MoreplayerchoiceMoreShootingImpactNot longenoughgameplayMoreplayeragencyMoreshootingThere shouldbe someindication of theplayers skillsincreasing"I'vebrought thisup beforebut..."FontToomuchsoundthe big eventshould onlyhaveshootingMore teammemberdialoguevariationMorecollectiblesGameifythewarm up"why cantthey justplay moredrills/game"As wasmentionedinprototype""The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"More VFXimpact fromcompletingmissionsLessdrillsMorebigeventsI feel like theplayer wontunderstand...How isday 30differentfrom day 1MoreDrillsTypesShotsbeing x/xdrillsbeing %RiskRewardMoreplayerchoiceMoreShootingImpactNot longenoughgameplayMoreplayeragencyMoreshootingThere shouldbe someindication of theplayers skillsincreasing"I'vebrought thisup beforebut..."FontToomuchsoundthe big eventshould onlyhaveshootingMore teammemberdialoguevariationMorecollectiblesGameifythewarm up"why cantthey justplay moredrills/game"As wasmentionedinprototype""The charactersare the bestpart, how canwe bring thatinto the rest ofthe game"More VFXimpact fromcompletingmissionsLessdrillsMorebigeventsI feel like theplayer wontunderstand...How isday 30differentfrom day 1MoreDrillsTypesShotsbeing x/xdrillsbeing %RiskReward

Ballers Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More player choice
  2. More Shooting Impact
  3. Not long enough gameplay
  4. More player agency
  5. More shooting
  6. There should be some indication of the players skills increasing
  7. "I've brought this up before but..."
  8. Font
  9. Too much sound
  10. the big event should only have shooting
  11. More team member dialogue variation
  12. More collectibles
  13. Gameify the warm up
  14. "why cant they just play more drills/game
  15. "As was mentioned in prototype"
  16. "The characters are the best part, how can we bring that into the rest of the game"
  17. More VFX impact from completing missions
  18. Less drills
  19. More big events
  20. I feel like the player wont understand...
  21. How is day 30 different from day 1
  22. More Drills Types
  23. Shots being x/x drills being %
  24. Risk Reward