SoundAmplitude2VacuumIncreasesMechanicalWaveWavelength1TransverseWaveAmplitude1Crest/PeakWavelength2Equilibrium/At RestWaveLongitudinalWaveFrequencyMediumHertzPitchLargerCompressionsElectromagneticwavesRarefactionsVibrationTroughSoundAmplitude2VacuumIncreasesMechanicalWaveWavelength1TransverseWaveAmplitude1Crest/PeakWavelength2Equilibrium/At RestWaveLongitudinalWaveFrequencyMediumHertzPitchLargerCompressionsElectromagneticwavesRarefactionsVibrationTrough

Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound
  2. Amplitude 2
  3. Vacuum
  4. Increases
  5. Mechanical Wave
  6. Wavelength 1
  7. Transverse Wave
  8. Amplitude 1
  9. Crest/Peak
  10. Wavelength 2
  11. Equilibrium/ At Rest
  12. Wave
  13. Longitudinal Wave
  14. Frequency
  15. Medium
  16. Hertz
  17. Pitch
  18. Larger
  19. Compressions
  20. Electromagnetic waves
  21. Rarefactions
  22. Vibration
  23. Trough