Narrative Internal Conflict Comparison/Contrast Climax Tone Resolution Listing/Enumeration Exposition Individual vs. Nature Metaphor Supporting Details Rising Action Main Idea Stanza Concept/Definition External Conflict Hyperbole Falling Action Plot Flashback Imagery Onomatopoeia Individual vs. Technology Theme Foreshadowing Individual vs. Supernatural Figurative Language Alliteration Quatrain Author's Viewpoint Generalization/Principle Setting Cause and Effect Simile Individual vs. Society Mood Individual vs. Individual Process Author's Purpose Personification Initiating Event Limerick Haiku Free Verse Literal Language Chronological/Sequential Individual vs. Self Problem/Solution Couplet Narrative Internal Conflict Comparison/Contrast Climax Tone Resolution Listing/Enumeration Exposition Individual vs. Nature Metaphor Supporting Details Rising Action Main Idea Stanza Concept/Definition External Conflict Hyperbole Falling Action Plot Flashback Imagery Onomatopoeia Individual vs. Technology Theme Foreshadowing Individual vs. Supernatural Figurative Language Alliteration Quatrain Author's Viewpoint Generalization/Principle Setting Cause and Effect Simile Individual vs. Society Mood Individual vs. Individual Process Author's Purpose Personification Initiating Event Limerick Haiku Free Verse Literal Language Chronological/Sequential Individual vs. Self Problem/Solution Couplet
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative
Internal Conflict
Comparison/Contrast
Climax
Tone
Resolution
Listing/Enumeration
Exposition
Individual
vs. Nature
Metaphor
Supporting Details
Rising Action
Main Idea
Stanza
Concept/Definition
External Conflict
Hyperbole
Falling Action
Plot
Flashback
Imagery
Onomatopoeia
Individual vs. Technology
Theme
Foreshadowing
Individual vs. Supernatural
Figurative Language
Alliteration
Quatrain
Author's Viewpoint
Generalization/Principle
Setting
Cause and Effect
Simile
Individual vs. Society
Mood
Individual vs. Individual
Process
Author's Purpose
Personification
Initiating Event
Limerick
Haiku
Free Verse
Literal Language
Chronological/Sequential
Individual vs. Self
Problem/Solution
Couplet