isoscelestrapezoidbaseAparallelogramis always atrapezoid.Allsquaresarerectangles180degrees30mmidsegment115degreeslegkitequadrilateralKowloon8rectanglerighttriangleadjacentsides28congruenttrapezoid360degrees65degrees15.5mperpendicularArhombusis asquareparallelogramdiagonalsisoscelestrapezoidbaseAparallelogramis always atrapezoid.Allsquaresarerectangles180degrees30mmidsegment115degreeslegkitequadrilateralKowloon8rectanglerighttriangleadjacentsides28congruenttrapezoid360degrees65degrees15.5mperpendicularArhombusis asquareparallelogramdiagonals

GEO BINGO- Ch. 6 Polygons, Quadrilaterals - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. isosceles trapezoid
  2. base
  3. A parallelogram is always a trapezoid.
  4. All squares are rectangles
  5. 180 degrees
  6. 30m
  7. midsegment
  8. 115 degrees
  9. leg
  10. kite
  11. quadrilateral
  12. Kowloon
  13. 8
  14. rectangle
  15. right triangle
  16. adjacent sides
  17. 28
  18. congruent
  19. trapezoid
  20. 360 degrees
  21. 65 degrees
  22. 15.5m
  23. perpendicular
  24. A rhombus is a square
  25. parallelogram
  26. diagonals