Theme Author's Purpose Cause and Effect Concept/Definition Stanza Chronological/Sequential Resolution Individual vs. Self Tone Falling Action Alliteration Limerick Main Idea Simile Hyperbole Listing/Enumeration Individual vs. Society Supporting Details Process Rising Action Individual vs. Nature Metaphor Quatrain Flashback Imagery Setting Individual vs. Individual Comparison/Contrast Couplet Problem/Solution External Conflict Generalization/Principle Free Verse Narrative Individual vs. Technology Author's Viewpoint Initiating Event Foreshadowing Figurative Language Internal Conflict Exposition Haiku Personification Literal Language Mood Plot Individual vs. Supernatural Climax Onomatopoeia Theme Author's Purpose Cause and Effect Concept/Definition Stanza Chronological/Sequential Resolution Individual vs. Self Tone Falling Action Alliteration Limerick Main Idea Simile Hyperbole Listing/Enumeration Individual vs. Society Supporting Details Process Rising Action Individual vs. Nature Metaphor Quatrain Flashback Imagery Setting Individual vs. Individual Comparison/Contrast Couplet Problem/Solution External Conflict Generalization/Principle Free Verse Narrative Individual vs. Technology Author's Viewpoint Initiating Event Foreshadowing Figurative Language Internal Conflict Exposition Haiku Personification Literal Language Mood Plot Individual vs. Supernatural Climax Onomatopoeia
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Author's Purpose
Cause and Effect
Concept/Definition
Stanza
Chronological/Sequential
Resolution
Individual vs. Self
Tone
Falling Action
Alliteration
Limerick
Main Idea
Simile
Hyperbole
Listing/Enumeration
Individual vs. Society
Supporting Details
Process
Rising Action
Individual
vs. Nature
Metaphor
Quatrain
Flashback
Imagery
Setting
Individual vs. Individual
Comparison/Contrast
Couplet
Problem/Solution
External Conflict
Generalization/Principle
Free Verse
Narrative
Individual vs. Technology
Author's Viewpoint
Initiating Event
Foreshadowing
Figurative Language
Internal Conflict
Exposition
Haiku
Personification
Literal Language
Mood
Plot
Individual vs. Supernatural
Climax
Onomatopoeia