Chronological/Sequential Climax Generalization/Principle Individual vs. Self Figurative Language Limerick Resolution Alliteration Stanza Personification Individual vs. Supernatural Individual vs. Individual Individual vs. Nature Onomatopoeia Couplet Haiku Author's Viewpoint Mood Process Simile Exposition Metaphor Literal Language Initiating Event Narrative Quatrain Imagery Hyperbole Foreshadowing Tone Cause and Effect External Conflict Supporting Details Internal Conflict Individual vs. Technology Plot Individual vs. Society Rising Action Main Idea Listing/Enumeration Theme Author's Purpose Setting Flashback Concept/Definition Comparison/Contrast Free Verse Falling Action Problem/Solution Chronological/Sequential Climax Generalization/Principle Individual vs. Self Figurative Language Limerick Resolution Alliteration Stanza Personification Individual vs. Supernatural Individual vs. Individual Individual vs. Nature Onomatopoeia Couplet Haiku Author's Viewpoint Mood Process Simile Exposition Metaphor Literal Language Initiating Event Narrative Quatrain Imagery Hyperbole Foreshadowing Tone Cause and Effect External Conflict Supporting Details Internal Conflict Individual vs. Technology Plot Individual vs. Society Rising Action Main Idea Listing/Enumeration Theme Author's Purpose Setting Flashback Concept/Definition Comparison/Contrast Free Verse Falling Action Problem/Solution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Chronological/Sequential
Climax
Generalization/Principle
Individual vs. Self
Figurative Language
Limerick
Resolution
Alliteration
Stanza
Personification
Individual vs. Supernatural
Individual vs. Individual
Individual
vs. Nature
Onomatopoeia
Couplet
Haiku
Author's Viewpoint
Mood
Process
Simile
Exposition
Metaphor
Literal Language
Initiating Event
Narrative
Quatrain
Imagery
Hyperbole
Foreshadowing
Tone
Cause and Effect
External Conflict
Supporting Details
Internal Conflict
Individual vs. Technology
Plot
Individual vs. Society
Rising Action
Main Idea
Listing/Enumeration
Theme
Author's Purpose
Setting
Flashback
Concept/Definition
Comparison/Contrast
Free Verse
Falling Action
Problem/Solution