Limerick Hyperbole Internal Conflict Initiating Event Author's Purpose Personification Individual vs. Individual Foreshadowing Concept/Definition Process Individual vs. Society Onomatopoeia Couplet Imagery Comparison/Contrast Narrative Chronological/Sequential Free Verse Theme Author's Viewpoint Setting Metaphor Plot Literal Language Individual vs. Self Quatrain Flashback Simile Mood Generalization/Principle Individual vs. Nature Figurative Language Individual vs. Supernatural Stanza External Conflict Falling Action Climax Problem/Solution Alliteration Cause and Effect Resolution Haiku Exposition Rising Action Individual vs. Technology Main Idea Supporting Details Listing/Enumeration Tone Limerick Hyperbole Internal Conflict Initiating Event Author's Purpose Personification Individual vs. Individual Foreshadowing Concept/Definition Process Individual vs. Society Onomatopoeia Couplet Imagery Comparison/Contrast Narrative Chronological/Sequential Free Verse Theme Author's Viewpoint Setting Metaphor Plot Literal Language Individual vs. Self Quatrain Flashback Simile Mood Generalization/Principle Individual vs. Nature Figurative Language Individual vs. Supernatural Stanza External Conflict Falling Action Climax Problem/Solution Alliteration Cause and Effect Resolution Haiku Exposition Rising Action Individual vs. Technology Main Idea Supporting Details Listing/Enumeration Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Limerick
Hyperbole
Internal Conflict
Initiating Event
Author's Purpose
Personification
Individual vs. Individual
Foreshadowing
Concept/Definition
Process
Individual vs. Society
Onomatopoeia
Couplet
Imagery
Comparison/Contrast
Narrative
Chronological/Sequential
Free Verse
Theme
Author's Viewpoint
Setting
Metaphor
Plot
Literal Language
Individual vs. Self
Quatrain
Flashback
Simile
Mood
Generalization/Principle
Individual
vs. Nature
Figurative Language
Individual vs. Supernatural
Stanza
External Conflict
Falling Action
Climax
Problem/Solution
Alliteration
Cause and Effect
Resolution
Haiku
Exposition
Rising Action
Individual vs. Technology
Main Idea
Supporting Details
Listing/Enumeration
Tone