(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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A MENTOR has a major major impact on another character's worldview.
INACTION: A character fails to respond or act at a crucial moment.
A POLITICAL OR SOCIAL ISSUE is important to the work's meaning.
ALIENATION: A character feels isolated from family, society, or another important group.
THE PAST: A character is still affected by events from the past.
SACRIFICE: What a character gives up reveals his or her values.
POWER: A character is motivated by the desire for power.
CRUELTY: What acts of cruelty reveal about the perpetrator or victim.
TIME: The text uses time in an unusual or distinct way.
CHARACTER FOIL: We learn about one character via another character's contrasting traits.
'THOUGHTFUL LAUGHTER': A scene or work that makes you laugh...and think.
MONEY: Wealth or lack of wealth are important to the work's meaning.
A MYSTERY is investigated in a non-detective novel.
DEATH: A death scene is important to the work's meaning.
A TRAGIC HERO who suffers, but also causes suffering for others.
MORAL AMBIGUITY: A character who is neither "purely good" nor "purely evil."
CHILDHOOD is important, whether positive or negative.
BETRAYAL: One character betrays another, themselves or their own beliefs.
GENERATION GAP: Older and younger characters see the world differently.
HOPE: What a character's hopes reveals about his or her values.
NAMES: A character's name reveals his or her complexity or ambiguity.
CONFORMITY: A character outwardly conforms, but inwardly questions.
A PHYSICAL JOURNEY is important to the work's meaning.
GENDER: Tensions between men and women are important to the work's meaning.