BattleRhythmManagingTransitionsDeepFightOfficerCentricSharedUnderstandingContestedenvironmentDivisionFightBreakChinaSynchronizeall staffsections(InsertSeniorLeaderName) madea great pointRehearsalsTransformin ContactPointsoffrictionThis isnot myslideLargeScale LongRange AirAssaultUnderLoadC2FIXBingoKnowledgeManagementTurnInformationintoKnowledgeIn theFaceFailForwardSurvivabilityWho isthedecisionmaker?IslandHoppingFightingProductsBattleRhythmManagingTransitionsDeepFightOfficerCentricSharedUnderstandingContestedenvironmentDivisionFightBreakChinaSynchronizeall staffsections(InsertSeniorLeaderName) madea great pointRehearsalsTransformin ContactPointsoffrictionThis isnot myslideLargeScale LongRange AirAssaultUnderLoadC2FIXBingoKnowledgeManagementTurnInformationintoKnowledgeIn theFaceFailForwardSurvivabilityWho isthedecisionmaker?IslandHoppingFightingProducts

War Fighting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Battle Rhythm
  2. Managing Transitions
  3. Deep Fight
  4. Officer Centric
  5. Shared Understanding
  6. Contested environment
  7. Division Fight
  8. Break China
  9. Synchronize all staff sections
  10. (Insert Senior Leader Name) made a great point
  11. Rehearsals
  12. Transform in Contact
  13. Points of friction
  14. This is not my slide
  15. Large Scale Long Range Air Assault
  16. Under Load
  17. C2 FIX
  18. Bingo
  19. Knowledge Management
  20. Turn Information into Knowledge
  21. In the Face
  22. Fail Forward
  23. Survivability
  24. Who is the decision maker?
  25. Island Hopping
  26. Fighting Products