Has givenup / is ontheirphone.Doodleson theboogieboard.Victoryscreechwhen solvingsomething.Turnsoff thelight.LockPile.Says a badword /somethingout ofpocket.Asks for a hintimmediatelyafter receivingone.Didn'tread thewholehint.Only onepersonwaves."Wealreadydid that!"Dancing.Tries toenter a non-word into aword lock."There'sa lockhere!"Holds upboogieboard witha message.FloorTime!Tells someonein their partyto be quiet /behave / calmdown.Tries a correctcode, thengives up, thentries it againand it works.Mispronouncesa word in apuzzle or hint.Speaksdirectly tocam / callsout GameMaster.Thinks thelock labelsmeansomething.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Takesoffshoes.Solvednothing by50minutes.Leavesroom duringactivegame.Has givenup / is ontheirphone.Doodleson theboogieboard.Victoryscreechwhen solvingsomething.Turnsoff thelight.LockPile.Says a badword /somethingout ofpocket.Asks for a hintimmediatelyafter receivingone.Didn'tread thewholehint.Only onepersonwaves."Wealreadydid that!"Dancing.Tries toenter a non-word into aword lock."There'sa lockhere!"Holds upboogieboard witha message.FloorTime!Tells someonein their partyto be quiet /behave / calmdown.Tries a correctcode, thengives up, thentries it againand it works.Mispronouncesa word in apuzzle or hint.Speaksdirectly tocam / callsout GameMaster.Thinks thelock labelsmeansomething.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Takesoffshoes.Solvednothing by50minutes.Leavesroom duringactivegame.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Has given up / is on their phone.
  2. Doodles on the boogie board.
  3. Victory screech when solving something.
  4. Turns off the light.
  5. Lock Pile.
  6. Says a bad word / something out of pocket.
  7. Asks for a hint immediately after receiving one.
  8. Didn't read the whole hint.
  9. Only one person waves.
  10. "We already did that!"
  11. Dancing.
  12. Tries to enter a non-word into a word lock.
  13. "There's a lock here!"
  14. Holds up boogie board with a message.
  15. Floor Time!
  16. Tells someone in their party to be quiet / behave / calm down.
  17. Tries a correct code, then gives up, then tries it again and it works.
  18. Mispronounces a word in a puzzle or hint.
  19. Speaks directly to cam / calls out Game Master.
  20. Thinks the lock labels mean something.
  21. Confidently correcting a correct guess with an incorrect correction.
  22. Takes off shoes.
  23. Solved nothing by 50 minutes.
  24. Leaves room during active game.