Didn'tread thewholehint.Speaksdirectly tocam / callsout GameMaster.Turnsoff thelight.Only onepersonwaves.Holds upboogieboard witha message."There'sa lockhere!"FloorTime!Victoryscreechwhen solvingsomething."Wealreadydid that!"Tells someonein their partyto be quiet /behave / calmdown.Leavesroom duringactivegame.Solvednothing by50minutes.Takesoffshoes.Dancing.Tries a correctcode, thengives up, thentries it againand it works.Thinks thelock labelsmeansomething.Says a badword /somethingout ofpocket.Asks for a hintimmediatelyafter receivingone.Has givenup / is ontheirphone.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Mispronouncesa word in apuzzle or hint.Tries toenter a non-word into aword lock.Doodleson theboogieboard.LockPile.Didn'tread thewholehint.Speaksdirectly tocam / callsout GameMaster.Turnsoff thelight.Only onepersonwaves.Holds upboogieboard witha message."There'sa lockhere!"FloorTime!Victoryscreechwhen solvingsomething."Wealreadydid that!"Tells someonein their partyto be quiet /behave / calmdown.Leavesroom duringactivegame.Solvednothing by50minutes.Takesoffshoes.Dancing.Tries a correctcode, thengives up, thentries it againand it works.Thinks thelock labelsmeansomething.Says a badword /somethingout ofpocket.Asks for a hintimmediatelyafter receivingone.Has givenup / is ontheirphone.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Mispronouncesa word in apuzzle or hint.Tries toenter a non-word into aword lock.Doodleson theboogieboard.LockPile.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Didn't read the whole hint.
  2. Speaks directly to cam / calls out Game Master.
  3. Turns off the light.
  4. Only one person waves.
  5. Holds up boogie board with a message.
  6. "There's a lock here!"
  7. Floor Time!
  8. Victory screech when solving something.
  9. "We already did that!"
  10. Tells someone in their party to be quiet / behave / calm down.
  11. Leaves room during active game.
  12. Solved nothing by 50 minutes.
  13. Takes off shoes.
  14. Dancing.
  15. Tries a correct code, then gives up, then tries it again and it works.
  16. Thinks the lock labels mean something.
  17. Says a bad word / something out of pocket.
  18. Asks for a hint immediately after receiving one.
  19. Has given up / is on their phone.
  20. Confidently correcting a correct guess with an incorrect correction.
  21. Mispronounces a word in a puzzle or hint.
  22. Tries to enter a non-word into a word lock.
  23. Doodles on the boogie board.
  24. Lock Pile.