Arguingabout how__ worksLet meseethatFlimFlamvoiceFlailingaround anobject asa fidgetDoes ___hit? (20+numbersonly)Roll ___save (outofnowhere)MisspelleditemdescriptionRandomlyflipssomeoneoffScoo -likevoiceRandomscream orloudactionSurprisinglydoesn’t hitAsyourDM….BINGBONGThreatensto killcharacterfor jokeHelp/hurtitem (akabreadknife)Do youreallysay/dothatArguingabout how__ worksLet meseethatFlimFlamvoiceFlailingaround anobject asa fidgetDoes ___hit? (20+numbersonly)Roll ___save (outofnowhere)MisspelleditemdescriptionRandomlyflipssomeoneoffScoo -likevoiceRandomscream orloudactionSurprisinglydoesn’t hitAsyourDM….BINGBONGThreatensto killcharacterfor jokeHelp/hurtitem (akabreadknife)Do youreallysay/dothat

DNDINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Arguing about how __ works
  2. Let me see that
  3. Flim Flam voice
  4. Flailing around an object as a fidget
  5. Does ___ hit? (20+ numbers only)
  6. Roll ___ save (out of nowhere)
  7. Misspelled item description
  8. Randomly flips someone off
  9. Scoo -like voice
  10. Random scream or loud action
  11. Surprisingly doesn’t hit
  12. As your DM….
  13. BING BONG
  14. Threatens to kill character for joke
  15. Help/hurt item (aka bread knife)
  16. Do you really say/do that