PlayerKnocked OutAfter AnotherLeavesCoherencyA Player DiesAfter We'veDroppedDown to NewAreaPlayerLeavesWaiting forRescueA PlayerLeavesImmediatelyPlayerFalls offa LedgePlayerSecretlyGoes AFKSomeoneDies toSniperPlayer Carries,but NeverDrops theAmmo/MedCrateSinglePlayerRuns Off24/7Psyker'sHeadExplodes onBiggest PullTeamDamage viaBarrel orPoxbursterRagequitWhileBeingRevivedDaemonhostPulled onPurposePlayerStuck inMapGeometryLootingWhileTeammateNeeds HelpPlayer HasExtremelyOff-MetaBuildNo OneDoingQuestA PlayerPulls Twoor MoreGroupsTeamSplitsPaths,Half DieBossPulled intoSmallestRoomPlayer DiesWhileWaiting for aSafe ReviveNo OneSeesPackBehind UsWholeTeamDoesQuestTrapper orDogs GetsTwo Of UsAt OncePlayerKnocked OutAfter AnotherLeavesCoherencyA Player DiesAfter We'veDroppedDown to NewAreaPlayerLeavesWaiting forRescueA PlayerLeavesImmediatelyPlayerFalls offa LedgePlayerSecretlyGoes AFKSomeoneDies toSniperPlayer Carries,but NeverDrops theAmmo/MedCrateSinglePlayerRuns Off24/7Psyker'sHeadExplodes onBiggest PullTeamDamage viaBarrel orPoxbursterRagequitWhileBeingRevivedDaemonhostPulled onPurposePlayerStuck inMapGeometryLootingWhileTeammateNeeds HelpPlayer HasExtremelyOff-MetaBuildNo OneDoingQuestA PlayerPulls Twoor MoreGroupsTeamSplitsPaths,Half DieBossPulled intoSmallestRoomPlayer DiesWhileWaiting for aSafe ReviveNo OneSeesPackBehind UsWholeTeamDoesQuestTrapper orDogs GetsTwo Of UsAt Once

WH40K: DARKTIDE BAD MATCH BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player Knocked Out After Another Leaves Coherency
  2. A Player Dies After We've Dropped Down to New Area
  3. Player Leaves Waiting for Rescue
  4. A Player Leaves Immediately
  5. Player Falls off a Ledge
  6. Player Secretly Goes AFK
  7. Someone Dies to Sniper
  8. Player Carries, but Never Drops the Ammo/Med Crate
  9. Single Player Runs Off 24/7
  10. Psyker's Head Explodes on Biggest Pull
  11. Team Damage via Barrel or Poxburster
  12. Ragequit While Being Revived
  13. Daemonhost Pulled on Purpose
  14. Player Stuck in Map Geometry
  15. Looting While Teammate Needs Help
  16. Player Has Extremely Off-Meta Build
  17. No One Doing Quest
  18. A Player Pulls Two or More Groups
  19. Team Splits Paths, Half Die
  20. Boss Pulled into Smallest Room
  21. Player Dies While Waiting for a Safe Revive
  22. No One Sees Pack Behind Us
  23. Whole Team Does Quest
  24. Trapper or Dogs Gets Two Of Us At Once