Aparallelogramis always atrapezoid.perpendicular180degrees65degreesmidsegmentArhombusis asquare28diagonalsAllsquaresarerectanglesparallelogramquadrilateral8trapezoidrighttrianglelegKowloon15.5mbaserectangle360degreesisoscelestrapezoidcongruent30m115degreeskiteadjacentsidesAparallelogramis always atrapezoid.perpendicular180degrees65degreesmidsegmentArhombusis asquare28diagonalsAllsquaresarerectanglesparallelogramquadrilateral8trapezoidrighttrianglelegKowloon15.5mbaserectangle360degreesisoscelestrapezoidcongruent30m115degreeskiteadjacentsides

GEO BINGO- Ch. 6 Polygons, Quadrilaterals - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A parallelogram is always a trapezoid.
  2. perpendicular
  3. 180 degrees
  4. 65 degrees
  5. midsegment
  6. A rhombus is a square
  7. 28
  8. diagonals
  9. All squares are rectangles
  10. parallelogram
  11. quadrilateral
  12. 8
  13. trapezoid
  14. right triangle
  15. leg
  16. Kowloon
  17. 15.5m
  18. base
  19. rectangle
  20. 360 degrees
  21. isosceles trapezoid
  22. congruent
  23. 30m
  24. 115 degrees
  25. kite
  26. adjacent sides