ReversalGreenInjurytimeRedBobcatwrestler goesall threerounds butnot overtime.2NearfallRedWinnerby Fall(Pin)RedTakedownGreenFreaks isplayed.(Crowd is ontheir feet!)ForfeitRedMajorDecisionRedLoss ofControl1 RedOvertimeMatchwon byRed98-138Match Endsin a MajorDecisionInjuryTimeGreenBloodTimeGreenIllegalHeadlockRed "NoArm"Red Coachquestionsreferee atthe headtableSomeonethrowsheadgear atend -1 teampointTechnicalViolationLockedHands RedLoss ofControl1 GreenOvertimeMatchWon byGreenWinner byFall(Pin)Green3 PointNearfallGreenCautionFalseStartGreenBlood/Wateris PlayedGreen coachquestionsreferee atthe headtableWinner byDecisionRed(3 or less)EscapeGreenForfeitGreen145-HVYWeightMatch endsin a tech fallReversalRedEscapeRedTechnicalViolationLockedHandsGreenMinorDecisionRedTakedownRedCoachMisconductis called byrefereePotentiallyDangerouscalledagainst RedMinorDecisionGreenBloodTimeRedIllegalHeadlockGreen"No Arm"HeavyWeightMatch goes0-0 in thefirst round.3 PointNearfallRedJumpAround isplayed.(Crowd is ontheir feet!)Winner byDecisionGreen(3 or less)MajorDecisionGreen2NearfallGreenCautionFalseStart RedPotentiallyDangerouscalledagainstGreenReversalGreenInjurytimeRedBobcatwrestler goesall threerounds butnot overtime.2NearfallRedWinnerby Fall(Pin)RedTakedownGreenFreaks isplayed.(Crowd is ontheir feet!)ForfeitRedMajorDecisionRedLoss ofControl1 RedOvertimeMatchwon byRed98-138Match Endsin a MajorDecisionInjuryTimeGreenBloodTimeGreenIllegalHeadlockRed "NoArm"Red Coachquestionsreferee atthe headtableSomeonethrowsheadgear atend -1 teampointTechnicalViolationLockedHands RedLoss ofControl1 GreenOvertimeMatchWon byGreenWinner byFall(Pin)Green3 PointNearfallGreenCautionFalseStartGreenBlood/Wateris PlayedGreen coachquestionsreferee atthe headtableWinner byDecisionRed(3 or less)EscapeGreenForfeitGreen145-HVYWeightMatch endsin a tech fallReversalRedEscapeRedTechnicalViolationLockedHandsGreenMinorDecisionRedTakedownRedCoachMisconductis called byrefereePotentiallyDangerouscalledagainst RedMinorDecisionGreenBloodTimeRedIllegalHeadlockGreen"No Arm"HeavyWeightMatch goes0-0 in thefirst round.3 PointNearfallRedJumpAround isplayed.(Crowd is ontheir feet!)Winner byDecisionGreen(3 or less)MajorDecisionGreen2NearfallGreenCautionFalseStart RedPotentiallyDangerouscalledagainstGreen

Madison Wrestling Bingo #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reversal Green
  2. Injury time Red
  3. Bobcat wrestler goes all three rounds but not overtime.
  4. 2 Nearfall Red
  5. Winner by Fall (Pin)Red
  6. Takedown Green
  7. Freaks is played. (Crowd is on their feet!)
  8. Forfeit Red
  9. Major Decision Red
  10. Loss of Control 1 Red
  11. Overtime Match won by Red
  12. 98-138 Match Ends in a Major Decision
  13. Injury Time Green
  14. Blood Time Green
  15. Illegal Headlock Red "No Arm"
  16. Red Coach questions referee at the head table
  17. Someone throws headgear at end -1 team point
  18. Technical Violation Locked Hands Red
  19. Loss of Control 1 Green
  20. Overtime Match Won by Green
  21. Winner by Fall (Pin)Green
  22. 3 Point Nearfall Green
  23. Caution False Start Green
  24. Blood/Water is Played
  25. Green coach questions referee at the head table
  26. Winner by Decision Red (3 or less)
  27. Escape Green
  28. Forfeit Green
  29. 145-HVY Weight Match ends in a tech fall
  30. Reversal Red
  31. Escape Red
  32. Technical Violation Locked Hands Green
  33. Minor Decision Red
  34. Takedown Red
  35. Coach Misconduct is called by referee
  36. Potentially Dangerous called against Red
  37. Minor Decision Green
  38. Blood Time Red
  39. Illegal Headlock Green "No Arm"
  40. Heavy Weight Match goes 0-0 in the first round.
  41. 3 Point Nearfall Red
  42. Jump Around is played. (Crowd is on their feet!)
  43. Winner by Decision Green (3 or less)
  44. Major Decision Green
  45. 2 Nearfall Green
  46. Caution False Start Red
  47. Potentially Dangerous called against Green