Tries a correctcode, thengives up, thentries it againand it works.Tries toenter a non-word into aword lock.Has givenup / is ontheirphone.Solvednothing by50minutes.FloorTime!Turnsoff thelight.Tells someonein their partyto be quiet /behave / calmdown.LockPile.Didn'tread thewholehint.Mispronouncesa word in apuzzle or hint."Wealreadydid that!"Only onepersonwaves.Dancing.Leavesroom duringactivegame.Says a badword /somethingout ofpocket.Holds upboogieboard witha message.Doodleson theboogieboard.Thinks thelock labelsmeansomething.Asks for a hintimmediatelyafter receivingone.Victoryscreechwhen solvingsomething.Takesoffshoes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Speaksdirectly tocam / callsout GameMaster."There'sa lockhere!"Tries a correctcode, thengives up, thentries it againand it works.Tries toenter a non-word into aword lock.Has givenup / is ontheirphone.Solvednothing by50minutes.FloorTime!Turnsoff thelight.Tells someonein their partyto be quiet /behave / calmdown.LockPile.Didn'tread thewholehint.Mispronouncesa word in apuzzle or hint."Wealreadydid that!"Only onepersonwaves.Dancing.Leavesroom duringactivegame.Says a badword /somethingout ofpocket.Holds upboogieboard witha message.Doodleson theboogieboard.Thinks thelock labelsmeansomething.Asks for a hintimmediatelyafter receivingone.Victoryscreechwhen solvingsomething.Takesoffshoes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Speaksdirectly tocam / callsout GameMaster."There'sa lockhere!"

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tries a correct code, then gives up, then tries it again and it works.
  2. Tries to enter a non-word into a word lock.
  3. Has given up / is on their phone.
  4. Solved nothing by 50 minutes.
  5. Floor Time!
  6. Turns off the light.
  7. Tells someone in their party to be quiet / behave / calm down.
  8. Lock Pile.
  9. Didn't read the whole hint.
  10. Mispronounces a word in a puzzle or hint.
  11. "We already did that!"
  12. Only one person waves.
  13. Dancing.
  14. Leaves room during active game.
  15. Says a bad word / something out of pocket.
  16. Holds up boogie board with a message.
  17. Doodles on the boogie board.
  18. Thinks the lock labels mean something.
  19. Asks for a hint immediately after receiving one.
  20. Victory screech when solving something.
  21. Takes off shoes.
  22. Confidently correcting a correct guess with an incorrect correction.
  23. Speaks directly to cam / calls out Game Master.
  24. "There's a lock here!"