovered"BillydigsAnyreference tothe letter "A"beingsignificantHighTraceEvidenceArtifactdescribed as"old", "reallyold" or "veryold"Jackasks aquestionShockedhead-turnor stareOff-setChamberSirWilliamPhipsAnythingsniffedBillysaysanythingSwampJacksiftsBabyBlobSubtitlesused foranyoneRick getsemotionalMember oftheFellowshipgoesundergroundFloodTunnelStoneRoadSempreAvantiSomethingput in aZiploc bagChappellVaultAladdin'sCaveGardenShaftWood"discovered"BillydigsAnyreference tothe letter "A"beingsignificantHighTraceEvidenceArtifactdescribed as"old", "reallyold" or "veryold"Jackasks aquestionShockedhead-turnor stareOff-setChamber

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sir William Phips
  2. Anything sniffed
  3. Billy says anything
  4. Swamp
  5. Jack sifts
  6. Baby Blob
  7. Subtitles used for anyone
  8. Rick gets emotional
  9. Member of the Fellowship goes underground
  10. Flood Tunnel
  11. Stone Road
  12. Sempre Avanti
  13. Something put in a Ziploc bag
  14. Chappell Vault
  15. Aladdin's Cave
  16. Garden Shaft
  17. Wood "discovered"
  18. Billy digs
  19. Any reference to the letter "A" being significant
  20. High Trace Evidence
  21. Artifact described as "old", "really old" or "very old"
  22. Jack asks a question
  23. Shocked head-turn or stare
  24. Off-set Chamber