JacksiftsHighTraceEvidenceSubtitlesused foranyoneAnythingsniffedSempreAvantiMember oftheFellowshipgoesundergroundShockedhead-turnor stareSomethingput in aZiploc bagBabyBlobJackasks aquestionBillydigsFloodTunnelOff-setChamberWood"discovered"SirWilliamPhipsChappellVaultBillysaysanythingRick getsemotionalAnyreference tothe letter "A"beingsignificantAladdin'sCaveArtifactdescribed as"old", "reallyold" or "veryold"SwampGardenShaftStoneRoadJacksiftsHighTraceEvidenceSubtitlesused foranyoneAnythingsniffedSempreAvantiMember oftheFellowshipgoesundergroundShockedhead-turnor stareSomethingput in aZiploc bagBabyBlobJackasks aquestionBillydigsFloodTunnelOff-setChamberWood"discovered"SirWilliamPhipsChappellVaultBillysaysanythingRick getsemotionalAnyreference tothe letter "A"beingsignificantAladdin'sCaveArtifactdescribed as"old", "reallyold" or "veryold"SwampGardenShaftStoneRoad

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack sifts
  2. High Trace Evidence
  3. Subtitles used for anyone
  4. Anything sniffed
  5. Sempre Avanti
  6. Member of the Fellowship goes underground
  7. Shocked head-turn or stare
  8. Something put in a Ziploc bag
  9. Baby Blob
  10. Jack asks a question
  11. Billy digs
  12. Flood Tunnel
  13. Off-set Chamber
  14. Wood "discovered"
  15. Sir William Phips
  16. Chappell Vault
  17. Billy says anything
  18. Rick gets emotional
  19. Any reference to the letter "A" being significant
  20. Aladdin's Cave
  21. Artifact described as "old", "really old" or "very old"
  22. Swamp
  23. Garden Shaft
  24. Stone Road