Express - -ion Friend - -ship Wonder - -ful Teach - -er Decide - -ion Decide - -er Creativity - -ity Care - -ful Fear - -less Think - -ing Slow - -ly Happy - -ness Arrive - -al Pain - -less Value - -able Care - -less Success - -ful Help - -ful Govern - -ment Act - -ive Quick - -ly Connect - -ion Beauty - -ful Love - -ly Nature - -al Create - -ion Brave - -ly Joy - -ful Beauty - -ful Safe - -ty Express - -ion Friend - -ship Wonder - -ful Teach - -er Decide - -ion Decide - -er Creativity - -ity Care - -ful Fear - -less Think - -ing Slow - -ly Happy - -ness Arrive - -al Pain - -less Value - -able Care - -less Success - -ful Help - -ful Govern - -ment Act - -ive Quick - -ly Connect - -ion Beauty - -ful Love - -ly Nature - -al Create - -ion Brave - -ly Joy - -ful Beauty - -ful Safe - -ty
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Express - -ion
Friend - -ship
Wonder - -ful
Teach - -er
Decide - -ion
Decide - -er
Creativity - -ity
Care - -ful
Fear - -less
Think - -ing
Slow - -ly
Happy - -ness
Arrive - -al
Pain - -less
Value - -able
Care - -less
Success - -ful
Help - -ful
Govern - -ment
Act - -ive
Quick - -ly
Connect - -ion
Beauty - -ful
Love - -ly
Nature - -al
Create - -ion
Brave - -ly
Joy - -ful
Beauty - -ful
Safe - -ty