Splitting Minimalization Global labelling Personalization Jumping to Conclusions Controlled Fallacies Minimalization Heaven's Reward Fallacy Shoulds Fortune Telling Magical Thinking Splitting Blaming Overgeneralization Double Standard Shoulds Fallacy of Fairness Filtering Polarized Thinking Mind Reading Always Be Right Control Fallacies Magnification Heaven's Reward Fallacy Overgeneralization Fortune Teller Error Disqualifying the Positive Catastrophizing Disqualifying the Positive Catastrophizing Magical Thinking Jumping to Conclusions Double Standard Filtering Emotional Reasoning Blaming Judging/Labeling Polarized Thinking Fallacy of Change Always Be Right Snaps Magnification Personalization Mind Reading Fallacy of Fairness Emotional Reasoning Fallacy of Change Global Labeling/Mislabeling Splitting Minimalization Global labelling Personalization Jumping to Conclusions Controlled Fallacies Minimalization Heaven's Reward Fallacy Shoulds Fortune Telling Magical Thinking Splitting Blaming Overgeneralization Double Standard Shoulds Fallacy of Fairness Filtering Polarized Thinking Mind Reading Always Be Right Control Fallacies Magnification Heaven's Reward Fallacy Overgeneralization Fortune Teller Error Disqualifying the Positive Catastrophizing Disqualifying the Positive Catastrophizing Magical Thinking Jumping to Conclusions Double Standard Filtering Emotional Reasoning Blaming Judging/Labeling Polarized Thinking Fallacy of Change Always Be Right Snaps Magnification Personalization Mind Reading Fallacy of Fairness Emotional Reasoning Fallacy of Change Global Labeling/Mislabeling
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Splitting
B-Minimalization
I-Global labelling
I-Personalization
G-Jumping to Conclusions
O-Controlled Fallacies
G-Minimalization
N-Heaven's Reward Fallacy
O-Shoulds
O-Fortune Telling
I-Magical Thinking
I-Splitting
N-Blaming
N-Overgeneralization
N-Double Standard
B-Shoulds
G-Fallacy of Fairness
B-Filtering
G-Polarized Thinking
B-Mind Reading
B-Always Be Right
I-Control Fallacies
N-Magnification
O-Heaven's Reward Fallacy
O-Overgeneralization
B-Fortune Teller Error
G-Disqualifying the Positive
I-Catastrophizing
G-Disqualifying the Positive
B-Catastrophizing
O-Magical Thinking
O-Jumping to Conclusions
I-Double Standard
N-Filtering
N-Emotional Reasoning
N-Blaming
O-Judging/Labeling
G-Polarized Thinking
B-Fallacy of Change
G-Always Be Right
B-Snaps
B-Magnification
O-Personalization
I-Mind Reading
N-Fallacy of Fairness
I-Emotional Reasoning
G-Fallacy of Change
G-Global Labeling/Mislabeling