Someonegets a bitnommedDiscoverthemonster'sM.O.ComboUse newmagicitemTalk to theblacksmithFlirtingbetweenpartymembersMonsterattacksthe LVDVisitancienttowerLevelupMaxdamageon anattack!Nat 20incombatFindevidence ofdeath godfuckeryNat1PC finds avitalweakness ofthe monsterPCs find aconnectionbetweenthe attacksThe mayorknows morethan he'sleading onSomeonetakes aleap offaithCraftergoesdownBulletburstThe latequeen isthemonsterMonsterdoesn'twant tofight usBardicinspirationThe dice say,"NO"(low dice rollseven withinspiration)Monster isa shape-shifterSomeonegets a bitnommedDiscoverthemonster'sM.O.ComboUse newmagicitemTalk to theblacksmithFlirtingbetweenpartymembersMonsterattacksthe LVDVisitancienttowerLevelupMaxdamageon anattack!Nat 20incombatFindevidence ofdeath godfuckeryNat1PC finds avitalweakness ofthe monsterPCs find aconnectionbetweenthe attacksThe mayorknows morethan he'sleading onSomeonetakes aleap offaithCraftergoesdownBulletburstThe latequeen isthemonsterMonsterdoesn'twant tofight usBardicinspirationThe dice say,"NO"(low dice rollseven withinspiration)Monster isa shape-shifter

Cottlemore's Twilight Terror - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets a bit nommed
  2. Discover the monster's M.O.
  3. Combo
  4. Use new magic item
  5. Talk to the blacksmith
  6. Flirting between party members
  7. Monster attacks the LVD
  8. Visit ancient tower
  9. Level up
  10. Max damage on an attack!
  11. Nat 20 in combat
  12. Find evidence of death god fuckery
  13. Nat 1
  14. PC finds a vital weakness of the monster
  15. PCs find a connection between the attacks
  16. The mayor knows more than he's leading on
  17. Someone takes a leap of faith
  18. Crafter goes down
  19. Bullet burst
  20. The late queen is the monster
  21. Monster doesn't want to fight us
  22. Bardic inspiration
  23. The dice say, "NO" (low dice rolls even with inspiration)
  24. Monster is a shape-shifter