Not longenoughgameplayFontToomuchsoundMorebigeventsMoreShootingImpactLessdrillsMore VFXimpact fromcompletingmissionsthe big eventshould onlyhaveshootingShotsbeing x/xdrillsbeing %Gameifythewarm upThere shouldbe someindication of theplayers skillsincreasingRiskReward"As wasmentionedinprototype""why cantthey justplay moredrills/game"I'vebrought thisup beforebut..."How isday 30differentfrom day 1MoreshootingMoreplayerchoiceMorecollectiblesMoreplayeragencyMore teammemberdialoguevariationI feel like theplayer wontunderstand..."The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"MoreDrillsTypesNot longenoughgameplayFontToomuchsoundMorebigeventsMoreShootingImpactLessdrillsMore VFXimpact fromcompletingmissionsthe big eventshould onlyhaveshootingShotsbeing x/xdrillsbeing %Gameifythewarm upThere shouldbe someindication of theplayers skillsincreasingRiskReward"As wasmentionedinprototype""why cantthey justplay moredrills/game"I'vebrought thisup beforebut..."How isday 30differentfrom day 1MoreshootingMoreplayerchoiceMorecollectiblesMoreplayeragencyMore teammemberdialoguevariationI feel like theplayer wontunderstand..."The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"MoreDrillsTypes

Ballers Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Not long enough gameplay
  2. Font
  3. Too much sound
  4. More big events
  5. More Shooting Impact
  6. Less drills
  7. More VFX impact from completing missions
  8. the big event should only have shooting
  9. Shots being x/x drills being %
  10. Gameify the warm up
  11. There should be some indication of the players skills increasing
  12. Risk Reward
  13. "As was mentioned in prototype"
  14. "why cant they just play more drills/game
  15. "I've brought this up before but..."
  16. How is day 30 different from day 1
  17. More shooting
  18. More player choice
  19. More collectibles
  20. More player agency
  21. More team member dialogue variation
  22. I feel like the player wont understand...
  23. "The characters are the best part, how can we bring that into the rest of the game"
  24. More Drills Types