Didn'tread thewholehint.LockPile.Tells someonein their partyto be quiet /behave / calmdown.Thinks thelock labelsmeansomething.Mispronouncesa word in apuzzle or hint.Turnsoff thelight.Asks for a hintimmediatelyafter receivingone."Wealreadydid that!"Doodleson theboogieboard.Victoryscreechwhen solvingsomething.Speaksdirectly tocam / callsout GameMaster.Solvednothing by50minutes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Takesoffshoes.Holds upboogieboard witha message.FloorTime!Dancing.Has givenup / is ontheirphone.Leavesroom duringactivegame.Tries a correctcode, thengives up, thentries it againand it works.Only onepersonwaves.Says a badword /somethingout ofpocket."There'sa lockhere!"Tries toenter a non-word into aword lock.Didn'tread thewholehint.LockPile.Tells someonein their partyto be quiet /behave / calmdown.Thinks thelock labelsmeansomething.Mispronouncesa word in apuzzle or hint.Turnsoff thelight.Asks for a hintimmediatelyafter receivingone."Wealreadydid that!"Doodleson theboogieboard.Victoryscreechwhen solvingsomething.Speaksdirectly tocam / callsout GameMaster.Solvednothing by50minutes.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Takesoffshoes.Holds upboogieboard witha message.FloorTime!Dancing.Has givenup / is ontheirphone.Leavesroom duringactivegame.Tries a correctcode, thengives up, thentries it againand it works.Only onepersonwaves.Says a badword /somethingout ofpocket."There'sa lockhere!"Tries toenter a non-word into aword lock.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Didn't read the whole hint.
  2. Lock Pile.
  3. Tells someone in their party to be quiet / behave / calm down.
  4. Thinks the lock labels mean something.
  5. Mispronounces a word in a puzzle or hint.
  6. Turns off the light.
  7. Asks for a hint immediately after receiving one.
  8. "We already did that!"
  9. Doodles on the boogie board.
  10. Victory screech when solving something.
  11. Speaks directly to cam / calls out Game Master.
  12. Solved nothing by 50 minutes.
  13. Confidently correcting a correct guess with an incorrect correction.
  14. Takes off shoes.
  15. Holds up boogie board with a message.
  16. Floor Time!
  17. Dancing.
  18. Has given up / is on their phone.
  19. Leaves room during active game.
  20. Tries a correct code, then gives up, then tries it again and it works.
  21. Only one person waves.
  22. Says a bad word / something out of pocket.
  23. "There's a lock here!"
  24. Tries to enter a non-word into a word lock.