Chronological/SequentialClimaxGeneralization/PrincipleIndividualvs. SelfFigurativeLanguageLimerickResolutionAlliterationStanzaPersonificationIndividualvs.SupernaturalIndividualvs.IndividualIndividualvs.NatureOnomatopoeiaCoupletHaikuAuthor'sViewpointMoodProcessSimileExpositionMetaphorLiteralLanguageInitiatingEventNarrativeQuatrainImageryHyperboleForeshadowingToneCauseandEffectExternalConflictSupportingDetailsInternalConflictIndividualvs.TechnologyPlotIndividualvs.SocietyRisingActionMainIdeaListing/EnumerationThemeAuthor'sPurposeSettingFlashbackConcept/DefinitionComparison/ContrastFreeVerseFallingActionProblem/SolutionChronological/SequentialClimaxGeneralization/PrincipleIndividualvs. SelfFigurativeLanguageLimerickResolutionAlliterationStanzaPersonificationIndividualvs.SupernaturalIndividualvs.IndividualIndividualvs.NatureOnomatopoeiaCoupletHaikuAuthor'sViewpointMoodProcessSimileExpositionMetaphorLiteralLanguageInitiatingEventNarrativeQuatrainImageryHyperboleForeshadowingToneCauseandEffectExternalConflictSupportingDetailsInternalConflictIndividualvs.TechnologyPlotIndividualvs.SocietyRisingActionMainIdeaListing/EnumerationThemeAuthor'sPurposeSettingFlashbackConcept/DefinitionComparison/ContrastFreeVerseFallingActionProblem/Solution

Grade 7 Reading SOL Review Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chronological/Sequential
  2. Climax
  3. Generalization/Principle
  4. Individual vs. Self
  5. Figurative Language
  6. Limerick
  7. Resolution
  8. Alliteration
  9. Stanza
  10. Personification
  11. Individual vs. Supernatural
  12. Individual vs. Individual
  13. Individual vs. Nature
  14. Onomatopoeia
  15. Couplet
  16. Haiku
  17. Author's Viewpoint
  18. Mood
  19. Process
  20. Simile
  21. Exposition
  22. Metaphor
  23. Literal Language
  24. Initiating Event
  25. Narrative
  26. Quatrain
  27. Imagery
  28. Hyperbole
  29. Foreshadowing
  30. Tone
  31. Cause and Effect
  32. External Conflict
  33. Supporting Details
  34. Internal Conflict
  35. Individual vs. Technology
  36. Plot
  37. Individual vs. Society
  38. Rising Action
  39. Main Idea
  40. Listing/Enumeration
  41. Theme
  42. Author's Purpose
  43. Setting
  44. Flashback
  45. Concept/Definition
  46. Comparison/Contrast
  47. Free Verse
  48. Falling Action
  49. Problem/Solution