the big eventshould onlyhaveshootingMore teammemberdialoguevariationShotsbeing x/xdrillsbeing %FontMoreShootingImpactMoreDrillsTypes"The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"Gameifythewarm upMoreshootingRiskRewardLessdrillsMorecollectiblesMoreplayeragencyMore VFXimpact fromcompletingmissionsToomuchsound"As wasmentionedinprototype"There shouldbe someindication of theplayers skillsincreasingMorebigeventsMoreplayerchoiceHow isday 30differentfrom day 1"I'vebrought thisup beforebut...""why cantthey justplay moredrills/gameI feel like theplayer wontunderstand...Not longenoughgameplaythe big eventshould onlyhaveshootingMore teammemberdialoguevariationShotsbeing x/xdrillsbeing %FontMoreShootingImpactMoreDrillsTypes"The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"Gameifythewarm upMoreshootingRiskRewardLessdrillsMorecollectiblesMoreplayeragencyMore VFXimpact fromcompletingmissionsToomuchsound"As wasmentionedinprototype"There shouldbe someindication of theplayers skillsincreasingMorebigeventsMoreplayerchoiceHow isday 30differentfrom day 1"I'vebrought thisup beforebut...""why cantthey justplay moredrills/gameI feel like theplayer wontunderstand...Not longenoughgameplay

Ballers Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the big event should only have shooting
  2. More team member dialogue variation
  3. Shots being x/x drills being %
  4. Font
  5. More Shooting Impact
  6. More Drills Types
  7. "The characters are the best part, how can we bring that into the rest of the game"
  8. Gameify the warm up
  9. More shooting
  10. Risk Reward
  11. Less drills
  12. More collectibles
  13. More player agency
  14. More VFX impact from completing missions
  15. Too much sound
  16. "As was mentioned in prototype"
  17. There should be some indication of the players skills increasing
  18. More big events
  19. More player choice
  20. How is day 30 different from day 1
  21. "I've brought this up before but..."
  22. "why cant they just play more drills/game
  23. I feel like the player wont understand...
  24. Not long enough gameplay