ReversalRedWinner byDecisionRed(3 or less)98-138Match Endsin a MajorDecisionForfeitRedInjurytimeRedMajorDecisionGreenBobcatwrestler goesall threerounds butnot overtime.CautionFalseStartGreenIllegalHeadlockRed "NoArm"Loss ofControl1 RedHeavyWeightMatch goes0-0 in thefirst round.OvertimeMatchWon byGreenWinner byDecisionGreen(3 or less)IllegalHeadlockGreen"No Arm"CautionFalseStart RedBloodTimeGreenTechnicalViolationLockedHandsGreenPotentiallyDangerouscalledagainst RedCoachMisconductis called byreferee3 PointNearfallGreenReversalGreen2NearfallRedGreen coachquestionsreferee atthe headtableWinnerby Fall(Pin)RedBlood/Wateris PlayedLoss ofControl1 GreenForfeitGreen145-HVYWeightMatch endsin a tech fallEscapeRedMajorDecisionRedTakedownGreenMinorDecisionRedEscapeGreenMinorDecisionGreenSomeonethrowsheadgear atend -1 teampointWinner byFall(Pin)GreenTakedownRedOvertimeMatchwon byRedJumpAround isplayed.(Crowd is ontheir feet!)Freaks isplayed.(Crowd is ontheir feet!)PotentiallyDangerouscalledagainstGreenTechnicalViolationLockedHands RedInjuryTimeGreenRed Coachquestionsreferee atthe headtable3 PointNearfallRedBloodTimeRed2NearfallGreenReversalRedWinner byDecisionRed(3 or less)98-138Match Endsin a MajorDecisionForfeitRedInjurytimeRedMajorDecisionGreenBobcatwrestler goesall threerounds butnot overtime.CautionFalseStartGreenIllegalHeadlockRed "NoArm"Loss ofControl1 RedHeavyWeightMatch goes0-0 in thefirst round.OvertimeMatchWon byGreenWinner byDecisionGreen(3 or less)IllegalHeadlockGreen"No Arm"CautionFalseStart RedBloodTimeGreenTechnicalViolationLockedHandsGreenPotentiallyDangerouscalledagainst RedCoachMisconductis called byreferee3 PointNearfallGreenReversalGreen2NearfallRedGreen coachquestionsreferee atthe headtableWinnerby Fall(Pin)RedBlood/Wateris PlayedLoss ofControl1 GreenForfeitGreen145-HVYWeightMatch endsin a tech fallEscapeRedMajorDecisionRedTakedownGreenMinorDecisionRedEscapeGreenMinorDecisionGreenSomeonethrowsheadgear atend -1 teampointWinner byFall(Pin)GreenTakedownRedOvertimeMatchwon byRedJumpAround isplayed.(Crowd is ontheir feet!)Freaks isplayed.(Crowd is ontheir feet!)PotentiallyDangerouscalledagainstGreenTechnicalViolationLockedHands RedInjuryTimeGreenRed Coachquestionsreferee atthe headtable3 PointNearfallRedBloodTimeRed2NearfallGreen

Madison Wrestling Bingo #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reversal Red
  2. Winner by Decision Red (3 or less)
  3. 98-138 Match Ends in a Major Decision
  4. Forfeit Red
  5. Injury time Red
  6. Major Decision Green
  7. Bobcat wrestler goes all three rounds but not overtime.
  8. Caution False Start Green
  9. Illegal Headlock Red "No Arm"
  10. Loss of Control 1 Red
  11. Heavy Weight Match goes 0-0 in the first round.
  12. Overtime Match Won by Green
  13. Winner by Decision Green (3 or less)
  14. Illegal Headlock Green "No Arm"
  15. Caution False Start Red
  16. Blood Time Green
  17. Technical Violation Locked Hands Green
  18. Potentially Dangerous called against Red
  19. Coach Misconduct is called by referee
  20. 3 Point Nearfall Green
  21. Reversal Green
  22. 2 Nearfall Red
  23. Green coach questions referee at the head table
  24. Winner by Fall (Pin)Red
  25. Blood/Water is Played
  26. Loss of Control 1 Green
  27. Forfeit Green
  28. 145-HVY Weight Match ends in a tech fall
  29. Escape Red
  30. Major Decision Red
  31. Takedown Green
  32. Minor Decision Red
  33. Escape Green
  34. Minor Decision Green
  35. Someone throws headgear at end -1 team point
  36. Winner by Fall (Pin)Green
  37. Takedown Red
  38. Overtime Match won by Red
  39. Jump Around is played. (Crowd is on their feet!)
  40. Freaks is played. (Crowd is on their feet!)
  41. Potentially Dangerous called against Green
  42. Technical Violation Locked Hands Red
  43. Injury Time Green
  44. Red Coach questions referee at the head table
  45. 3 Point Nearfall Red
  46. Blood Time Red
  47. 2 Nearfall Green