(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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HOPE: What a character's hopes reveals about his or her values.
A PHYSICAL JOURNEY is important to the work's meaning.
SACRIFICE: What a character gives up reveals his or her values.
CHILDHOOD is important, whether positive or negative.
A MYSTERY is investigated in a non-detective novel.
TIME: The text uses time in an unusual or distinct way.
CRUELTY: What acts of cruelty reveal about the perpetrator or victim.
GENERATION GAP: Older and younger characters see the world differently.
GENDER: Tensions between men and women are important to the work's meaning.
A TRAGIC HERO who suffers, but also causes suffering for others.
'THOUGHTFUL LAUGHTER': A scene or work that makes you laugh...and think.
BETRAYAL: One character betrays another, themselves or their own beliefs.
ALIENATION: A character feels isolated from family, society, or another important group.
A POLITICAL OR SOCIAL ISSUE is important to the work's meaning.
A MENTOR has a major major impact on another character's worldview.
CONFORMITY: A character outwardly conforms, but inwardly questions.
MONEY: Wealth or lack of wealth are important to the work's meaning.
MORAL AMBIGUITY: A character who is neither "purely good" nor "purely evil."
NAMES: A character's name reveals his or her complexity or ambiguity.
INACTION: A character fails to respond or act at a crucial moment.
DEATH: A death scene is important to the work's meaning.
THE PAST: A character is still affected by events from the past.
POWER: A character is motivated by the desire for power.
CHARACTER FOIL: We learn about one character via another character's contrasting traits.