FloorTime!Tries a correctcode, thengives up, thentries it againand it works.Confidentlycorrecting acorrect guesswith anincorrectcorrection."There'sa lockhere!"Solvednothing by50minutes.Mispronouncesa word in apuzzle or hint.Has givenup / is ontheirphone.Asks for a hintimmediatelyafter receivingone.Takesoffshoes.Tells someonein their partyto be quiet /behave / calmdown.Only onepersonwaves.Holds upboogieboard witha message.Says a badword /somethingout ofpocket.Turnsoff thelight.LockPile.Didn'tread thewholehint.Thinks thelock labelsmeansomething.Doodleson theboogieboard.Leavesroom duringactivegame.Dancing.Tries toenter a non-word into aword lock."Wealreadydid that!"Speaksdirectly tocam / callsout GameMaster.Victoryscreechwhen solvingsomething.FloorTime!Tries a correctcode, thengives up, thentries it againand it works.Confidentlycorrecting acorrect guesswith anincorrectcorrection."There'sa lockhere!"Solvednothing by50minutes.Mispronouncesa word in apuzzle or hint.Has givenup / is ontheirphone.Asks for a hintimmediatelyafter receivingone.Takesoffshoes.Tells someonein their partyto be quiet /behave / calmdown.Only onepersonwaves.Holds upboogieboard witha message.Says a badword /somethingout ofpocket.Turnsoff thelight.LockPile.Didn'tread thewholehint.Thinks thelock labelsmeansomething.Doodleson theboogieboard.Leavesroom duringactivegame.Dancing.Tries toenter a non-word into aword lock."Wealreadydid that!"Speaksdirectly tocam / callsout GameMaster.Victoryscreechwhen solvingsomething.

Customer Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Floor Time!
  2. Tries a correct code, then gives up, then tries it again and it works.
  3. Confidently correcting a correct guess with an incorrect correction.
  4. "There's a lock here!"
  5. Solved nothing by 50 minutes.
  6. Mispronounces a word in a puzzle or hint.
  7. Has given up / is on their phone.
  8. Asks for a hint immediately after receiving one.
  9. Takes off shoes.
  10. Tells someone in their party to be quiet / behave / calm down.
  11. Only one person waves.
  12. Holds up boogie board with a message.
  13. Says a bad word / something out of pocket.
  14. Turns off the light.
  15. Lock Pile.
  16. Didn't read the whole hint.
  17. Thinks the lock labels mean something.
  18. Doodles on the boogie board.
  19. Leaves room during active game.
  20. Dancing.
  21. Tries to enter a non-word into a word lock.
  22. "We already did that!"
  23. Speaks directly to cam / calls out Game Master.
  24. Victory screech when solving something.