BloodTimeGreenTechnicalViolationLockedHands RedFreaks isplayed.(Crowd is ontheir feet!)Loss ofControl1 RedBlood/Wateris PlayedMajorDecisionGreenTechnicalViolationLockedHandsGreenReversalRedInjurytimeRedLoss ofControl1 GreenWinner byFall(Pin)GreenEscapeRedForfeitRedWinner byDecisionRed(3 or less)OvertimeMatchWon byGreenMinorDecisionRedRed Coachquestionsreferee atthe headtableBobcatwrestler goesall threerounds butnot overtime.BloodTimeRedTakedownGreenCautionFalseStartGreenIllegalHeadlockGreen"No Arm"CautionFalseStart Red3 PointNearfallRedEscapeGreenSomeonethrowsheadgear atend -1 teampointInjuryTimeGreenMinorDecisionGreen2NearfallRedWinner byDecisionGreen(3 or less)PotentiallyDangerouscalledagainstGreenWinnerby Fall(Pin)Red98-138Match Endsin a MajorDecisionGreen coachquestionsreferee atthe headtablePotentiallyDangerouscalledagainst Red2NearfallGreenIllegalHeadlockRed "NoArm"HeavyWeightMatch goes0-0 in thefirst round.ReversalGreenMajorDecisionRed145-HVYWeightMatch endsin a tech fallTakedownRedOvertimeMatchwon byRedForfeitGreen3 PointNearfallGreenJumpAround isplayed.(Crowd is ontheir feet!)CoachMisconductis called byrefereeBloodTimeGreenTechnicalViolationLockedHands RedFreaks isplayed.(Crowd is ontheir feet!)Loss ofControl1 RedBlood/Wateris PlayedMajorDecisionGreenTechnicalViolationLockedHandsGreenReversalRedInjurytimeRedLoss ofControl1 GreenWinner byFall(Pin)GreenEscapeRedForfeitRedWinner byDecisionRed(3 or less)OvertimeMatchWon byGreenMinorDecisionRedRed Coachquestionsreferee atthe headtableBobcatwrestler goesall threerounds butnot overtime.BloodTimeRedTakedownGreenCautionFalseStartGreenIllegalHeadlockGreen"No Arm"CautionFalseStart Red3 PointNearfallRedEscapeGreenSomeonethrowsheadgear atend -1 teampointInjuryTimeGreenMinorDecisionGreen2NearfallRedWinner byDecisionGreen(3 or less)PotentiallyDangerouscalledagainstGreenWinnerby Fall(Pin)Red98-138Match Endsin a MajorDecisionGreen coachquestionsreferee atthe headtablePotentiallyDangerouscalledagainst Red2NearfallGreenIllegalHeadlockRed "NoArm"HeavyWeightMatch goes0-0 in thefirst round.ReversalGreenMajorDecisionRed145-HVYWeightMatch endsin a tech fallTakedownRedOvertimeMatchwon byRedForfeitGreen3 PointNearfallGreenJumpAround isplayed.(Crowd is ontheir feet!)CoachMisconductis called byreferee

Madison Wrestling Bingo #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blood Time Green
  2. Technical Violation Locked Hands Red
  3. Freaks is played. (Crowd is on their feet!)
  4. Loss of Control 1 Red
  5. Blood/Water is Played
  6. Major Decision Green
  7. Technical Violation Locked Hands Green
  8. Reversal Red
  9. Injury time Red
  10. Loss of Control 1 Green
  11. Winner by Fall (Pin)Green
  12. Escape Red
  13. Forfeit Red
  14. Winner by Decision Red (3 or less)
  15. Overtime Match Won by Green
  16. Minor Decision Red
  17. Red Coach questions referee at the head table
  18. Bobcat wrestler goes all three rounds but not overtime.
  19. Blood Time Red
  20. Takedown Green
  21. Caution False Start Green
  22. Illegal Headlock Green "No Arm"
  23. Caution False Start Red
  24. 3 Point Nearfall Red
  25. Escape Green
  26. Someone throws headgear at end -1 team point
  27. Injury Time Green
  28. Minor Decision Green
  29. 2 Nearfall Red
  30. Winner by Decision Green (3 or less)
  31. Potentially Dangerous called against Green
  32. Winner by Fall (Pin)Red
  33. 98-138 Match Ends in a Major Decision
  34. Green coach questions referee at the head table
  35. Potentially Dangerous called against Red
  36. 2 Nearfall Green
  37. Illegal Headlock Red "No Arm"
  38. Heavy Weight Match goes 0-0 in the first round.
  39. Reversal Green
  40. Major Decision Red
  41. 145-HVY Weight Match ends in a tech fall
  42. Takedown Red
  43. Overtime Match won by Red
  44. Forfeit Green
  45. 3 Point Nearfall Green
  46. Jump Around is played. (Crowd is on their feet!)
  47. Coach Misconduct is called by referee