Tries toenter a non-word into aword lock.Solvednothing by50minutes.Speaksdirectly tocam / callsout GameMaster.Dancing.Holds upboogieboard witha message.Tries a correctcode, thengives up, thentries it againand it works.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Turnsoff thelight.Has givenup / is ontheirphone.FloorTime!Victoryscreechwhen solvingsomething.Didn'tread thewholehint.Thinks thelock labelsmeansomething.Mispronouncesa word in apuzzle or hint.Doodleson theboogieboard.Says a badword /somethingout ofpocket.Only onepersonwaves.Tells someonein their partyto be quiet /behave / calmdown.Asks for a hintimmediatelyafter receivingone."Wealreadydid that!"Leavesroom duringactivegame."There'sa lockhere!"Takesoffshoes.LockPile.Tries toenter a non-word into aword lock.Solvednothing by50minutes.Speaksdirectly tocam / callsout GameMaster.Dancing.Holds upboogieboard witha message.Tries a correctcode, thengives up, thentries it againand it works.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Turnsoff thelight.Has givenup / is ontheirphone.FloorTime!Victoryscreechwhen solvingsomething.Didn'tread thewholehint.Thinks thelock labelsmeansomething.Mispronouncesa word in apuzzle or hint.Doodleson theboogieboard.Says a badword /somethingout ofpocket.Only onepersonwaves.Tells someonein their partyto be quiet /behave / calmdown.Asks for a hintimmediatelyafter receivingone."Wealreadydid that!"Leavesroom duringactivegame."There'sa lockhere!"Takesoffshoes.LockPile.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tries to enter a non-word into a word lock.
  2. Solved nothing by 50 minutes.
  3. Speaks directly to cam / calls out Game Master.
  4. Dancing.
  5. Holds up boogie board with a message.
  6. Tries a correct code, then gives up, then tries it again and it works.
  7. Confidently correcting a correct guess with an incorrect correction.
  8. Turns off the light.
  9. Has given up / is on their phone.
  10. Floor Time!
  11. Victory screech when solving something.
  12. Didn't read the whole hint.
  13. Thinks the lock labels mean something.
  14. Mispronounces a word in a puzzle or hint.
  15. Doodles on the boogie board.
  16. Says a bad word / something out of pocket.
  17. Only one person waves.
  18. Tells someone in their party to be quiet / behave / calm down.
  19. Asks for a hint immediately after receiving one.
  20. "We already did that!"
  21. Leaves room during active game.
  22. "There's a lock here!"
  23. Takes off shoes.
  24. Lock Pile.