(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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TIME: The text uses time in an unusual or distinct way.
A POLITICAL OR SOCIAL ISSUE is important to the work's meaning.
MORAL AMBIGUITY: A character who is neither "purely good" nor "purely evil."
DEATH: A death scene is important to the work's meaning.
THE PAST: A character is still affected by events from the past.
ALIENATION: A character feels isolated from family, society, or another important group.
A PHYSICAL JOURNEY is important to the work's meaning.
SACRIFICE: What a character gives up reveals his or her values.
NAMES: A character's name reveals his or her complexity or ambiguity.
CRUELTY: What acts of cruelty reveal about the perpetrator or victim.
CHARACTER FOIL: We learn about one character via another character's contrasting traits.
POWER: A character is motivated by the desire for power.
BETRAYAL: One character betrays another, themselves or their own beliefs.
'THOUGHTFUL LAUGHTER': A scene or work that makes you laugh...and think.
A TRAGIC HERO who suffers, but also causes suffering for others.
GENERATION GAP: Older and younger characters see the world differently.
GENDER: Tensions between men and women are important to the work's meaning.
MONEY: Wealth or lack of wealth are important to the work's meaning.
A MYSTERY is investigated in a non-detective novel.
CHILDHOOD is important, whether positive or negative.
CONFORMITY: A character outwardly conforms, but inwardly questions.
HOPE: What a character's hopes reveals about his or her values.
A MENTOR has a major major impact on another character's worldview.
INACTION: A character fails to respond or act at a crucial moment.