Hyperbole Listing/Enumeration Individual vs. Technology Chronological/Sequential Narrative Main Idea Exposition Internal Conflict Falling Action Imagery Individual vs. Supernatural External Conflict Individual vs. Society Theme Setting Tone Individual vs. Individual Limerick Literal Language Individual vs. Nature Comparison/Contrast Personification Author's Purpose Figurative Language Individual vs. Self Haiku Onomatopoeia Stanza Metaphor Resolution Process Mood Problem/Solution Initiating Event Simile Alliteration Supporting Details Cause and Effect Climax Quatrain Concept/Definition Rising Action Foreshadowing Generalization/Principle Free Verse Couplet Plot Author's Viewpoint Flashback Hyperbole Listing/Enumeration Individual vs. Technology Chronological/Sequential Narrative Main Idea Exposition Internal Conflict Falling Action Imagery Individual vs. Supernatural External Conflict Individual vs. Society Theme Setting Tone Individual vs. Individual Limerick Literal Language Individual vs. Nature Comparison/Contrast Personification Author's Purpose Figurative Language Individual vs. Self Haiku Onomatopoeia Stanza Metaphor Resolution Process Mood Problem/Solution Initiating Event Simile Alliteration Supporting Details Cause and Effect Climax Quatrain Concept/Definition Rising Action Foreshadowing Generalization/Principle Free Verse Couplet Plot Author's Viewpoint Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hyperbole
Listing/Enumeration
Individual vs. Technology
Chronological/Sequential
Narrative
Main Idea
Exposition
Internal Conflict
Falling Action
Imagery
Individual vs. Supernatural
External Conflict
Individual vs. Society
Theme
Setting
Tone
Individual vs. Individual
Limerick
Literal Language
Individual
vs. Nature
Comparison/Contrast
Personification
Author's Purpose
Figurative Language
Individual vs. Self
Haiku
Onomatopoeia
Stanza
Metaphor
Resolution
Process
Mood
Problem/Solution
Initiating Event
Simile
Alliteration
Supporting Details
Cause and Effect
Climax
Quatrain
Concept/Definition
Rising Action
Foreshadowing
Generalization/Principle
Free Verse
Couplet
Plot
Author's Viewpoint
Flashback