update anylicenses(wave ,stacker ,ect.)submitmonthlysafetyinspectioncompleteworkdaytrainingputsomethingin thesteelrecognizea TM overthe walkieturn offthe alarmpanelpick aSFSsubmitvolunteerhourspick anOPUaddress aTM that isnot indress codetake aTM callhelp aguest onthe salesfloorclosethebuildingdocument anattendanceconversationuse thewaverespond toa code call(green,yellow, red)come towork indresscodehave a0 INFload asweepfill out aTMrecognitioncardreview thegrids forupcomingweekOpenthebuildingmeetwith avendorrun thebailerupdate anylicenses(wave ,stacker ,ect.)submitmonthlysafetyinspectioncompleteworkdaytrainingputsomethingin thesteelrecognizea TM overthe walkieturn offthe alarmpanelpick aSFSsubmitvolunteerhourspick anOPUaddress aTM that isnot indress codetake aTM callhelp aguest onthe salesfloorclosethebuildingdocument anattendanceconversationuse thewaverespond toa code call(green,yellow, red)come towork indresscodehave a0 INFload asweepfill out aTMrecognitioncardreview thegrids forupcomingweekOpenthebuildingmeetwith avendorrun thebailer

Leader - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. update any licenses (wave , stacker , ect.)
  2. submit monthly safety inspection
  3. complete workday training
  4. put something in the steel
  5. recognize a TM over the walkie
  6. turn off the alarm panel
  7. pick a SFS
  8. submit volunteer hours
  9. pick an OPU
  10. address a TM that is not in dress code
  11. take a TM call
  12. help a guest on the sales floor
  13. close the building
  14. document an attendance conversation
  15. use the wave
  16. respond to a code call (green, yellow, red)
  17. come to work in dress code
  18. have a 0 INF
  19. load a sweep
  20. fill out a TM recognition card
  21. review the grids for upcoming week
  22. Open the building
  23. meet with a vendor
  24. run the bailer