Takesoffshoes.Didn'tread thewholehint.LockPile.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Victoryscreechwhen solvingsomething.Solvednothing by50minutes."There'sa lockhere!"Has givenup / is ontheirphone.Turnsoff thelight.Tells someonein their partyto be quiet /behave / calmdown.FloorTime!Holds upboogieboard witha message.Leavesroom duringactivegame.Speaksdirectly tocam / callsout GameMaster.Doodleson theboogieboard."Wealreadydid that!"Asks for a hintimmediatelyafter receivingone.Says a badword /somethingout ofpocket.Only onepersonwaves.Tries toenter a non-word into aword lock.Thinks thelock labelsmeansomething.Mispronouncesa word in apuzzle or hint.Dancing.Tries a correctcode, thengives up, thentries it againand it works.Takesoffshoes.Didn'tread thewholehint.LockPile.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Victoryscreechwhen solvingsomething.Solvednothing by50minutes."There'sa lockhere!"Has givenup / is ontheirphone.Turnsoff thelight.Tells someonein their partyto be quiet /behave / calmdown.FloorTime!Holds upboogieboard witha message.Leavesroom duringactivegame.Speaksdirectly tocam / callsout GameMaster.Doodleson theboogieboard."Wealreadydid that!"Asks for a hintimmediatelyafter receivingone.Says a badword /somethingout ofpocket.Only onepersonwaves.Tries toenter a non-word into aword lock.Thinks thelock labelsmeansomething.Mispronouncesa word in apuzzle or hint.Dancing.Tries a correctcode, thengives up, thentries it againand it works.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Takes off shoes.
  2. Didn't read the whole hint.
  3. Lock Pile.
  4. Confidently correcting a correct guess with an incorrect correction.
  5. Victory screech when solving something.
  6. Solved nothing by 50 minutes.
  7. "There's a lock here!"
  8. Has given up / is on their phone.
  9. Turns off the light.
  10. Tells someone in their party to be quiet / behave / calm down.
  11. Floor Time!
  12. Holds up boogie board with a message.
  13. Leaves room during active game.
  14. Speaks directly to cam / calls out Game Master.
  15. Doodles on the boogie board.
  16. "We already did that!"
  17. Asks for a hint immediately after receiving one.
  18. Says a bad word / something out of pocket.
  19. Only one person waves.
  20. Tries to enter a non-word into a word lock.
  21. Thinks the lock labels mean something.
  22. Mispronounces a word in a puzzle or hint.
  23. Dancing.
  24. Tries a correct code, then gives up, then tries it again and it works.