Winnerby Fall(Pin)RedLoss ofControl1 RedTakedownRed3 PointNearfallGreenFreaks isplayed.(Crowd is ontheir feet!)TechnicalViolationLockedHandsGreenSomeonethrowsheadgear atend -1 teampointBlood/Wateris PlayedForfeitRedBobcatwrestler goesall threerounds butnot overtime.CautionFalseStartGreenReversalGreenCautionFalseStart RedOvertimeMatchWon byGreenInjuryTimeGreenMajorDecisionGreenMinorDecisionRedIllegalHeadlockRed "NoArm"Winner byDecisionRed(3 or less)Loss ofControl1 GreenPotentiallyDangerouscalledagainstGreenOvertimeMatchwon byRed98-138Match Endsin a MajorDecisionPotentiallyDangerouscalledagainst RedReversalRedEscapeRedMinorDecisionGreenHeavyWeightMatch goes0-0 in thefirst round.Green coachquestionsreferee atthe headtable2NearfallRedForfeitGreen2NearfallGreenInjurytimeRedRed Coachquestionsreferee atthe headtableMajorDecisionRedWinner byFall(Pin)GreenTechnicalViolationLockedHands RedTakedownGreen145-HVYWeightMatch endsin a tech fallIllegalHeadlockGreen"No Arm"Winner byDecisionGreen(3 or less)BloodTimeRedCoachMisconductis called byreferee3 PointNearfallRedBloodTimeGreenJumpAround isplayed.(Crowd is ontheir feet!)EscapeGreenWinnerby Fall(Pin)RedLoss ofControl1 RedTakedownRed3 PointNearfallGreenFreaks isplayed.(Crowd is ontheir feet!)TechnicalViolationLockedHandsGreenSomeonethrowsheadgear atend -1 teampointBlood/Wateris PlayedForfeitRedBobcatwrestler goesall threerounds butnot overtime.CautionFalseStartGreenReversalGreenCautionFalseStart RedOvertimeMatchWon byGreenInjuryTimeGreenMajorDecisionGreenMinorDecisionRedIllegalHeadlockRed "NoArm"Winner byDecisionRed(3 or less)Loss ofControl1 GreenPotentiallyDangerouscalledagainstGreenOvertimeMatchwon byRed98-138Match Endsin a MajorDecisionPotentiallyDangerouscalledagainst RedReversalRedEscapeRedMinorDecisionGreenHeavyWeightMatch goes0-0 in thefirst round.Green coachquestionsreferee atthe headtable2NearfallRedForfeitGreen2NearfallGreenInjurytimeRedRed Coachquestionsreferee atthe headtableMajorDecisionRedWinner byFall(Pin)GreenTechnicalViolationLockedHands RedTakedownGreen145-HVYWeightMatch endsin a tech fallIllegalHeadlockGreen"No Arm"Winner byDecisionGreen(3 or less)BloodTimeRedCoachMisconductis called byreferee3 PointNearfallRedBloodTimeGreenJumpAround isplayed.(Crowd is ontheir feet!)EscapeGreen

Madison Wrestling Bingo #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Winner by Fall (Pin)Red
  2. Loss of Control 1 Red
  3. Takedown Red
  4. 3 Point Nearfall Green
  5. Freaks is played. (Crowd is on their feet!)
  6. Technical Violation Locked Hands Green
  7. Someone throws headgear at end -1 team point
  8. Blood/Water is Played
  9. Forfeit Red
  10. Bobcat wrestler goes all three rounds but not overtime.
  11. Caution False Start Green
  12. Reversal Green
  13. Caution False Start Red
  14. Overtime Match Won by Green
  15. Injury Time Green
  16. Major Decision Green
  17. Minor Decision Red
  18. Illegal Headlock Red "No Arm"
  19. Winner by Decision Red (3 or less)
  20. Loss of Control 1 Green
  21. Potentially Dangerous called against Green
  22. Overtime Match won by Red
  23. 98-138 Match Ends in a Major Decision
  24. Potentially Dangerous called against Red
  25. Reversal Red
  26. Escape Red
  27. Minor Decision Green
  28. Heavy Weight Match goes 0-0 in the first round.
  29. Green coach questions referee at the head table
  30. 2 Nearfall Red
  31. Forfeit Green
  32. 2 Nearfall Green
  33. Injury time Red
  34. Red Coach questions referee at the head table
  35. Major Decision Red
  36. Winner by Fall (Pin)Green
  37. Technical Violation Locked Hands Red
  38. Takedown Green
  39. 145-HVY Weight Match ends in a tech fall
  40. Illegal Headlock Green "No Arm"
  41. Winner by Decision Green (3 or less)
  42. Blood Time Red
  43. Coach Misconduct is called by referee
  44. 3 Point Nearfall Red
  45. Blood Time Green
  46. Jump Around is played. (Crowd is on their feet!)
  47. Escape Green