Reversal Green Injury time Red Bobcat wrestler goes all three rounds but not overtime. 2 Nearfall Red Winner by Fall (Pin)Red Takedown Green Freaks is played. (Crowd is on their feet!) Forfeit Red Major Decision Red Loss of Control 1 Red Overtime Match won by Red 98-138 Match Ends in a Major Decision Injury Time Green Blood Time Green Illegal Headlock Red "No Arm" Red Coach questions referee at the head table Someone throws headgear at end -1 team point Technical Violation Locked Hands Red Loss of Control 1 Green Overtime Match Won by Green Winner by Fall (Pin)Green 3 Point Nearfall Green Caution False Start Green Blood/Water is Played Green coach questions referee at the head table Winner by Decision Red (3 or less) Escape Green Forfeit Green 145-HVY Weight Match ends in a tech fall Reversal Red Escape Red Technical Violation Locked Hands Green Minor Decision Red Takedown Red Coach Misconduct is called by referee Potentially Dangerous called against Red Minor Decision Green Blood Time Red Illegal Headlock Green "No Arm" Heavy Weight Match goes 0-0 in the first round. 3 Point Nearfall Red Jump Around is played. (Crowd is on their feet!) Winner by Decision Green (3 or less) Major Decision Green 2 Nearfall Green Caution False Start Red Potentially Dangerous called against Green Reversal Green Injury time Red Bobcat wrestler goes all three rounds but not overtime. 2 Nearfall Red Winner by Fall (Pin)Red Takedown Green Freaks is played. (Crowd is on their feet!) Forfeit Red Major Decision Red Loss of Control 1 Red Overtime Match won by Red 98-138 Match Ends in a Major Decision Injury Time Green Blood Time Green Illegal Headlock Red "No Arm" Red Coach questions referee at the head table Someone throws headgear at end -1 team point Technical Violation Locked Hands Red Loss of Control 1 Green Overtime Match Won by Green Winner by Fall (Pin)Green 3 Point Nearfall Green Caution False Start Green Blood/Water is Played Green coach questions referee at the head table Winner by Decision Red (3 or less) Escape Green Forfeit Green 145-HVY Weight Match ends in a tech fall Reversal Red Escape Red Technical Violation Locked Hands Green Minor Decision Red Takedown Red Coach Misconduct is called by referee Potentially Dangerous called against Red Minor Decision Green Blood Time Red Illegal Headlock Green "No Arm" Heavy Weight Match goes 0-0 in the first round. 3 Point Nearfall Red Jump Around is played. (Crowd is on their feet!) Winner by Decision Green (3 or less) Major Decision Green 2 Nearfall Green Caution False Start Red Potentially Dangerous called against Green
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reversal Green
Injury time Red
Bobcat wrestler goes all three rounds but not overtime.
2 Nearfall Red
Winner by Fall (Pin)Red
Takedown Green
Freaks is played.
(Crowd is on their feet!)
Forfeit Red
Major Decision Red
Loss of Control 1 Red
Overtime Match won by Red
98-138 Match Ends in a Major Decision
Injury Time Green
Blood Time Green
Illegal Headlock Red "No Arm"
Red Coach questions referee at the head table
Someone throws headgear at end -1 team point
Technical Violation Locked Hands Red
Loss of Control 1 Green
Overtime Match Won by Green
Winner by Fall (Pin)Green
3 Point Nearfall Green
Caution False Start Green
Blood/Water is Played
Green coach questions referee at the head table
Winner by Decision Red
(3 or less)
Escape Green
Forfeit Green
145-HVY Weight Match ends in a tech fall
Reversal Red
Escape Red
Technical Violation Locked Hands Green
Minor Decision Red
Takedown Red
Coach Misconduct is called by referee
Potentially Dangerous called against Red
Minor Decision Green
Blood Time Red
Illegal Headlock Green "No Arm"
Heavy Weight Match goes 0-0 in the first round.
3 Point Nearfall Red
Jump Around is played.
(Crowd is on their feet!)
Winner by Decision Green
(3 or less)
Major Decision Green
2 Nearfall Green
Caution False Start Red
Potentially Dangerous called against Green