Only onepersonwaves.Takesoffshoes."Wealreadydid that!"Dancing.Thinks thelock labelsmeansomething.Holds upboogieboard witha message.FloorTime!Tells someonein their partyto be quiet /behave / calmdown.Tries toenter a non-word into aword lock.Mispronouncesa word in apuzzle or hint.Turnsoff thelight.Leavesroom duringactivegame.Tries a correctcode, thengives up, thentries it againand it works.Victoryscreechwhen solvingsomething.Speaksdirectly tocam / callsout GameMaster.Asks for a hintimmediatelyafter receivingone.Solvednothing by50minutes."There'sa lockhere!"Says a badword /somethingout ofpocket.LockPile.Doodleson theboogieboard.Has givenup / is ontheirphone.Didn'tread thewholehint.Confidentlycorrecting acorrect guesswith anincorrectcorrection.Only onepersonwaves.Takesoffshoes."Wealreadydid that!"Dancing.Thinks thelock labelsmeansomething.Holds upboogieboard witha message.FloorTime!Tells someonein their partyto be quiet /behave / calmdown.Tries toenter a non-word into aword lock.Mispronouncesa word in apuzzle or hint.Turnsoff thelight.Leavesroom duringactivegame.Tries a correctcode, thengives up, thentries it againand it works.Victoryscreechwhen solvingsomething.Speaksdirectly tocam / callsout GameMaster.Asks for a hintimmediatelyafter receivingone.Solvednothing by50minutes."There'sa lockhere!"Says a badword /somethingout ofpocket.LockPile.Doodleson theboogieboard.Has givenup / is ontheirphone.Didn'tread thewholehint.Confidentlycorrecting acorrect guesswith anincorrectcorrection.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Only one person waves.
  2. Takes off shoes.
  3. "We already did that!"
  4. Dancing.
  5. Thinks the lock labels mean something.
  6. Holds up boogie board with a message.
  7. Floor Time!
  8. Tells someone in their party to be quiet / behave / calm down.
  9. Tries to enter a non-word into a word lock.
  10. Mispronounces a word in a puzzle or hint.
  11. Turns off the light.
  12. Leaves room during active game.
  13. Tries a correct code, then gives up, then tries it again and it works.
  14. Victory screech when solving something.
  15. Speaks directly to cam / calls out Game Master.
  16. Asks for a hint immediately after receiving one.
  17. Solved nothing by 50 minutes.
  18. "There's a lock here!"
  19. Says a bad word / something out of pocket.
  20. Lock Pile.
  21. Doodles on the boogie board.
  22. Has given up / is on their phone.
  23. Didn't read the whole hint.
  24. Confidently correcting a correct guess with an incorrect correction.