HighTraceEvidenceAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagJacksifts“Waterlevel”GardenShaftAladdin'sCaveMember oftheFellowshipgoesundergroundSirWilliamPhipsGoldChappellVaultSubtitlesused foranyoneBillydigsSwampBabyBlobOff-setChamberBillysaysanythingArtifactdescribed as"old", "reallyold" or "veryold"Jackasks aquestionShockedhead-turnor stareWood"discovered"StoneRoadAnythingsniffedFloodTunnelHighTraceEvidenceAnyreference tothe letter "A"beingsignificantSomethingput in aZiploc bagJacksifts“Waterlevel”GardenShaftAladdin'sCaveMember oftheFellowshipgoesundergroundSirWilliamPhipsGoldChappellVaultSubtitlesused foranyoneBillydigsSwampBabyBlobOff-setChamberBillysaysanythingArtifactdescribed as"old", "reallyold" or "veryold"Jackasks aquestionShockedhead-turnor stareWood"discovered"StoneRoadAnythingsniffedFloodTunnel

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Any reference to the letter "A" being significant
  3. Something put in a Ziploc bag
  4. Jack sifts
  5. “Water level”
  6. Garden Shaft
  7. Aladdin's Cave
  8. Member of the Fellowship goes underground
  9. Sir William Phips
  10. Gold
  11. Chappell Vault
  12. Subtitles used for anyone
  13. Billy digs
  14. Swamp
  15. Baby Blob
  16. Off-set Chamber
  17. Billy says anything
  18. Artifact described as "old", "really old" or "very old"
  19. Jack asks a question
  20. Shocked head-turn or stare
  21. Wood "discovered"
  22. Stone Road
  23. Anything sniffed
  24. Flood Tunnel