Slow - -ly Wonder - -ful Value - -able Decide - -er Create - -ion Teach - -er Act - -ive Govern - -ment Pain - -less Love - -ly Help - -ful Quick - -ly Arrive - -al Think - -ing Happy - -ness Nature - -al Beauty - -ful Care - -less Brave - -ly Care - -ful Creativity - -ity Friend - -ship Connect - -ion Fear - -less Beauty - -ful Success - -ful Safe - -ty Joy - -ful Decide - -ion Express - -ion Slow - -ly Wonder - -ful Value - -able Decide - -er Create - -ion Teach - -er Act - -ive Govern - -ment Pain - -less Love - -ly Help - -ful Quick - -ly Arrive - -al Think - -ing Happy - -ness Nature - -al Beauty - -ful Care - -less Brave - -ly Care - -ful Creativity - -ity Friend - -ship Connect - -ion Fear - -less Beauty - -ful Success - -ful Safe - -ty Joy - -ful Decide - -ion Express - -ion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Slow - -ly
Wonder - -ful
Value - -able
Decide - -er
Create - -ion
Teach - -er
Act - -ive
Govern - -ment
Pain - -less
Love - -ly
Help - -ful
Quick - -ly
Arrive - -al
Think - -ing
Happy - -ness
Nature - -al
Beauty - -ful
Care - -less
Brave - -ly
Care - -ful
Creativity - -ity
Friend - -ship
Connect - -ion
Fear - -less
Beauty - -ful
Success - -ful
Safe - -ty
Joy - -ful
Decide - -ion
Express - -ion