submitvolunteerhoursupdate anylicenses(wave ,stacker ,ect.)pick aSFSaddress aTM that isnot indress codeload asweepclosethebuildingreview thegrids forupcomingweekhave a0 INFfill out aTMrecognitioncardtake aTM callhelp aguest onthe salesfloorputsomethingin thesteeldocument anattendanceconversationrespond toa code call(green,yellow, red)come towork indresscodemeetwith avendorrun thebailercompleteworkdaytrainingsubmitmonthlysafetyinspectionpick anOPUrecognizea TM overthe walkieuse thewaveOpenthebuildingturn offthe alarmpanelsubmitvolunteerhoursupdate anylicenses(wave ,stacker ,ect.)pick aSFSaddress aTM that isnot indress codeload asweepclosethebuildingreview thegrids forupcomingweekhave a0 INFfill out aTMrecognitioncardtake aTM callhelp aguest onthe salesfloorputsomethingin thesteeldocument anattendanceconversationrespond toa code call(green,yellow, red)come towork indresscodemeetwith avendorrun thebailercompleteworkdaytrainingsubmitmonthlysafetyinspectionpick anOPUrecognizea TM overthe walkieuse thewaveOpenthebuildingturn offthe alarmpanel

Leader - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. submit volunteer hours
  2. update any licenses (wave , stacker , ect.)
  3. pick a SFS
  4. address a TM that is not in dress code
  5. load a sweep
  6. close the building
  7. review the grids for upcoming week
  8. have a 0 INF
  9. fill out a TM recognition card
  10. take a TM call
  11. help a guest on the sales floor
  12. put something in the steel
  13. document an attendance conversation
  14. respond to a code call (green, yellow, red)
  15. come to work in dress code
  16. meet with a vendor
  17. run the bailer
  18. complete workday training
  19. submit monthly safety inspection
  20. pick an OPU
  21. recognize a TM over the walkie
  22. use the wave
  23. Open the building
  24. turn off the alarm panel