CrankingPathBlastCallPublicAppealsTransferBlackStartTestingEvacuateTemporaryIROLRestoreFirmLoadNon-firmLoadHotBackupLocalTransmissionEmergencyEmergencyWarningEmergencyEventEmergencyAlertMaximumGenerationEventVoltageCollapseMinimumGenerationEventIROLExceedanceIslandingSynchronizeLoadModifyingResourceEmergencyDemandResponseCrankingPathBlastCallPublicAppealsTransferBlackStartTestingEvacuateTemporaryIROLRestoreFirmLoadNon-firmLoadHotBackupLocalTransmissionEmergencyEmergencyWarningEmergencyEventEmergencyAlertMaximumGenerationEventVoltageCollapseMinimumGenerationEventIROLExceedanceIslandingSynchronizeLoadModifyingResourceEmergencyDemandResponse

EOP Workshops BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cranking Path
  2. Blast Call
  3. Public Appeals
  4. Transfer
  5. Black Start
  6. Testing
  7. Evacuate
  8. Temporary IROL
  9. Restore
  10. Firm Load
  11. Non-firm Load
  12. Hot Backup
  13. Local Transmission Emergency
  14. Emergency Warning
  15. Emergency Event
  16. Emergency Alert
  17. Maximum Generation Event
  18. Voltage Collapse
  19. Minimum Generation Event
  20. IROL Exceedance
  21. Islanding
  22. Synchronize
  23. Load Modifying Resource
  24. Emergency Demand Response