RoomTour 3:Turn inBinRoomTour 2:Off LimitsFollow Up WithConsequencesGo to thebathroombeforeclassRoomTour 1:MaterialsBeNeatBeRespectfulRoomTour 1:MaterialsStartyourwarm upBe in line forcandy bythe time thebell ringsSet HighExpectationsRespectis a Two-WayStreetMakeLearningFunCellPhonePolicyGive HelpWhenNeededBePositiveRespectis a Two-WayStreetRoomTour 2:Off LimitsBe in line forcandy bythe time thebell ringsBeThinkingRoomTour 6:Brain BinsRoomTour 7:PantherPawBeNeatPush inyour chairswhenleaving.RoomTour 6:Brain BinsPush inyour chairswhenleaving.Be seatedwhen bellringsDockat thedoor.RoomTour 4:BandaidsRoomTour 7:PantherPawSnackPolicyCellPhonePolicyBePositiveDockat thedoor.Startyourwarm upSnackPolicyGive HelpWhenNeededRoomTour 3:Turn inBinSet HighExpectationsFollow Up WithConsequencesBeRespectfulRoomTour 4:BandaidsBathroomPassBe seatedwhen bellringsGo to thebathroombeforeclassMakeLearningFunBeThinkingBathroomPassRoomTour 3:Turn inBinRoomTour 2:Off LimitsFollow Up WithConsequencesGo to thebathroombeforeclassRoomTour 1:MaterialsBeNeatBeRespectfulRoomTour 1:MaterialsStartyourwarm upBe in line forcandy bythe time thebell ringsSet HighExpectationsRespectis a Two-WayStreetMakeLearningFunCellPhonePolicyGive HelpWhenNeededBePositiveRespectis a Two-WayStreetRoomTour 2:Off LimitsBe in line forcandy bythe time thebell ringsBeThinkingRoomTour 6:Brain BinsRoomTour 7:PantherPawBeNeatPush inyour chairswhenleaving.RoomTour 6:Brain BinsPush inyour chairswhenleaving.Be seatedwhen bellringsDockat thedoor.RoomTour 4:BandaidsRoomTour 7:PantherPawSnackPolicyCellPhonePolicyBePositiveDockat thedoor.Startyourwarm upSnackPolicyGive HelpWhenNeededRoomTour 3:Turn inBinSet HighExpectationsFollow Up WithConsequencesBeRespectfulRoomTour 4:BandaidsBathroomPassBe seatedwhen bellringsGo to thebathroombeforeclassMakeLearningFunBeThinkingBathroomPass

Mrs. Raynovich's Expectations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Room Tour 3: Turn in Bin
  2. Room Tour 2: Off Limits
  3. Follow Up With Consequences
  4. Go to the bathroom before class
  5. Room Tour 1: Materials
  6. Be Neat
  7. Be Respectful
  8. Room Tour 1: Materials
  9. Start your warm up
  10. Be in line for candy by the time the bell rings
  11. Set High Expectations
  12. Respect is a Two-Way Street
  13. Make Learning Fun
  14. Cell Phone Policy
  15. Give Help When Needed
  16. Be Positive
  17. Respect is a Two-Way Street
  18. Room Tour 2: Off Limits
  19. Be in line for candy by the time the bell rings
  20. Be Thinking
  21. Room Tour 6: Brain Bins
  22. Room Tour 7: Panther Paw
  23. Be Neat
  24. Push in your chairs when leaving.
  25. Room Tour 6: Brain Bins
  26. Push in your chairs when leaving.
  27. Be seated when bell rings
  28. Dock at the door.
  29. Room Tour 4: Bandaids
  30. Room Tour 7: Panther Paw
  31. Snack Policy
  32. Cell Phone Policy
  33. Be Positive
  34. Dock at the door.
  35. Start your warm up
  36. Snack Policy
  37. Give Help When Needed
  38. Room Tour 3: Turn in Bin
  39. Set High Expectations
  40. Follow Up With Consequences
  41. Be Respectful
  42. Room Tour 4: Bandaids
  43. Bathroom Pass
  44. Be seated when bell rings
  45. Go to the bathroom before class
  46. Make Learning Fun
  47. Be Thinking
  48. Bathroom Pass