PunishmentSelfcontrolImmediatereinforcementDelayedreinforcementMemoryProblem-focusedcopingPositivereinforcementUnconditionedresponseMnemonicsRetrievalStorageExtrinsicmotivationLearningEncodingEmotion-focusedcopingLongtermmemoryShorttermmemoryIntrinsicmotivationReinforcementClassicalconditioningNegativereinforcementRehearsalStimulusConditionedresponseCognitivemappingPunishmentSelfcontrolImmediatereinforcementDelayedreinforcementMemoryProblem-focusedcopingPositivereinforcementUnconditionedresponseMnemonicsRetrievalStorageExtrinsicmotivationLearningEncodingEmotion-focusedcopingLongtermmemoryShorttermmemoryIntrinsicmotivationReinforcementClassicalconditioningNegativereinforcementRehearsalStimulusConditionedresponseCognitivemapping

AP PSYCHOLOGY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Punishment
  2. Self control
  3. Immediate reinforcement
  4. Delayed reinforcement
  5. Memory
  6. Problem-focused coping
  7. Positive reinforcement
  8. Unconditioned response
  9. Mnemonics
  10. Retrieval
  11. Storage
  12. Extrinsic motivation
  13. Learning
  14. Encoding
  15. Emotion-focused coping
  16. Long term memory
  17. Short term memory
  18. Intrinsic motivation
  19. Reinforcement
  20. Classical conditioning
  21. Negative reinforcement
  22. Rehearsal
  23. Stimulus
  24. Conditioned response
  25. Cognitive mapping