Off-setChamberHighTraceEvidenceAnyreference tothe letter "A"beingsignificantAladdin'sCaveBabyBlobChappellVaultSwampStoneRoadRick getsemotionalMember oftheFellowshipgoesundergroundAnythingsniffedSirWilliamPhipsBillysaysanythingSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold" or "veryold"GardenShaftBillydigsSempreAvantiSubtitlesused foranyoneJackasks aquestionJacksiftsFloodTunnelWood"discovered"Shockedhead-turnor stareOff-setChamberHighTraceEvidenceAnyreference tothe letter "A"beingsignificantAladdin'sCaveBabyBlobChappellVaultSwampStoneRoadRick getsemotionalMember oftheFellowshipgoesundergroundAnythingsniffedSirWilliamPhipsBillysaysanythingSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold" or "veryold"GardenShaftBillydigsSempreAvantiSubtitlesused foranyoneJackasks aquestionJacksiftsFloodTunnelWood"discovered"Shockedhead-turnor stare

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Off-set Chamber
  2. High Trace Evidence
  3. Any reference to the letter "A" being significant
  4. Aladdin's Cave
  5. Baby Blob
  6. Chappell Vault
  7. Swamp
  8. Stone Road
  9. Rick gets emotional
  10. Member of the Fellowship goes underground
  11. Anything sniffed
  12. Sir William Phips
  13. Billy says anything
  14. Something put in a Ziploc bag
  15. Artifact described as "old", "really old" or "very old"
  16. Garden Shaft
  17. Billy digs
  18. Sempre Avanti
  19. Subtitles used for anyone
  20. Jack asks a question
  21. Jack sifts
  22. Flood Tunnel
  23. Wood "discovered"
  24. Shocked head-turn or stare