FontGameifythewarm upToomuchsoundMorebigeventsMoreShootingImpactMorecollectiblesThere shouldbe someindication of theplayers skillsincreasingthe big eventshould onlyhaveshootingRiskReward"I'vebrought thisup beforebut...""The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"MoreplayeragencyMoreDrillsTypesMore teammemberdialoguevariation"why cantthey justplay moredrills/gameI feel like theplayer wontunderstand..."As wasmentionedinprototype"Shotsbeing x/xdrillsbeing %More VFXimpact fromcompletingmissionsMoreshootingMoreplayerchoiceHow isday 30differentfrom day 1Not longenoughgameplayLessdrillsFontGameifythewarm upToomuchsoundMorebigeventsMoreShootingImpactMorecollectiblesThere shouldbe someindication of theplayers skillsincreasingthe big eventshould onlyhaveshootingRiskReward"I'vebrought thisup beforebut...""The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"MoreplayeragencyMoreDrillsTypesMore teammemberdialoguevariation"why cantthey justplay moredrills/gameI feel like theplayer wontunderstand..."As wasmentionedinprototype"Shotsbeing x/xdrillsbeing %More VFXimpact fromcompletingmissionsMoreshootingMoreplayerchoiceHow isday 30differentfrom day 1Not longenoughgameplayLessdrills

Ballers Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Font
  2. Gameify the warm up
  3. Too much sound
  4. More big events
  5. More Shooting Impact
  6. More collectibles
  7. There should be some indication of the players skills increasing
  8. the big event should only have shooting
  9. Risk Reward
  10. "I've brought this up before but..."
  11. "The characters are the best part, how can we bring that into the rest of the game"
  12. More player agency
  13. More Drills Types
  14. More team member dialogue variation
  15. "why cant they just play more drills/game
  16. I feel like the player wont understand...
  17. "As was mentioned in prototype"
  18. Shots being x/x drills being %
  19. More VFX impact from completing missions
  20. More shooting
  21. More player choice
  22. How is day 30 different from day 1
  23. Not long enough gameplay
  24. Less drills