Didn'tread thewholehint.Holds upboogieboard witha message.Only onepersonwaves.FloorTime!Takesoffshoes.Mispronouncesa word in apuzzle or hint."There'sa lockhere!"Victoryscreechwhen solvingsomething.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Solvednothing by50minutes."Wealreadydid that!"Dancing.Leavesroom duringactivegame.Tells someonein their partyto be quiet /behave / calmdown.Turnsoff thelight.Has givenup / is ontheirphone.Speaksdirectly tocam / callsout GameMaster.Thinks thelock labelsmeansomething.Asks for a hintimmediatelyafter receivingone.Tries toenter a non-word into aword lock.Tries a correctcode, thengives up, thentries it againand it works.LockPile.Says a badword /somethingout ofpocket.Doodleson theboogieboard.Didn'tread thewholehint.Holds upboogieboard witha message.Only onepersonwaves.FloorTime!Takesoffshoes.Mispronouncesa word in apuzzle or hint."There'sa lockhere!"Victoryscreechwhen solvingsomething.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Solvednothing by50minutes."Wealreadydid that!"Dancing.Leavesroom duringactivegame.Tells someonein their partyto be quiet /behave / calmdown.Turnsoff thelight.Has givenup / is ontheirphone.Speaksdirectly tocam / callsout GameMaster.Thinks thelock labelsmeansomething.Asks for a hintimmediatelyafter receivingone.Tries toenter a non-word into aword lock.Tries a correctcode, thengives up, thentries it againand it works.LockPile.Says a badword /somethingout ofpocket.Doodleson theboogieboard.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Didn't read the whole hint.
  2. Holds up boogie board with a message.
  3. Only one person waves.
  4. Floor Time!
  5. Takes off shoes.
  6. Mispronounces a word in a puzzle or hint.
  7. "There's a lock here!"
  8. Victory screech when solving something.
  9. Confidently correcting a correct guess with an incorrect correction.
  10. Solved nothing by 50 minutes.
  11. "We already did that!"
  12. Dancing.
  13. Leaves room during active game.
  14. Tells someone in their party to be quiet / behave / calm down.
  15. Turns off the light.
  16. Has given up / is on their phone.
  17. Speaks directly to cam / calls out Game Master.
  18. Thinks the lock labels mean something.
  19. Asks for a hint immediately after receiving one.
  20. Tries to enter a non-word into a word lock.
  21. Tries a correct code, then gives up, then tries it again and it works.
  22. Lock Pile.
  23. Says a bad word / something out of pocket.
  24. Doodles on the boogie board.