Monsterdoesn'twant tofight usSomeonetakes aleap offaithPC finds avitalweakness ofthe monsterThe dice say,"NO"(low dice rollseven withinspiration)VisitancienttowerUse newmagicitemSomeonegets a bitnommedCraftergoesdownThe latequeen isthemonsterMaxdamageon anattack!Nat 20incombatMonster isa shape-shifterFindevidence ofdeath godfuckeryThe mayorknows morethan he'sleading onBulletburstBardicinspirationNat1ComboLevelupPCs find aconnectionbetweenthe attacksTalk to theblacksmithFlirtingbetweenpartymembersMonsterattacksthe LVDDiscoverthemonster'sM.O.Monsterdoesn'twant tofight usSomeonetakes aleap offaithPC finds avitalweakness ofthe monsterThe dice say,"NO"(low dice rollseven withinspiration)VisitancienttowerUse newmagicitemSomeonegets a bitnommedCraftergoesdownThe latequeen isthemonsterMaxdamageon anattack!Nat 20incombatMonster isa shape-shifterFindevidence ofdeath godfuckeryThe mayorknows morethan he'sleading onBulletburstBardicinspirationNat1ComboLevelupPCs find aconnectionbetweenthe attacksTalk to theblacksmithFlirtingbetweenpartymembersMonsterattacksthe LVDDiscoverthemonster'sM.O.

Cottlemore's Twilight Terror - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Monster doesn't want to fight us
  2. Someone takes a leap of faith
  3. PC finds a vital weakness of the monster
  4. The dice say, "NO" (low dice rolls even with inspiration)
  5. Visit ancient tower
  6. Use new magic item
  7. Someone gets a bit nommed
  8. Crafter goes down
  9. The late queen is the monster
  10. Max damage on an attack!
  11. Nat 20 in combat
  12. Monster is a shape-shifter
  13. Find evidence of death god fuckery
  14. The mayor knows more than he's leading on
  15. Bullet burst
  16. Bardic inspiration
  17. Nat 1
  18. Combo
  19. Level up
  20. PCs find a connection between the attacks
  21. Talk to the blacksmith
  22. Flirting between party members
  23. Monster attacks the LVD
  24. Discover the monster's M.O.