JumpRopeMemori-zationUsing amicroscope,telescope orbinocularsStudentskeeping aneye on aBirds NestCreativepersonalDramaBrainteasersPreparing &Giving apresentationUsingManipu-lativesScavengerHuntDigitalPortfoliosbuildingmodelsStarting aNewsletterMake a3DblueprintSingingColorCodingWrite aBiopoemUse musicto coverclassMaterialsRhythmicPatterns /Tapping /ClappingStudentsJournaltheir ownLifeUsingComputersandCalculatorsConducta MockInterviewPlayingbackgroundMusicNote Takingwithsymbolsand picturesFlowchartingWatchingtheweatherJumpRopeMemori-zationUsing amicroscope,telescope orbinocularsStudentskeeping aneye on aBirds NestCreativepersonalDramaBrainteasersPreparing &Giving apresentationUsingManipu-lativesScavengerHuntDigitalPortfoliosbuildingmodelsStarting aNewsletterMake a3DblueprintSingingColorCodingWrite aBiopoemUse musicto coverclassMaterialsRhythmicPatterns /Tapping /ClappingStudentsJournaltheir ownLifeUsingComputersandCalculatorsConducta MockInterviewPlayingbackgroundMusicNote Takingwithsymbolsand picturesFlowchartingWatchingtheweather

Multiple Intelligences - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jump Rope Memori- zation
  2. Using a microscope, telescope or binoculars
  3. Students keeping an eye on a Birds Nest
  4. Creative personal Drama
  5. Brain teasers
  6. Preparing & Giving a presentation
  7. Using Manipu-latives
  8. Scavenger Hunt
  9. Digital Portfolios
  10. building models
  11. Starting a Newsletter
  12. Make a 3D blueprint
  13. Singing
  14. Color Coding
  15. Write a Biopoem
  16. Use music to cover class Materials
  17. Rhythmic Patterns / Tapping / Clapping
  18. Students Journal their own Life
  19. Using Computers and Calculators
  20. Conduct a Mock Interview
  21. Playing background Music
  22. Note Taking with symbols and pictures
  23. Flow charting
  24. Watching the weather