PointsoffrictionOfficerCentricSharedUnderstandingTurnInformationintoKnowledgeIslandHoppingSynchronizeall staffsectionsUnderLoadKnowledgeManagementManagingTransitionsThis isnot myslideRehearsalsBattleRhythm(InsertSeniorLeaderName) madea great pointLargeScale LongRange AirAssaultBingoTransformin ContactContestedenvironmentC2FIXDivisionFightFailForwardSurvivabilityIn theFaceBreakChinaDeepFightFightingProductsWho isthedecisionmaker?PointsoffrictionOfficerCentricSharedUnderstandingTurnInformationintoKnowledgeIslandHoppingSynchronizeall staffsectionsUnderLoadKnowledgeManagementManagingTransitionsThis isnot myslideRehearsalsBattleRhythm(InsertSeniorLeaderName) madea great pointLargeScale LongRange AirAssaultBingoTransformin ContactContestedenvironmentC2FIXDivisionFightFailForwardSurvivabilityIn theFaceBreakChinaDeepFightFightingProductsWho isthedecisionmaker?

War Fighting - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
O
4
O
5
I
6
O
7
I
8
B
9
G
10
N
11
B
12
I
13
G
14
N
15
B
16
B
17
B
18
N
19
I
20
O
21
I
22
N
23
G
24
B
25
G
26
G
  1. O-Points of friction
  2. N-Officer Centric
  3. O-Shared Understanding
  4. O-Turn Information into Knowledge
  5. I-Island Hopping
  6. O-Synchronize all staff sections
  7. I-Under Load
  8. B-Knowledge Management
  9. G-Managing Transitions
  10. N-This is not my slide
  11. B-Rehearsals
  12. I-Battle Rhythm
  13. G-(Insert Senior Leader Name) made a great point
  14. N-Large Scale Long Range Air Assault
  15. B-Bingo
  16. B-Transform in Contact
  17. B-Contested environment
  18. N-C2 FIX
  19. I-Division Fight
  20. O-Fail Forward
  21. I-Survivability
  22. N-In the Face
  23. G-Break China
  24. B-Deep Fight
  25. G-Fighting Products
  26. G-Who is the decision maker?