SEEKRELATIONSHIPSAutomaticThinkingHabitsInfluenceNPSGUESTProblemSolvingMAGICMatrixImportanceProactivePrioritasImprovementDistilleryFearlessCUSTOMEREXPERIENCEPROMOTERSDefectsPrioritizationWaitingSERVETimeMixdeologyFoundersUnusedTalentPerformanceManagementSTORIESConcernValue-AddedUrgencyCUSTOMERDecisión-makingREFLECTReactiveOpen-mindPASSIVESProjectOverproductionTournamentCriticalThinkingWasteINFLUENCINGYOURCUSTOMERNEEDSDETRACTORSSEEKRELATIONSHIPSAutomaticThinkingHabitsInfluenceNPSGUESTProblemSolvingMAGICMatrixImportanceProactivePrioritasImprovementDistilleryFearlessCUSTOMEREXPERIENCEPROMOTERSDefectsPrioritizationWaitingSERVETimeMixdeologyFoundersUnusedTalentPerformanceManagementSTORIESConcernValue-AddedUrgencyCUSTOMERDecisión-makingREFLECTReactiveOpen-mindPASSIVESProjectOverproductionTournamentCriticalThinkingWasteINFLUENCINGYOURCUSTOMERNEEDSDETRACTORS

Mojito Class - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SEEK
  2. RELATIONSHIPS
  3. Automatic Thinking
  4. Habits
  5. Influence
  6. NPS
  7. GUEST
  8. Problem Solving
  9. MAGIC
  10. Matrix
  11. Importance
  12. Proactive
  13. Prioritas
  14. Improvement Distillery
  15. Fearless
  16. CUSTOMER EXPERIENCE
  17. PROMOTERS
  18. Defects
  19. Prioritization
  20. Waiting
  21. SERVE
  22. Time
  23. Mixdeology
  24. Founders
  25. Unused Talent
  26. Performance Management
  27. STORIES
  28. Concern
  29. Value-Added
  30. Urgency
  31. CUSTOMER
  32. Decisión-making
  33. REFLECT
  34. Reactive
  35. Open-mind
  36. PASSIVES
  37. Project
  38. Overproduction
  39. Tournament
  40. Critical Thinking
  41. Waste
  42. INFLUENCING YOUR CUSTOMER NEEDS
  43. DETRACTORS