Decide - -ion Happy - -ness Teach - -er Value - -able Govern - -ment Success - -ful Wonder - -ful Pain - -less Love - -ly Think - -ing Care - -less Friend - -ship Create - -ion Brave - -ly Beauty - -ful Decide - -er Nature - -al Help - -ful Joy - -ful Creativity - -ity Connect - -ion Act - -ive Beauty - -ful Safe - -ty Express - -ion Quick - -ly Fear - -less Arrive - -al Care - -ful Slow - -ly Decide - -ion Happy - -ness Teach - -er Value - -able Govern - -ment Success - -ful Wonder - -ful Pain - -less Love - -ly Think - -ing Care - -less Friend - -ship Create - -ion Brave - -ly Beauty - -ful Decide - -er Nature - -al Help - -ful Joy - -ful Creativity - -ity Connect - -ion Act - -ive Beauty - -ful Safe - -ty Express - -ion Quick - -ly Fear - -less Arrive - -al Care - -ful Slow - -ly
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Decide - -ion
Happy - -ness
Teach - -er
Value - -able
Govern - -ment
Success - -ful
Wonder - -ful
Pain - -less
Love - -ly
Think - -ing
Care - -less
Friend - -ship
Create - -ion
Brave - -ly
Beauty - -ful
Decide - -er
Nature - -al
Help - -ful
Joy - -ful
Creativity - -ity
Connect - -ion
Act - -ive
Beauty - -ful
Safe - -ty
Express - -ion
Quick - -ly
Fear - -less
Arrive - -al
Care - -ful
Slow - -ly