ForeshadowingAuthor'sPurposeCoupletImageryLimerickNarrativeGeneralization/PrincipleConcept/DefinitionHyperboleInternalConflictAlliterationClimaxAuthor'sViewpointIndividualvs. SelfPlotMainIdeaSupportingDetailsFallingActionToneMetaphorProblem/SolutionQuatrainSimileFigurativeLanguageComparison/ContrastPersonificationListing/EnumerationIndividualvs.SocietyIndividualvs.IndividualExpositionIndividualvs.NatureRisingActionOnomatopoeiaIndividualvs.SupernaturalIndividualvs.TechnologyLiteralLanguageThemeCauseandEffectStanzaExternalConflictChronological/SequentialFreeVerseFlashbackMoodProcessSettingInitiatingEventResolutionHaikuForeshadowingAuthor'sPurposeCoupletImageryLimerickNarrativeGeneralization/PrincipleConcept/DefinitionHyperboleInternalConflictAlliterationClimaxAuthor'sViewpointIndividualvs. SelfPlotMainIdeaSupportingDetailsFallingActionToneMetaphorProblem/SolutionQuatrainSimileFigurativeLanguageComparison/ContrastPersonificationListing/EnumerationIndividualvs.SocietyIndividualvs.IndividualExpositionIndividualvs.NatureRisingActionOnomatopoeiaIndividualvs.SupernaturalIndividualvs.TechnologyLiteralLanguageThemeCauseandEffectStanzaExternalConflictChronological/SequentialFreeVerseFlashbackMoodProcessSettingInitiatingEventResolutionHaiku

Grade 7 Reading SOL Review Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Author's Purpose
  3. Couplet
  4. Imagery
  5. Limerick
  6. Narrative
  7. Generalization/Principle
  8. Concept/Definition
  9. Hyperbole
  10. Internal Conflict
  11. Alliteration
  12. Climax
  13. Author's Viewpoint
  14. Individual vs. Self
  15. Plot
  16. Main Idea
  17. Supporting Details
  18. Falling Action
  19. Tone
  20. Metaphor
  21. Problem/Solution
  22. Quatrain
  23. Simile
  24. Figurative Language
  25. Comparison/Contrast
  26. Personification
  27. Listing/Enumeration
  28. Individual vs. Society
  29. Individual vs. Individual
  30. Exposition
  31. Individual vs. Nature
  32. Rising Action
  33. Onomatopoeia
  34. Individual vs. Supernatural
  35. Individual vs. Technology
  36. Literal Language
  37. Theme
  38. Cause and Effect
  39. Stanza
  40. External Conflict
  41. Chronological/Sequential
  42. Free Verse
  43. Flashback
  44. Mood
  45. Process
  46. Setting
  47. Initiating Event
  48. Resolution
  49. Haiku