ImmediatereinforcementMnemonicsExtrinsicmotivationStimulusRehearsalSelfcontrolEncodingMemoryLearningPunishmentLongtermmemoryRetrievalStorageCognitivemappingNegativereinforcementIntrinsicmotivationProblem-focusedcopingConditionedresponseReinforcementDelayedreinforcementClassicalconditioningEmotion-focusedcopingPositivereinforcementShorttermmemoryUnconditionedresponseImmediatereinforcementMnemonicsExtrinsicmotivationStimulusRehearsalSelfcontrolEncodingMemoryLearningPunishmentLongtermmemoryRetrievalStorageCognitivemappingNegativereinforcementIntrinsicmotivationProblem-focusedcopingConditionedresponseReinforcementDelayedreinforcementClassicalconditioningEmotion-focusedcopingPositivereinforcementShorttermmemoryUnconditionedresponse

AP PSYCHOLOGY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Immediate reinforcement
  2. Mnemonics
  3. Extrinsic motivation
  4. Stimulus
  5. Rehearsal
  6. Self control
  7. Encoding
  8. Memory
  9. Learning
  10. Punishment
  11. Long term memory
  12. Retrieval
  13. Storage
  14. Cognitive mapping
  15. Negative reinforcement
  16. Intrinsic motivation
  17. Problem-focused coping
  18. Conditioned response
  19. Reinforcement
  20. Delayed reinforcement
  21. Classical conditioning
  22. Emotion-focused coping
  23. Positive reinforcement
  24. Short term memory
  25. Unconditioned response