Main Idea Theme Onomatopoeia Climax Figurative Language Foreshadowing Metaphor Author's Viewpoint Cause and Effect Free Verse Flashback Individual vs. Technology Couplet Concept/Definition Internal Conflict Rising Action Listing/Enumeration Hyperbole Falling Action Individual vs. Society External Conflict Personification Limerick Tone Imagery Initiating Event Simile Mood Stanza Supporting Details Process Plot Comparison/Contrast Setting Resolution Individual vs. Individual Quatrain Generalization/Principle Alliteration Chronological/Sequential Haiku Literal Language Problem/Solution Narrative Individual vs. Nature Individual vs. Self Individual vs. Supernatural Author's Purpose Exposition Main Idea Theme Onomatopoeia Climax Figurative Language Foreshadowing Metaphor Author's Viewpoint Cause and Effect Free Verse Flashback Individual vs. Technology Couplet Concept/Definition Internal Conflict Rising Action Listing/Enumeration Hyperbole Falling Action Individual vs. Society External Conflict Personification Limerick Tone Imagery Initiating Event Simile Mood Stanza Supporting Details Process Plot Comparison/Contrast Setting Resolution Individual vs. Individual Quatrain Generalization/Principle Alliteration Chronological/Sequential Haiku Literal Language Problem/Solution Narrative Individual vs. Nature Individual vs. Self Individual vs. Supernatural Author's Purpose Exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Main Idea
Theme
Onomatopoeia
Climax
Figurative Language
Foreshadowing
Metaphor
Author's Viewpoint
Cause and Effect
Free Verse
Flashback
Individual vs. Technology
Couplet
Concept/Definition
Internal Conflict
Rising Action
Listing/Enumeration
Hyperbole
Falling Action
Individual vs. Society
External Conflict
Personification
Limerick
Tone
Imagery
Initiating Event
Simile
Mood
Stanza
Supporting Details
Process
Plot
Comparison/Contrast
Setting
Resolution
Individual vs. Individual
Quatrain
Generalization/Principle
Alliteration
Chronological/Sequential
Haiku
Literal Language
Problem/Solution
Narrative
Individual
vs. Nature
Individual vs. Self
Individual vs. Supernatural
Author's Purpose
Exposition