(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
HOPE: What a character's hopes reveals about his or her values.
A MYSTERY is investigated in a non-detective novel.
GENDER: Tensions between men and women are important to the work's meaning.
DEATH: A death scene is important to the work's meaning.
NAMES: A character's name reveals his or her complexity or ambiguity.
A MENTOR has a major major impact on another character's worldview.
POWER: A character is motivated by the desire for power.
'THOUGHTFUL LAUGHTER': A scene or work that makes you laugh...and think.
THE PAST: A character is still affected by events from the past.
GENERATION GAP: Older and younger characters see the world differently.
SACRIFICE: What a character gives up reveals his or her values.
A POLITICAL OR SOCIAL ISSUE is important to the work's meaning.
CHILDHOOD is important, whether positive or negative.
TIME: The text uses time in an unusual or distinct way.
BETRAYAL: One character betrays another, themselves or their own beliefs.
ALIENATION: A character feels isolated from family, society, or another important group.
CRUELTY: What acts of cruelty reveal about the perpetrator or victim.
A PHYSICAL JOURNEY is important to the work's meaning.
A TRAGIC HERO who suffers, but also causes suffering for others.
MONEY: Wealth or lack of wealth are important to the work's meaning.
INACTION: A character fails to respond or act at a crucial moment.
CONFORMITY: A character outwardly conforms, but inwardly questions.
CHARACTER FOIL: We learn about one character via another character's contrasting traits.
MORAL AMBIGUITY: A character who is neither "purely good" nor "purely evil."