ReinforcementClassicalconditioningLongtermmemoryLearningMnemonicsIntrinsicmotivationMemoryConditionedresponseRehearsalCognitivemappingRetrievalStimulusShorttermmemoryProblem-focusedcopingStorageDelayedreinforcementSelfcontrolPunishmentExtrinsicmotivationEmotion-focusedcopingImmediatereinforcementNegativereinforcementUnconditionedresponsePositivereinforcementEncodingReinforcementClassicalconditioningLongtermmemoryLearningMnemonicsIntrinsicmotivationMemoryConditionedresponseRehearsalCognitivemappingRetrievalStimulusShorttermmemoryProblem-focusedcopingStorageDelayedreinforcementSelfcontrolPunishmentExtrinsicmotivationEmotion-focusedcopingImmediatereinforcementNegativereinforcementUnconditionedresponsePositivereinforcementEncoding

AP PSYCHOLOGY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reinforcement
  2. Classical conditioning
  3. Long term memory
  4. Learning
  5. Mnemonics
  6. Intrinsic motivation
  7. Memory
  8. Conditioned response
  9. Rehearsal
  10. Cognitive mapping
  11. Retrieval
  12. Stimulus
  13. Short term memory
  14. Problem-focused coping
  15. Storage
  16. Delayed reinforcement
  17. Self control
  18. Punishment
  19. Extrinsic motivation
  20. Emotion-focused coping
  21. Immediate reinforcement
  22. Negative reinforcement
  23. Unconditioned response
  24. Positive reinforcement
  25. Encoding