IslandHoppingPointsoffrictionTransformin ContactWho isthedecisionmaker?This isnot myslideSurvivabilityLargeScale LongRange AirAssault(InsertSeniorLeaderName) madea great pointDivisionFightTurnInformationintoKnowledgeUnderLoadFailForwardSharedUnderstandingDeepFightBattleRhythmContestedenvironmentSynchronizeall staffsectionsManagingTransitionsFightingProductsBingoKnowledgeManagementOfficerCentricIn theFaceBreakChinaRehearsalsC2FIXIslandHoppingPointsoffrictionTransformin ContactWho isthedecisionmaker?This isnot myslideSurvivabilityLargeScale LongRange AirAssault(InsertSeniorLeaderName) madea great pointDivisionFightTurnInformationintoKnowledgeUnderLoadFailForwardSharedUnderstandingDeepFightBattleRhythmContestedenvironmentSynchronizeall staffsectionsManagingTransitionsFightingProductsBingoKnowledgeManagementOfficerCentricIn theFaceBreakChinaRehearsalsC2FIX

War Fighting - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
B
4
G
5
N
6
I
7
N
8
G
9
I
10
O
11
I
12
O
13
O
14
B
15
I
16
B
17
O
18
G
19
G
20
B
21
B
22
N
23
N
24
G
25
B
26
N
  1. I-Island Hopping
  2. O-Points of friction
  3. B-Transform in Contact
  4. G-Who is the decision maker?
  5. N-This is not my slide
  6. I-Survivability
  7. N-Large Scale Long Range Air Assault
  8. G-(Insert Senior Leader Name) made a great point
  9. I-Division Fight
  10. O-Turn Information into Knowledge
  11. I-Under Load
  12. O-Fail Forward
  13. O-Shared Understanding
  14. B-Deep Fight
  15. I-Battle Rhythm
  16. B-Contested environment
  17. O-Synchronize all staff sections
  18. G-Managing Transitions
  19. G-Fighting Products
  20. B-Bingo
  21. B-Knowledge Management
  22. N-Officer Centric
  23. N-In the Face
  24. G-Break China
  25. B-Rehearsals
  26. N-C2 FIX