3 PointNearfallGreen145-HVYWeightMatch endsin a tech fallTakedownRedInjuryTimeGreenFreaks isplayed.(Crowd is ontheir feet!)98-138Match Endsin a MajorDecisionMajorDecisionRedMinorDecisionGreen3 PointNearfallRedReversalRed2NearfallRedCautionFalseStart RedTechnicalViolationLockedHandsGreenLoss ofControl1 RedForfeitGreenTechnicalViolationLockedHands RedForfeitRedWinner byDecisionRed(3 or less)OvertimeMatchWon byGreenCoachMisconductis called byrefereeInjurytimeRedEscapeGreenPotentiallyDangerouscalledagainst Red2NearfallGreenBlood/Wateris PlayedIllegalHeadlockGreen"No Arm"Loss ofControl1 GreenBloodTimeGreenReversalGreenBloodTimeRedEscapeRedRed Coachquestionsreferee atthe headtableHeavyWeightMatch goes0-0 in thefirst round.PotentiallyDangerouscalledagainstGreenWinner byDecisionGreen(3 or less)OvertimeMatchwon byRedMinorDecisionRedSomeonethrowsheadgear atend -1 teampointGreen coachquestionsreferee atthe headtableIllegalHeadlockRed "NoArm"MajorDecisionGreenWinner byFall(Pin)GreenWinnerby Fall(Pin)RedTakedownGreenCautionFalseStartGreenJumpAround isplayed.(Crowd is ontheir feet!)Bobcatwrestler goesall threerounds butnot overtime.3 PointNearfallGreen145-HVYWeightMatch endsin a tech fallTakedownRedInjuryTimeGreenFreaks isplayed.(Crowd is ontheir feet!)98-138Match Endsin a MajorDecisionMajorDecisionRedMinorDecisionGreen3 PointNearfallRedReversalRed2NearfallRedCautionFalseStart RedTechnicalViolationLockedHandsGreenLoss ofControl1 RedForfeitGreenTechnicalViolationLockedHands RedForfeitRedWinner byDecisionRed(3 or less)OvertimeMatchWon byGreenCoachMisconductis called byrefereeInjurytimeRedEscapeGreenPotentiallyDangerouscalledagainst Red2NearfallGreenBlood/Wateris PlayedIllegalHeadlockGreen"No Arm"Loss ofControl1 GreenBloodTimeGreenReversalGreenBloodTimeRedEscapeRedRed Coachquestionsreferee atthe headtableHeavyWeightMatch goes0-0 in thefirst round.PotentiallyDangerouscalledagainstGreenWinner byDecisionGreen(3 or less)OvertimeMatchwon byRedMinorDecisionRedSomeonethrowsheadgear atend -1 teampointGreen coachquestionsreferee atthe headtableIllegalHeadlockRed "NoArm"MajorDecisionGreenWinner byFall(Pin)GreenWinnerby Fall(Pin)RedTakedownGreenCautionFalseStartGreenJumpAround isplayed.(Crowd is ontheir feet!)Bobcatwrestler goesall threerounds butnot overtime.

Madison Wrestling Bingo #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Point Nearfall Green
  2. 145-HVY Weight Match ends in a tech fall
  3. Takedown Red
  4. Injury Time Green
  5. Freaks is played. (Crowd is on their feet!)
  6. 98-138 Match Ends in a Major Decision
  7. Major Decision Red
  8. Minor Decision Green
  9. 3 Point Nearfall Red
  10. Reversal Red
  11. 2 Nearfall Red
  12. Caution False Start Red
  13. Technical Violation Locked Hands Green
  14. Loss of Control 1 Red
  15. Forfeit Green
  16. Technical Violation Locked Hands Red
  17. Forfeit Red
  18. Winner by Decision Red (3 or less)
  19. Overtime Match Won by Green
  20. Coach Misconduct is called by referee
  21. Injury time Red
  22. Escape Green
  23. Potentially Dangerous called against Red
  24. 2 Nearfall Green
  25. Blood/Water is Played
  26. Illegal Headlock Green "No Arm"
  27. Loss of Control 1 Green
  28. Blood Time Green
  29. Reversal Green
  30. Blood Time Red
  31. Escape Red
  32. Red Coach questions referee at the head table
  33. Heavy Weight Match goes 0-0 in the first round.
  34. Potentially Dangerous called against Green
  35. Winner by Decision Green (3 or less)
  36. Overtime Match won by Red
  37. Minor Decision Red
  38. Someone throws headgear at end -1 team point
  39. Green coach questions referee at the head table
  40. Illegal Headlock Red "No Arm"
  41. Major Decision Green
  42. Winner by Fall (Pin)Green
  43. Winner by Fall (Pin)Red
  44. Takedown Green
  45. Caution False Start Green
  46. Jump Around is played. (Crowd is on their feet!)
  47. Bobcat wrestler goes all three rounds but not overtime.