LockPile.Turnsoff thelight."There'sa lockhere!"Leavesroom duringactivegame.Tells someonein their partyto be quiet /behave / calmdown.Tries toenter a non-word into aword lock.Takesoffshoes.Didn'tread thewholehint.Confidentlycorrecting acorrect guesswith anincorrectcorrection."Wealreadydid that!"Speaksdirectly tocam / callsout GameMaster.Victoryscreechwhen solvingsomething.FloorTime!Solvednothing by50minutes.Dancing.Only onepersonwaves.Asks for a hintimmediatelyafter receivingone.Doodleson theboogieboard.Tries a correctcode, thengives up, thentries it againand it works.Mispronouncesa word in apuzzle or hint.Thinks thelock labelsmeansomething.Says a badword /somethingout ofpocket.Holds upboogieboard witha message.Has givenup / is ontheirphone.LockPile.Turnsoff thelight."There'sa lockhere!"Leavesroom duringactivegame.Tells someonein their partyto be quiet /behave / calmdown.Tries toenter a non-word into aword lock.Takesoffshoes.Didn'tread thewholehint.Confidentlycorrecting acorrect guesswith anincorrectcorrection."Wealreadydid that!"Speaksdirectly tocam / callsout GameMaster.Victoryscreechwhen solvingsomething.FloorTime!Solvednothing by50minutes.Dancing.Only onepersonwaves.Asks for a hintimmediatelyafter receivingone.Doodleson theboogieboard.Tries a correctcode, thengives up, thentries it againand it works.Mispronouncesa word in apuzzle or hint.Thinks thelock labelsmeansomething.Says a badword /somethingout ofpocket.Holds upboogieboard witha message.Has givenup / is ontheirphone.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lock Pile.
  2. Turns off the light.
  3. "There's a lock here!"
  4. Leaves room during active game.
  5. Tells someone in their party to be quiet / behave / calm down.
  6. Tries to enter a non-word into a word lock.
  7. Takes off shoes.
  8. Didn't read the whole hint.
  9. Confidently correcting a correct guess with an incorrect correction.
  10. "We already did that!"
  11. Speaks directly to cam / calls out Game Master.
  12. Victory screech when solving something.
  13. Floor Time!
  14. Solved nothing by 50 minutes.
  15. Dancing.
  16. Only one person waves.
  17. Asks for a hint immediately after receiving one.
  18. Doodles on the boogie board.
  19. Tries a correct code, then gives up, then tries it again and it works.
  20. Mispronounces a word in a puzzle or hint.
  21. Thinks the lock labels mean something.
  22. Says a bad word / something out of pocket.
  23. Holds up boogie board with a message.
  24. Has given up / is on their phone.