Maxdamageon anattack!The mayorknows morethan he'sleading onFlirtingbetweenpartymembersVisitancienttowerMonster isa shape-shifterMonsterattacksthe LVDLevelupThe latequeen isthemonsterFindevidence ofdeath godfuckeryDiscoverthemonster'sM.O.ComboCraftergoesdownBardicinspirationBulletburstTalk to theblacksmithNat 20incombatMonsterdoesn'twant tofight usNat1PC finds avitalweakness ofthe monsterSomeonetakes aleap offaithThe dice say,"NO"(low dice rollseven withinspiration)Use newmagicitemPCs find aconnectionbetweenthe attacksSomeonegets a bitnommedMaxdamageon anattack!The mayorknows morethan he'sleading onFlirtingbetweenpartymembersVisitancienttowerMonster isa shape-shifterMonsterattacksthe LVDLevelupThe latequeen isthemonsterFindevidence ofdeath godfuckeryDiscoverthemonster'sM.O.ComboCraftergoesdownBardicinspirationBulletburstTalk to theblacksmithNat 20incombatMonsterdoesn'twant tofight usNat1PC finds avitalweakness ofthe monsterSomeonetakes aleap offaithThe dice say,"NO"(low dice rollseven withinspiration)Use newmagicitemPCs find aconnectionbetweenthe attacksSomeonegets a bitnommed

Cottlemore's Twilight Terror - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Max damage on an attack!
  2. The mayor knows more than he's leading on
  3. Flirting between party members
  4. Visit ancient tower
  5. Monster is a shape-shifter
  6. Monster attacks the LVD
  7. Level up
  8. The late queen is the monster
  9. Find evidence of death god fuckery
  10. Discover the monster's M.O.
  11. Combo
  12. Crafter goes down
  13. Bardic inspiration
  14. Bullet burst
  15. Talk to the blacksmith
  16. Nat 20 in combat
  17. Monster doesn't want to fight us
  18. Nat 1
  19. PC finds a vital weakness of the monster
  20. Someone takes a leap of faith
  21. The dice say, "NO" (low dice rolls even with inspiration)
  22. Use new magic item
  23. PCs find a connection between the attacks
  24. Someone gets a bit nommed