Only onepersonwaves.Leavesroom duringactivegame.Holds upboogieboard witha message.Solvednothing by50minutes.Didn'tread thewholehint.Has givenup / is ontheirphone.Dancing.Tries a correctcode, thengives up, thentries it againand it works.LockPile.Speaksdirectly tocam / callsout GameMaster.Asks for a hintimmediatelyafter receivingone.Victoryscreechwhen solvingsomething."Wealreadydid that!"Doodleson theboogieboard.FloorTime!Turnsoff thelight.Tries toenter a non-word into aword lock."There'sa lockhere!"Tells someonein their partyto be quiet /behave / calmdown.Mispronouncesa word in apuzzle or hint.Takesoffshoes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Thinks thelock labelsmeansomething.Says a badword /somethingout ofpocket.Only onepersonwaves.Leavesroom duringactivegame.Holds upboogieboard witha message.Solvednothing by50minutes.Didn'tread thewholehint.Has givenup / is ontheirphone.Dancing.Tries a correctcode, thengives up, thentries it againand it works.LockPile.Speaksdirectly tocam / callsout GameMaster.Asks for a hintimmediatelyafter receivingone.Victoryscreechwhen solvingsomething."Wealreadydid that!"Doodleson theboogieboard.FloorTime!Turnsoff thelight.Tries toenter a non-word into aword lock."There'sa lockhere!"Tells someonein their partyto be quiet /behave / calmdown.Mispronouncesa word in apuzzle or hint.Takesoffshoes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Thinks thelock labelsmeansomething.Says a badword /somethingout ofpocket.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Only one person waves.
  2. Leaves room during active game.
  3. Holds up boogie board with a message.
  4. Solved nothing by 50 minutes.
  5. Didn't read the whole hint.
  6. Has given up / is on their phone.
  7. Dancing.
  8. Tries a correct code, then gives up, then tries it again and it works.
  9. Lock Pile.
  10. Speaks directly to cam / calls out Game Master.
  11. Asks for a hint immediately after receiving one.
  12. Victory screech when solving something.
  13. "We already did that!"
  14. Doodles on the boogie board.
  15. Floor Time!
  16. Turns off the light.
  17. Tries to enter a non-word into a word lock.
  18. "There's a lock here!"
  19. Tells someone in their party to be quiet / behave / calm down.
  20. Mispronounces a word in a puzzle or hint.
  21. Takes off shoes.
  22. Confidently correcting a correct guess with an incorrect correction.
  23. Thinks the lock labels mean something.
  24. Says a bad word / something out of pocket.