ReactiveCriticalThinkingNPSWaitingSERVEProblemSolvingValue-AddedSEEKUrgencyMAGICCUSTOMEREXPERIENCETournamentDETRACTORSUnusedTalentINFLUENCINGYOURCUSTOMERNEEDSTimeFearlessOpen-mindImprovementDistilleryFoundersPrioritasProjectPROMOTERSGUESTInfluenceProactiveRELATIONSHIPSPrioritizationMatrixOverproductionPerformanceManagementWasteDecisión-makingREFLECTDefectsSTORIESHabitsImportancePASSIVESConcernCUSTOMERAutomaticThinkingMixdeologyReactiveCriticalThinkingNPSWaitingSERVEProblemSolvingValue-AddedSEEKUrgencyMAGICCUSTOMEREXPERIENCETournamentDETRACTORSUnusedTalentINFLUENCINGYOURCUSTOMERNEEDSTimeFearlessOpen-mindImprovementDistilleryFoundersPrioritasProjectPROMOTERSGUESTInfluenceProactiveRELATIONSHIPSPrioritizationMatrixOverproductionPerformanceManagementWasteDecisión-makingREFLECTDefectsSTORIESHabitsImportancePASSIVESConcernCUSTOMERAutomaticThinkingMixdeology

Mojito Class - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reactive
  2. Critical Thinking
  3. NPS
  4. Waiting
  5. SERVE
  6. Problem Solving
  7. Value-Added
  8. SEEK
  9. Urgency
  10. MAGIC
  11. CUSTOMER EXPERIENCE
  12. Tournament
  13. DETRACTORS
  14. Unused Talent
  15. INFLUENCING YOUR CUSTOMER NEEDS
  16. Time
  17. Fearless
  18. Open-mind
  19. Improvement Distillery
  20. Founders
  21. Prioritas
  22. Project
  23. PROMOTERS
  24. GUEST
  25. Influence
  26. Proactive
  27. RELATIONSHIPS
  28. Prioritization
  29. Matrix
  30. Overproduction
  31. Performance Management
  32. Waste
  33. Decisión-making
  34. REFLECT
  35. Defects
  36. STORIES
  37. Habits
  38. Importance
  39. PASSIVES
  40. Concern
  41. CUSTOMER
  42. Automatic Thinking
  43. Mixdeology