HighTraceEvidenceBillysaysanythingBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"StoneRoadShockedhead-turnor stareGoldJacksiftsFloodTunnelJackasks aquestionSomethingput in aZiploc bagAnyreference tothe letter "A"beingsignificantGardenShaftAladdin'sCave“Waterlevel”Wood"discovered"Member oftheFellowshipgoesundergroundSwampSirWilliamPhipsAnythingsniffedBillydigsSubtitlesused foranyoneOff-setChamberChappellVaultHighTraceEvidenceBillysaysanythingBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"StoneRoadShockedhead-turnor stareGoldJacksiftsFloodTunnelJackasks aquestionSomethingput in aZiploc bagAnyreference tothe letter "A"beingsignificantGardenShaftAladdin'sCave“Waterlevel”Wood"discovered"Member oftheFellowshipgoesundergroundSwampSirWilliamPhipsAnythingsniffedBillydigsSubtitlesused foranyoneOff-setChamberChappellVault

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Trace Evidence
  2. Billy says anything
  3. Baby Blob
  4. Artifact described as "old", "really old" or "very old"
  5. Stone Road
  6. Shocked head-turn or stare
  7. Gold
  8. Jack sifts
  9. Flood Tunnel
  10. Jack asks a question
  11. Something put in a Ziploc bag
  12. Any reference to the letter "A" being significant
  13. Garden Shaft
  14. Aladdin's Cave
  15. “Water level”
  16. Wood "discovered"
  17. Member of the Fellowship goes underground
  18. Swamp
  19. Sir William Phips
  20. Anything sniffed
  21. Billy digs
  22. Subtitles used for anyone
  23. Off-set Chamber
  24. Chappell Vault