NegativereinforcementMnemonicsLongtermmemoryPositivereinforcementRehearsalMemoryIntrinsicmotivationReinforcementStorageDelayedreinforcementRetrievalProblem-focusedcopingShorttermmemoryPunishmentClassicalconditioningStimulusImmediatereinforcementSelfcontrolExtrinsicmotivationEmotion-focusedcopingLearningConditionedresponseEncodingCognitivemappingUnconditionedresponseNegativereinforcementMnemonicsLongtermmemoryPositivereinforcementRehearsalMemoryIntrinsicmotivationReinforcementStorageDelayedreinforcementRetrievalProblem-focusedcopingShorttermmemoryPunishmentClassicalconditioningStimulusImmediatereinforcementSelfcontrolExtrinsicmotivationEmotion-focusedcopingLearningConditionedresponseEncodingCognitivemappingUnconditionedresponse

AP PSYCHOLOGY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative reinforcement
  2. Mnemonics
  3. Long term memory
  4. Positive reinforcement
  5. Rehearsal
  6. Memory
  7. Intrinsic motivation
  8. Reinforcement
  9. Storage
  10. Delayed reinforcement
  11. Retrieval
  12. Problem-focused coping
  13. Short term memory
  14. Punishment
  15. Classical conditioning
  16. Stimulus
  17. Immediate reinforcement
  18. Self control
  19. Extrinsic motivation
  20. Emotion-focused coping
  21. Learning
  22. Conditioned response
  23. Encoding
  24. Cognitive mapping
  25. Unconditioned response