ForeshadowingIndividualvs.NatureCoupletAlliterationImagerySimileClimaxIndividualvs.IndividualIndividualvs.SocietyExpositionChronological/SequentialToneComparison/ContrastLiteralLanguageCauseandEffectInternalConflictMainIdeaExternalConflictConcept/DefinitionFlashbackMetaphorIndividualvs. SelfIndividualvs.TechnologyResolutionListing/EnumerationSettingHyperboleMoodGeneralization/PrincipleOnomatopoeiaIndividualvs.SupernaturalPlotFigurativeLanguageProcessNarrativeAuthor'sViewpointThemeFreeVerseLimerickPersonificationRisingActionQuatrainAuthor'sPurposeHaikuProblem/SolutionSupportingDetailsStanzaFallingActionInitiatingEventForeshadowingIndividualvs.NatureCoupletAlliterationImagerySimileClimaxIndividualvs.IndividualIndividualvs.SocietyExpositionChronological/SequentialToneComparison/ContrastLiteralLanguageCauseandEffectInternalConflictMainIdeaExternalConflictConcept/DefinitionFlashbackMetaphorIndividualvs. SelfIndividualvs.TechnologyResolutionListing/EnumerationSettingHyperboleMoodGeneralization/PrincipleOnomatopoeiaIndividualvs.SupernaturalPlotFigurativeLanguageProcessNarrativeAuthor'sViewpointThemeFreeVerseLimerickPersonificationRisingActionQuatrainAuthor'sPurposeHaikuProblem/SolutionSupportingDetailsStanzaFallingActionInitiatingEvent

Grade 7 Reading SOL Review Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing
  2. Individual vs. Nature
  3. Couplet
  4. Alliteration
  5. Imagery
  6. Simile
  7. Climax
  8. Individual vs. Individual
  9. Individual vs. Society
  10. Exposition
  11. Chronological/Sequential
  12. Tone
  13. Comparison/Contrast
  14. Literal Language
  15. Cause and Effect
  16. Internal Conflict
  17. Main Idea
  18. External Conflict
  19. Concept/Definition
  20. Flashback
  21. Metaphor
  22. Individual vs. Self
  23. Individual vs. Technology
  24. Resolution
  25. Listing/Enumeration
  26. Setting
  27. Hyperbole
  28. Mood
  29. Generalization/Principle
  30. Onomatopoeia
  31. Individual vs. Supernatural
  32. Plot
  33. Figurative Language
  34. Process
  35. Narrative
  36. Author's Viewpoint
  37. Theme
  38. Free Verse
  39. Limerick
  40. Personification
  41. Rising Action
  42. Quatrain
  43. Author's Purpose
  44. Haiku
  45. Problem/Solution
  46. Supporting Details
  47. Stanza
  48. Falling Action
  49. Initiating Event