Onomatopoeia Mood Individual vs. Supernatural Concept/Definition Individual vs. Technology Quatrain Free Verse Individual vs. Individual Main Idea Figurative Language Problem/Solution Resolution Couplet Chronological/Sequential Imagery Setting Individual vs. Society Individual vs. Nature Process Literal Language Haiku Plot Alliteration Metaphor Comparison/Contrast Foreshadowing Narrative Exposition Theme Personification Supporting Details Author's Purpose Initiating Event Flashback Individual vs. Self Tone Simile Listing/Enumeration Climax Cause and Effect External Conflict Internal Conflict Generalization/Principle Author's Viewpoint Limerick Hyperbole Falling Action Stanza Rising Action Onomatopoeia Mood Individual vs. Supernatural Concept/Definition Individual vs. Technology Quatrain Free Verse Individual vs. Individual Main Idea Figurative Language Problem/Solution Resolution Couplet Chronological/Sequential Imagery Setting Individual vs. Society Individual vs. Nature Process Literal Language Haiku Plot Alliteration Metaphor Comparison/Contrast Foreshadowing Narrative Exposition Theme Personification Supporting Details Author's Purpose Initiating Event Flashback Individual vs. Self Tone Simile Listing/Enumeration Climax Cause and Effect External Conflict Internal Conflict Generalization/Principle Author's Viewpoint Limerick Hyperbole Falling Action Stanza Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Onomatopoeia
Mood
Individual vs. Supernatural
Concept/Definition
Individual vs. Technology
Quatrain
Free Verse
Individual vs. Individual
Main Idea
Figurative Language
Problem/Solution
Resolution
Couplet
Chronological/Sequential
Imagery
Setting
Individual vs. Society
Individual
vs. Nature
Process
Literal Language
Haiku
Plot
Alliteration
Metaphor
Comparison/Contrast
Foreshadowing
Narrative
Exposition
Theme
Personification
Supporting Details
Author's Purpose
Initiating Event
Flashback
Individual vs. Self
Tone
Simile
Listing/Enumeration
Climax
Cause and Effect
External Conflict
Internal Conflict
Generalization/Principle
Author's Viewpoint
Limerick
Hyperbole
Falling Action
Stanza
Rising Action