Winner by Fall (Pin)Red Loss of Control 1 Red Takedown Red 3 Point Nearfall Green Freaks is played. (Crowd is on their feet!) Technical Violation Locked Hands Green Someone throws headgear at end -1 team point Blood/Water is Played Forfeit Red Bobcat wrestler goes all three rounds but not overtime. Caution False Start Green Reversal Green Caution False Start Red Overtime Match Won by Green Injury Time Green Major Decision Green Minor Decision Red Illegal Headlock Red "No Arm" Winner by Decision Red (3 or less) Loss of Control 1 Green Potentially Dangerous called against Green Overtime Match won by Red 98-138 Match Ends in a Major Decision Potentially Dangerous called against Red Reversal Red Escape Red Minor Decision Green Heavy Weight Match goes 0-0 in the first round. Green coach questions referee at the head table 2 Nearfall Red Forfeit Green 2 Nearfall Green Injury time Red Red Coach questions referee at the head table Major Decision Red Winner by Fall (Pin)Green Technical Violation Locked Hands Red Takedown Green 145-HVY Weight Match ends in a tech fall Illegal Headlock Green "No Arm" Winner by Decision Green (3 or less) Blood Time Red Coach Misconduct is called by referee 3 Point Nearfall Red Blood Time Green Jump Around is played. (Crowd is on their feet!) Escape Green Winner by Fall (Pin)Red Loss of Control 1 Red Takedown Red 3 Point Nearfall Green Freaks is played. (Crowd is on their feet!) Technical Violation Locked Hands Green Someone throws headgear at end -1 team point Blood/Water is Played Forfeit Red Bobcat wrestler goes all three rounds but not overtime. Caution False Start Green Reversal Green Caution False Start Red Overtime Match Won by Green Injury Time Green Major Decision Green Minor Decision Red Illegal Headlock Red "No Arm" Winner by Decision Red (3 or less) Loss of Control 1 Green Potentially Dangerous called against Green Overtime Match won by Red 98-138 Match Ends in a Major Decision Potentially Dangerous called against Red Reversal Red Escape Red Minor Decision Green Heavy Weight Match goes 0-0 in the first round. Green coach questions referee at the head table 2 Nearfall Red Forfeit Green 2 Nearfall Green Injury time Red Red Coach questions referee at the head table Major Decision Red Winner by Fall (Pin)Green Technical Violation Locked Hands Red Takedown Green 145-HVY Weight Match ends in a tech fall Illegal Headlock Green "No Arm" Winner by Decision Green (3 or less) Blood Time Red Coach Misconduct is called by referee 3 Point Nearfall Red Blood Time Green Jump Around is played. (Crowd is on their feet!) Escape Green
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Winner by Fall (Pin)Red
Loss of Control 1 Red
Takedown Red
3 Point Nearfall Green
Freaks is played.
(Crowd is on their feet!)
Technical Violation Locked Hands Green
Someone throws headgear at end -1 team point
Blood/Water is Played
Forfeit Red
Bobcat wrestler goes all three rounds but not overtime.
Caution False Start Green
Reversal Green
Caution False Start Red
Overtime Match Won by Green
Injury Time Green
Major Decision Green
Minor Decision Red
Illegal Headlock Red "No Arm"
Winner by Decision Red
(3 or less)
Loss of Control 1 Green
Potentially Dangerous called against Green
Overtime Match won by Red
98-138 Match Ends in a Major Decision
Potentially Dangerous called against Red
Reversal Red
Escape Red
Minor Decision Green
Heavy Weight Match goes 0-0 in the first round.
Green coach questions referee at the head table
2 Nearfall Red
Forfeit Green
2 Nearfall Green
Injury time Red
Red Coach questions referee at the head table
Major Decision Red
Winner by Fall (Pin)Green
Technical Violation Locked Hands Red
Takedown Green
145-HVY Weight Match ends in a tech fall
Illegal Headlock Green "No Arm"
Winner by Decision Green
(3 or less)
Blood Time Red
Coach Misconduct is called by referee
3 Point Nearfall Red
Blood Time Green
Jump Around is played.
(Crowd is on their feet!)
Escape Green