Countdown timing is nonsensical "Heals for (member)" and they die Gate or barricade axed Can't see what's happening past Alex's blinding effects Sound effects Cannon/flag called and killed 5 > min Ball drops recovs/traps One enemy yeets themselves into our whole ball Full rebuild successful Alex misses/steals bsr feed Good push/push Alex makes a dirty joke Someone in a non- critical role crashes "Heals for (member)" and they live Alex has to pee/play palworld Structure kills on initial base push Clean axe play MB stacks FT Mystery pings Misty and we don't follow it up 10+ blues no reds "What's hitting us" “Huge damage” call in crows Enemy loses a base race with us Someone in a critical role crashes Clean BSR feed "Keep comms clean" Weast/Nurth 3+ pc from 1 person Scout gives vital info Misty and we follow it up Alex iframes past everyone "WHERE IS EVERYONE" Countdown timing is nonsensical "Heals for (member)" and they die Gate or barricade axed Can't see what's happening past Alex's blinding effects Sound effects Cannon/flag called and killed 5 > min Ball drops recovs/traps One enemy yeets themselves into our whole ball Full rebuild successful Alex misses/steals bsr feed Good push/push Alex makes a dirty joke Someone in a non- critical role crashes "Heals for (member)" and they live Alex has to pee/play palworld Structure kills on initial base push Clean axe play MB stacks FT Mystery pings Misty and we don't follow it up 10+ blues no reds "What's hitting us" “Huge damage” call in crows Enemy loses a base race with us Someone in a critical role crashes Clean BSR feed "Keep comms clean" Weast/Nurth 3+ pc from 1 person Scout gives vital info Misty and we follow it up Alex iframes past everyone "WHERE IS EVERYONE"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Countdown timing is nonsensical
"Heals for (member)" and they die
Gate or barricade axed
Can't see what's happening past Alex's blinding effects
Sound effects
Cannon/flag called and killed 5 > min
Ball drops recovs/traps
One enemy yeets themselves into our whole ball
Full rebuild successful
Alex misses/steals bsr feed
Good push/push
Alex makes a dirty joke
Someone in a non-critical role crashes
"Heals for (member)" and they live
Alex has to pee/play palworld
Structure kills on initial base push
Clean axe play
MB stacks FT
Mystery pings
Misty and we don't follow it up
10+ blues no reds
"What's hitting us"
“Huge damage” call in crows
Enemy loses a base race with us
Someone in a critical role crashes
Clean BSR feed
"Keep comms clean"
Weast/Nurth
3+ pc from 1 person
Scout gives vital info
Misty and we follow it up
Alex iframes past everyone "WHERE IS EVERYONE"