Tries a correctcode, thengives up, thentries it againand it works.Thinks thelock labelsmeansomething.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Mispronouncesa word in apuzzle or hint.Turnsoff thelight.Only onepersonwaves.Tries toenter a non-word into aword lock.Holds upboogieboard witha message.Speaksdirectly tocam / callsout GameMaster.Tells someonein their partyto be quiet /behave / calmdown."Wealreadydid that!"Victoryscreechwhen solvingsomething.Dancing.Leavesroom duringactivegame.Solvednothing by50minutes.Asks for a hintimmediatelyafter receivingone."There'sa lockhere!"LockPile.FloorTime!Didn'tread thewholehint.Takesoffshoes.Has givenup / is ontheirphone.Doodleson theboogieboard.Says a badword /somethingout ofpocket.Tries a correctcode, thengives up, thentries it againand it works.Thinks thelock labelsmeansomething.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Mispronouncesa word in apuzzle or hint.Turnsoff thelight.Only onepersonwaves.Tries toenter a non-word into aword lock.Holds upboogieboard witha message.Speaksdirectly tocam / callsout GameMaster.Tells someonein their partyto be quiet /behave / calmdown."Wealreadydid that!"Victoryscreechwhen solvingsomething.Dancing.Leavesroom duringactivegame.Solvednothing by50minutes.Asks for a hintimmediatelyafter receivingone."There'sa lockhere!"LockPile.FloorTime!Didn'tread thewholehint.Takesoffshoes.Has givenup / is ontheirphone.Doodleson theboogieboard.Says a badword /somethingout ofpocket.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tries a correct code, then gives up, then tries it again and it works.
  2. Thinks the lock labels mean something.
  3. Confidently correcting a correct guess with an incorrect correction.
  4. Mispronounces a word in a puzzle or hint.
  5. Turns off the light.
  6. Only one person waves.
  7. Tries to enter a non-word into a word lock.
  8. Holds up boogie board with a message.
  9. Speaks directly to cam / calls out Game Master.
  10. Tells someone in their party to be quiet / behave / calm down.
  11. "We already did that!"
  12. Victory screech when solving something.
  13. Dancing.
  14. Leaves room during active game.
  15. Solved nothing by 50 minutes.
  16. Asks for a hint immediately after receiving one.
  17. "There's a lock here!"
  18. Lock Pile.
  19. Floor Time!
  20. Didn't read the whole hint.
  21. Takes off shoes.
  22. Has given up / is on their phone.
  23. Doodles on the boogie board.
  24. Says a bad word / something out of pocket.