Definingpeopleaccording totheir adversebehaviorsCerebralCortexRealize,Recognize,Respond,ResistSympathyResiliencyLimbicSystem"What istheirexperience?"-Mental Health-Physical Health-CognitiveFunction-Socialhealth/Well beingA non-TraumaInformedApproachSympatheticNervousSystemVicariousTrauma50%ParasympatheticNervous SystemSecondaryTraumaticStress-PastExposures-Stages ofDevelopment-Level ofSupport CompassionFatigueTraumaFight,Flight,Freeze70%AdverseChildhoodExperiencesFeelingtrapped,hopeless,hypervigilance,avoidanceSelfCareParallelProcessEmpathyDefiningpeopleaccording totheir adversebehaviorsCerebralCortexRealize,Recognize,Respond,ResistSympathyResiliencyLimbicSystem"What istheirexperience?"-Mental Health-Physical Health-CognitiveFunction-Socialhealth/Well beingA non-TraumaInformedApproachSympatheticNervousSystemVicariousTrauma50%ParasympatheticNervous SystemSecondaryTraumaticStress-PastExposures-Stages ofDevelopment-Level ofSupport CompassionFatigueTraumaFight,Flight,Freeze70%AdverseChildhoodExperiencesFeelingtrapped,hopeless,hypervigilance,avoidanceSelfCareParallelProcessEmpathy

Shifting the Lens - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Defining people according to their adverse behaviors
  2. Cerebral Cortex
  3. Realize, Recognize, Respond, Resist
  4. Sympathy
  5. Resiliency
  6. Limbic System
  7. "What is their experience?"
  8. -Mental Health -Physical Health -Cognitive Function -Social health/Well being
  9. A non-Trauma Informed Approach
  10. Sympathetic Nervous System
  11. Vicarious Trauma
  12. 50%
  13. Parasympathetic Nervous System
  14. Secondary Traumatic Stress
  15. -Past Exposures -Stages of Development -Level of Support
  16. Compassion Fatigue
  17. Trauma
  18. Fight, Flight, Freeze
  19. 70%
  20. Adverse Childhood Experiences
  21. Feeling trapped, hopeless, hypervigilance, avoidance
  22. Self Care
  23. Parallel Process
  24. Empathy