Asks for a hintimmediatelyafter receivingone.FloorTime!Has givenup / is ontheirphone.Victoryscreechwhen solvingsomething.Solvednothing by50minutes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Turnsoff thelight.Holds upboogieboard witha message."There'sa lockhere!"Thinks thelock labelsmeansomething.Speaksdirectly tocam / callsout GameMaster.Tries a correctcode, thengives up, thentries it againand it works.Tries toenter a non-word into aword lock.Didn'tread thewholehint."Wealreadydid that!"LockPile.Doodleson theboogieboard.Leavesroom duringactivegame.Dancing.Mispronouncesa word in apuzzle or hint.Tells someonein their partyto be quiet /behave / calmdown.Takesoffshoes.Only onepersonwaves.Says a badword /somethingout ofpocket.Asks for a hintimmediatelyafter receivingone.FloorTime!Has givenup / is ontheirphone.Victoryscreechwhen solvingsomething.Solvednothing by50minutes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Turnsoff thelight.Holds upboogieboard witha message."There'sa lockhere!"Thinks thelock labelsmeansomething.Speaksdirectly tocam / callsout GameMaster.Tries a correctcode, thengives up, thentries it againand it works.Tries toenter a non-word into aword lock.Didn'tread thewholehint."Wealreadydid that!"LockPile.Doodleson theboogieboard.Leavesroom duringactivegame.Dancing.Mispronouncesa word in apuzzle or hint.Tells someonein their partyto be quiet /behave / calmdown.Takesoffshoes.Only onepersonwaves.Says a badword /somethingout ofpocket.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Asks for a hint immediately after receiving one.
  2. Floor Time!
  3. Has given up / is on their phone.
  4. Victory screech when solving something.
  5. Solved nothing by 50 minutes.
  6. Confidently correcting a correct guess with an incorrect correction.
  7. Turns off the light.
  8. Holds up boogie board with a message.
  9. "There's a lock here!"
  10. Thinks the lock labels mean something.
  11. Speaks directly to cam / calls out Game Master.
  12. Tries a correct code, then gives up, then tries it again and it works.
  13. Tries to enter a non-word into a word lock.
  14. Didn't read the whole hint.
  15. "We already did that!"
  16. Lock Pile.
  17. Doodles on the boogie board.
  18. Leaves room during active game.
  19. Dancing.
  20. Mispronounces a word in a puzzle or hint.
  21. Tells someone in their party to be quiet / behave / calm down.
  22. Takes off shoes.
  23. Only one person waves.
  24. Says a bad word / something out of pocket.