IndianOceanTradeRoutesMingDynastyCaravanseraiMongolEmpireDiasporicCommunitiesMagneticCompassGenghisKhanBatuKhanMaliBubonicPlagueCommodityGoodChampaRiceBananasSwahilicity-statesLuxuryGoodCaravansKublaiKhanAstrolabeSilkRoadsSongDynastyHinduismIbnBattutaIslamTrans-SaharanTradeRoutesYuanDynastyMarcoPoloIndianOceanTradeRoutesMingDynastyCaravanseraiMongolEmpireDiasporicCommunitiesMagneticCompassGenghisKhanBatuKhanMaliBubonicPlagueCommodityGoodChampaRiceBananasSwahilicity-statesLuxuryGoodCaravansKublaiKhanAstrolabeSilkRoadsSongDynastyHinduismIbnBattutaIslamTrans-SaharanTradeRoutesYuanDynastyMarcoPolo

Unit 2: Networks of Exchange - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indian Ocean Trade Routes
  2. Ming Dynasty
  3. Caravanserai
  4. Mongol Empire
  5. Diasporic Communities
  6. Magnetic Compass
  7. Genghis Khan
  8. Batu Khan
  9. Mali
  10. Bubonic Plague
  11. Commodity Good
  12. Champa Rice
  13. Bananas
  14. Swahili city-states
  15. Luxury Good
  16. Caravans
  17. Kublai Khan
  18. Astrolabe
  19. Silk Roads
  20. Song Dynasty
  21. Hinduism
  22. Ibn Battuta
  23. Islam
  24. Trans-Saharan Trade Routes
  25. Yuan Dynasty
  26. Marco Polo