Create - -ion Decide - -ion Decide - -er Care - -ful Value - -able Fear - -less Success - -ful Pain - -less Joy - -ful Beauty - -ful Govern - -ment Teach - -er Safe - -ty Care - -less Wonder - -ful Nature - -al Arrive - -al Brave - -ly Friend - -ship Beauty - -ful Connect - -ion Love - -ly Creativity - -ity Help - -ful Slow - -ly Quick - -ly Act - -ive Think - -ing Happy - -ness Express - -ion Create - -ion Decide - -ion Decide - -er Care - -ful Value - -able Fear - -less Success - -ful Pain - -less Joy - -ful Beauty - -ful Govern - -ment Teach - -er Safe - -ty Care - -less Wonder - -ful Nature - -al Arrive - -al Brave - -ly Friend - -ship Beauty - -ful Connect - -ion Love - -ly Creativity - -ity Help - -ful Slow - -ly Quick - -ly Act - -ive Think - -ing Happy - -ness Express - -ion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Create - -ion
Decide - -ion
Decide - -er
Care - -ful
Value - -able
Fear - -less
Success - -ful
Pain - -less
Joy - -ful
Beauty - -ful
Govern - -ment
Teach - -er
Safe - -ty
Care - -less
Wonder - -ful
Nature - -al
Arrive - -al
Brave - -ly
Friend - -ship
Beauty - -ful
Connect - -ion
Love - -ly
Creativity - -ity
Help - -ful
Slow - -ly
Quick - -ly
Act - -ive
Think - -ing
Happy - -ness
Express - -ion