Solvednothing by50minutes.Holds upboogieboard witha message.Tries toenter a non-word into aword lock.Only onepersonwaves.Turnsoff thelight.Leavesroom duringactivegame.Speaksdirectly tocam / callsout GameMaster.Tries a correctcode, thengives up, thentries it againand it works.Takesoffshoes.Says a badword /somethingout ofpocket.Didn'tread thewholehint.Mispronouncesa word in apuzzle or hint.Has givenup / is ontheirphone.Thinks thelock labelsmeansomething."There'sa lockhere!"Doodleson theboogieboard.LockPile.FloorTime!"Wealreadydid that!"Victoryscreechwhen solvingsomething.Tells someonein their partyto be quiet /behave / calmdown.Dancing.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Asks for a hintimmediatelyafter receivingone.Solvednothing by50minutes.Holds upboogieboard witha message.Tries toenter a non-word into aword lock.Only onepersonwaves.Turnsoff thelight.Leavesroom duringactivegame.Speaksdirectly tocam / callsout GameMaster.Tries a correctcode, thengives up, thentries it againand it works.Takesoffshoes.Says a badword /somethingout ofpocket.Didn'tread thewholehint.Mispronouncesa word in apuzzle or hint.Has givenup / is ontheirphone.Thinks thelock labelsmeansomething."There'sa lockhere!"Doodleson theboogieboard.LockPile.FloorTime!"Wealreadydid that!"Victoryscreechwhen solvingsomething.Tells someonein their partyto be quiet /behave / calmdown.Dancing.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Asks for a hintimmediatelyafter receivingone.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Solved nothing by 50 minutes.
  2. Holds up boogie board with a message.
  3. Tries to enter a non-word into a word lock.
  4. Only one person waves.
  5. Turns off the light.
  6. Leaves room during active game.
  7. Speaks directly to cam / calls out Game Master.
  8. Tries a correct code, then gives up, then tries it again and it works.
  9. Takes off shoes.
  10. Says a bad word / something out of pocket.
  11. Didn't read the whole hint.
  12. Mispronounces a word in a puzzle or hint.
  13. Has given up / is on their phone.
  14. Thinks the lock labels mean something.
  15. "There's a lock here!"
  16. Doodles on the boogie board.
  17. Lock Pile.
  18. Floor Time!
  19. "We already did that!"
  20. Victory screech when solving something.
  21. Tells someone in their party to be quiet / behave / calm down.
  22. Dancing.
  23. Confidently correcting a correct guess with an incorrect correction.
  24. Asks for a hint immediately after receiving one.