(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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MORAL AMBIGUITY: A character who is neither "purely good" nor "purely evil."
POWER: A character is motivated by the desire for power.
CONFORMITY: A character outwardly conforms, but inwardly questions.
CRUELTY: What acts of cruelty reveal about the perpetrator or victim.
CHARACTER FOIL: We learn about one character via another character's contrasting traits.
A PHYSICAL JOURNEY is important to the work's meaning.
'THOUGHTFUL LAUGHTER': A scene or work that makes you laugh...and think.
TIME: The text uses time in an unusual or distinct way.
THE PAST: A character is still affected by events from the past.
INACTION: A character fails to respond or act at a crucial moment.
ALIENATION: A character feels isolated from family, society, or another important group.
NAMES: A character's name reveals his or her complexity or ambiguity.
HOPE: What a character's hopes reveals about his or her values.
GENERATION GAP: Older and younger characters see the world differently.
A MYSTERY is investigated in a non-detective novel.
DEATH: A death scene is important to the work's meaning.
BETRAYAL: One character betrays another, themselves or their own beliefs.
GENDER: Tensions between men and women are important to the work's meaning.
MONEY: Wealth or lack of wealth are important to the work's meaning.
SACRIFICE: What a character gives up reveals his or her values.
A TRAGIC HERO who suffers, but also causes suffering for others.
A POLITICAL OR SOCIAL ISSUE is important to the work's meaning.
CHILDHOOD is important, whether positive or negative.
A MENTOR has a major major impact on another character's worldview.