Not longenoughgameplayGameifythewarm upMoreshootingMoreplayerchoiceLessdrillsFontToomuchsound"why cantthey justplay moredrills/gameMore VFXimpact fromcompletingmissions"I'vebrought thisup beforebut..."MoreShootingImpact"As wasmentionedinprototype"the big eventshould onlyhaveshootingHow isday 30differentfrom day 1RiskRewardMoreDrillsTypesShotsbeing x/xdrillsbeing %MorebigeventsMoreplayeragencyI feel like theplayer wontunderstand...There shouldbe someindication of theplayers skillsincreasingMorecollectibles"The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"More teammemberdialoguevariationNot longenoughgameplayGameifythewarm upMoreshootingMoreplayerchoiceLessdrillsFontToomuchsound"why cantthey justplay moredrills/gameMore VFXimpact fromcompletingmissions"I'vebrought thisup beforebut..."MoreShootingImpact"As wasmentionedinprototype"the big eventshould onlyhaveshootingHow isday 30differentfrom day 1RiskRewardMoreDrillsTypesShotsbeing x/xdrillsbeing %MorebigeventsMoreplayeragencyI feel like theplayer wontunderstand...There shouldbe someindication of theplayers skillsincreasingMorecollectibles"The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"More teammemberdialoguevariation

Ballers Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Not long enough gameplay
  2. Gameify the warm up
  3. More shooting
  4. More player choice
  5. Less drills
  6. Font
  7. Too much sound
  8. "why cant they just play more drills/game
  9. More VFX impact from completing missions
  10. "I've brought this up before but..."
  11. More Shooting Impact
  12. "As was mentioned in prototype"
  13. the big event should only have shooting
  14. How is day 30 different from day 1
  15. Risk Reward
  16. More Drills Types
  17. Shots being x/x drills being %
  18. More big events
  19. More player agency
  20. I feel like the player wont understand...
  21. There should be some indication of the players skills increasing
  22. More collectibles
  23. "The characters are the best part, how can we bring that into the rest of the game"
  24. More team member dialogue variation