ShockTacticsShortsentencesorparagraphsMakepositivepoints(personal)DemonstrationFigures ofspeech(metaphor,simile, etc)Play onthereader'ssympathyChattystyleAddressingsomeonepersonally(you, we,etc.)AnecdotesEmotionalwordsRepetitionofwords orphrasesMakenegativepoints(impersonal)StatisticsForcefulPhrasesCriticizetheOppositeOpinionHumorExpertadviceImageryGiving acomplimentCatchyphrasesor slogansRhetoricalQuestions(questions toget someonethinking)EmotionalpicturesExaggerating(hyperbole)Play onthereader'sguiltShockTacticsShortsentencesorparagraphsMakepositivepoints(personal)DemonstrationFigures ofspeech(metaphor,simile, etc)Play onthereader'ssympathyChattystyleAddressingsomeonepersonally(you, we,etc.)AnecdotesEmotionalwordsRepetitionofwords orphrasesMakenegativepoints(impersonal)StatisticsForcefulPhrasesCriticizetheOppositeOpinionHumorExpertadviceImageryGiving acomplimentCatchyphrasesor slogansRhetoricalQuestions(questions toget someonethinking)EmotionalpicturesExaggerating(hyperbole)Play onthereader'sguilt

Persuasive Techniques Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shock Tactics
  2. Short sentences or paragraphs
  3. Make positive points (personal)
  4. Demonstration
  5. Figures of speech (metaphor, simile, etc)
  6. Play on the reader's sympathy
  7. Chatty style
  8. Addressing someone personally (you, we, etc.)
  9. Anecdotes
  10. Emotional words
  11. Repetition of words or phrases
  12. Make negative points (impersonal)
  13. Statistics
  14. Forceful Phrases
  15. Criticize the Opposite Opinion
  16. Humor
  17. Expert advice
  18. Imagery
  19. Giving a compliment
  20. Catchy phrases or slogans
  21. Rhetorical Questions (questions to get someone thinking)
  22. Emotional pictures
  23. Exaggerating (hyperbole)
  24. Play on the reader's guilt