Speaksdirectly tocam / callsout GameMaster.Asks for a hintimmediatelyafter receivingone.Tries toenter a non-word into aword lock."Wealreadydid that!""There'sa lockhere!"Leavesroom duringactivegame.Tells someonein their partyto be quiet /behave / calmdown.Victoryscreechwhen solvingsomething.Only onepersonwaves.Turnsoff thelight.Solvednothing by50minutes.Dancing.Didn'tread thewholehint.Says a badword /somethingout ofpocket.Holds upboogieboard witha message.Doodleson theboogieboard.Tries a correctcode, thengives up, thentries it againand it works.Confidentlycorrecting acorrect guesswith anincorrectcorrection.LockPile.Takesoffshoes.FloorTime!Mispronouncesa word in apuzzle or hint.Thinks thelock labelsmeansomething.Has givenup / is ontheirphone.Speaksdirectly tocam / callsout GameMaster.Asks for a hintimmediatelyafter receivingone.Tries toenter a non-word into aword lock."Wealreadydid that!""There'sa lockhere!"Leavesroom duringactivegame.Tells someonein their partyto be quiet /behave / calmdown.Victoryscreechwhen solvingsomething.Only onepersonwaves.Turnsoff thelight.Solvednothing by50minutes.Dancing.Didn'tread thewholehint.Says a badword /somethingout ofpocket.Holds upboogieboard witha message.Doodleson theboogieboard.Tries a correctcode, thengives up, thentries it againand it works.Confidentlycorrecting acorrect guesswith anincorrectcorrection.LockPile.Takesoffshoes.FloorTime!Mispronouncesa word in apuzzle or hint.Thinks thelock labelsmeansomething.Has givenup / is ontheirphone.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Speaks directly to cam / calls out Game Master.
  2. Asks for a hint immediately after receiving one.
  3. Tries to enter a non-word into a word lock.
  4. "We already did that!"
  5. "There's a lock here!"
  6. Leaves room during active game.
  7. Tells someone in their party to be quiet / behave / calm down.
  8. Victory screech when solving something.
  9. Only one person waves.
  10. Turns off the light.
  11. Solved nothing by 50 minutes.
  12. Dancing.
  13. Didn't read the whole hint.
  14. Says a bad word / something out of pocket.
  15. Holds up boogie board with a message.
  16. Doodles on the boogie board.
  17. Tries a correct code, then gives up, then tries it again and it works.
  18. Confidently correcting a correct guess with an incorrect correction.
  19. Lock Pile.
  20. Takes off shoes.
  21. Floor Time!
  22. Mispronounces a word in a puzzle or hint.
  23. Thinks the lock labels mean something.
  24. Has given up / is on their phone.