(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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A POLITICAL OR SOCIAL ISSUE is important to the work's meaning.
POWER: A character is motivated by the desire for power.
HOPE: What a character's hopes reveals about his or her values.
MORAL AMBIGUITY: A character who is neither "purely good" nor "purely evil."
'THOUGHTFUL LAUGHTER': A scene or work that makes you laugh...and think.
A PHYSICAL JOURNEY is important to the work's meaning.
NAMES: A character's name reveals his or her complexity or ambiguity.
INACTION: A character fails to respond or act at a crucial moment.
DEATH: A death scene is important to the work's meaning.
ALIENATION: A character feels isolated from family, society, or another important group.
CONFORMITY: A character outwardly conforms, but inwardly questions.
CRUELTY: What acts of cruelty reveal about the perpetrator or victim.
GENDER: Tensions between men and women are important to the work's meaning.
A TRAGIC HERO who suffers, but also causes suffering for others.
THE PAST: A character is still affected by events from the past.
SACRIFICE: What a character gives up reveals his or her values.
A MENTOR has a major major impact on another character's worldview.
A MYSTERY is investigated in a non-detective novel.
CHILDHOOD is important, whether positive or negative.
MONEY: Wealth or lack of wealth are important to the work's meaning.
CHARACTER FOIL: We learn about one character via another character's contrasting traits.
GENERATION GAP: Older and younger characters see the world differently.
BETRAYAL: One character betrays another, themselves or their own beliefs.
TIME: The text uses time in an unusual or distinct way.