Simile Limerick Listing/Enumeration Initiating Event Imagery Individual vs. Society Falling Action Individual vs. Self Exposition Individual vs. Nature Onomatopoeia Narrative Individual vs. Supernatural Alliteration Tone Comparison/Contrast Individual vs. Technology Cause and Effect Supporting Details Mood Couplet Climax Generalization/Principle Resolution Metaphor Main Idea Hyperbole Internal Conflict Theme Literal Language Process Chronological/Sequential Free Verse Plot Personification Foreshadowing Author's Viewpoint Rising Action Quatrain Author's Purpose Problem/Solution Stanza Haiku Figurative Language Individual vs. Individual Flashback External Conflict Concept/Definition Setting Simile Limerick Listing/Enumeration Initiating Event Imagery Individual vs. Society Falling Action Individual vs. Self Exposition Individual vs. Nature Onomatopoeia Narrative Individual vs. Supernatural Alliteration Tone Comparison/Contrast Individual vs. Technology Cause and Effect Supporting Details Mood Couplet Climax Generalization/Principle Resolution Metaphor Main Idea Hyperbole Internal Conflict Theme Literal Language Process Chronological/Sequential Free Verse Plot Personification Foreshadowing Author's Viewpoint Rising Action Quatrain Author's Purpose Problem/Solution Stanza Haiku Figurative Language Individual vs. Individual Flashback External Conflict Concept/Definition Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Limerick
Listing/Enumeration
Initiating Event
Imagery
Individual vs. Society
Falling Action
Individual vs. Self
Exposition
Individual
vs. Nature
Onomatopoeia
Narrative
Individual vs. Supernatural
Alliteration
Tone
Comparison/Contrast
Individual vs. Technology
Cause and Effect
Supporting Details
Mood
Couplet
Climax
Generalization/Principle
Resolution
Metaphor
Main Idea
Hyperbole
Internal Conflict
Theme
Literal Language
Process
Chronological/Sequential
Free Verse
Plot
Personification
Foreshadowing
Author's Viewpoint
Rising Action
Quatrain
Author's Purpose
Problem/Solution
Stanza
Haiku
Figurative Language
Individual vs. Individual
Flashback
External Conflict
Concept/Definition
Setting