MAGICFearlessGUESTPerformanceManagementWaitingProactiveConcernProjectCUSTOMEREXPERIENCEReactiveAutomaticThinkingValue-AddedTournamentImportanceNPSSEEKRELATIONSHIPSDefectsREFLECTMixdeologyCriticalThinkingPASSIVESSERVEWasteTimeImprovementDistilleryUrgencyDETRACTORSOverproductionUnusedTalentMatrixPROMOTERSPrioritasPrioritizationFoundersDecisión-makingSTORIESOpen-mindInfluenceHabitsINFLUENCINGYOURCUSTOMERNEEDSProblemSolvingCUSTOMERMAGICFearlessGUESTPerformanceManagementWaitingProactiveConcernProjectCUSTOMEREXPERIENCEReactiveAutomaticThinkingValue-AddedTournamentImportanceNPSSEEKRELATIONSHIPSDefectsREFLECTMixdeologyCriticalThinkingPASSIVESSERVEWasteTimeImprovementDistilleryUrgencyDETRACTORSOverproductionUnusedTalentMatrixPROMOTERSPrioritasPrioritizationFoundersDecisión-makingSTORIESOpen-mindInfluenceHabitsINFLUENCINGYOURCUSTOMERNEEDSProblemSolvingCUSTOMER

Mojito Class - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MAGIC
  2. Fearless
  3. GUEST
  4. Performance Management
  5. Waiting
  6. Proactive
  7. Concern
  8. Project
  9. CUSTOMER EXPERIENCE
  10. Reactive
  11. Automatic Thinking
  12. Value-Added
  13. Tournament
  14. Importance
  15. NPS
  16. SEEK
  17. RELATIONSHIPS
  18. Defects
  19. REFLECT
  20. Mixdeology
  21. Critical Thinking
  22. PASSIVES
  23. SERVE
  24. Waste
  25. Time
  26. Improvement Distillery
  27. Urgency
  28. DETRACTORS
  29. Overproduction
  30. Unused Talent
  31. Matrix
  32. PROMOTERS
  33. Prioritas
  34. Prioritization
  35. Founders
  36. Decisión-making
  37. STORIES
  38. Open-mind
  39. Influence
  40. Habits
  41. INFLUENCING YOUR CUSTOMER NEEDS
  42. Problem Solving
  43. CUSTOMER