Foreshadowing Author's Purpose Couplet Imagery Limerick Narrative Generalization/Principle Concept/Definition Hyperbole Internal Conflict Alliteration Climax Author's Viewpoint Individual vs. Self Plot Main Idea Supporting Details Falling Action Tone Metaphor Problem/Solution Quatrain Simile Figurative Language Comparison/Contrast Personification Listing/Enumeration Individual vs. Society Individual vs. Individual Exposition Individual vs. Nature Rising Action Onomatopoeia Individual vs. Supernatural Individual vs. Technology Literal Language Theme Cause and Effect Stanza External Conflict Chronological/Sequential Free Verse Flashback Mood Process Setting Initiating Event Resolution Haiku Foreshadowing Author's Purpose Couplet Imagery Limerick Narrative Generalization/Principle Concept/Definition Hyperbole Internal Conflict Alliteration Climax Author's Viewpoint Individual vs. Self Plot Main Idea Supporting Details Falling Action Tone Metaphor Problem/Solution Quatrain Simile Figurative Language Comparison/Contrast Personification Listing/Enumeration Individual vs. Society Individual vs. Individual Exposition Individual vs. Nature Rising Action Onomatopoeia Individual vs. Supernatural Individual vs. Technology Literal Language Theme Cause and Effect Stanza External Conflict Chronological/Sequential Free Verse Flashback Mood Process Setting Initiating Event Resolution Haiku
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foreshadowing
Author's Purpose
Couplet
Imagery
Limerick
Narrative
Generalization/Principle
Concept/Definition
Hyperbole
Internal Conflict
Alliteration
Climax
Author's Viewpoint
Individual vs. Self
Plot
Main Idea
Supporting Details
Falling Action
Tone
Metaphor
Problem/Solution
Quatrain
Simile
Figurative Language
Comparison/Contrast
Personification
Listing/Enumeration
Individual vs. Society
Individual vs. Individual
Exposition
Individual
vs. Nature
Rising Action
Onomatopoeia
Individual vs. Supernatural
Individual vs. Technology
Literal Language
Theme
Cause and Effect
Stanza
External Conflict
Chronological/Sequential
Free Verse
Flashback
Mood
Process
Setting
Initiating Event
Resolution
Haiku