Individual vs. Nature Haiku Resolution Foreshadowing Setting Cause and Effect Narrative Author's Viewpoint Metaphor Onomatopoeia Problem/Solution Literal Language Generalization/Principle Internal Conflict Author's Purpose Process Individual vs. Supernatural Main Idea Concept/Definition Quatrain Comparison/Contrast Simile Supporting Details Climax Stanza Personification Flashback Mood Individual vs. Self Listing/Enumeration Individual vs. Individual Free Verse Figurative Language Rising Action Alliteration Falling Action Theme Individual vs. Society Individual vs. Technology Plot Chronological/Sequential Couplet Hyperbole Tone Imagery Exposition External Conflict Limerick Initiating Event Individual vs. Nature Haiku Resolution Foreshadowing Setting Cause and Effect Narrative Author's Viewpoint Metaphor Onomatopoeia Problem/Solution Literal Language Generalization/Principle Internal Conflict Author's Purpose Process Individual vs. Supernatural Main Idea Concept/Definition Quatrain Comparison/Contrast Simile Supporting Details Climax Stanza Personification Flashback Mood Individual vs. Self Listing/Enumeration Individual vs. Individual Free Verse Figurative Language Rising Action Alliteration Falling Action Theme Individual vs. Society Individual vs. Technology Plot Chronological/Sequential Couplet Hyperbole Tone Imagery Exposition External Conflict Limerick Initiating Event
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Individual
vs. Nature
Haiku
Resolution
Foreshadowing
Setting
Cause and Effect
Narrative
Author's Viewpoint
Metaphor
Onomatopoeia
Problem/Solution
Literal Language
Generalization/Principle
Internal Conflict
Author's Purpose
Process
Individual vs. Supernatural
Main Idea
Concept/Definition
Quatrain
Comparison/Contrast
Simile
Supporting Details
Climax
Stanza
Personification
Flashback
Mood
Individual vs. Self
Listing/Enumeration
Individual vs. Individual
Free Verse
Figurative Language
Rising Action
Alliteration
Falling Action
Theme
Individual vs. Society
Individual vs. Technology
Plot
Chronological/Sequential
Couplet
Hyperbole
Tone
Imagery
Exposition
External Conflict
Limerick
Initiating Event