LimerickHyperboleInternalConflictInitiatingEventAuthor'sPurposePersonificationIndividualvs.IndividualForeshadowingConcept/DefinitionProcessIndividualvs.SocietyOnomatopoeiaCoupletImageryComparison/ContrastNarrativeChronological/SequentialFreeVerseThemeAuthor'sViewpointSettingMetaphorPlotLiteralLanguageIndividualvs. SelfQuatrainFlashbackSimileMoodGeneralization/PrincipleIndividualvs.NatureFigurativeLanguageIndividualvs.SupernaturalStanzaExternalConflictFallingActionClimaxProblem/SolutionAlliterationCauseandEffectResolutionHaikuExpositionRisingActionIndividualvs.TechnologyMainIdeaSupportingDetailsListing/EnumerationToneLimerickHyperboleInternalConflictInitiatingEventAuthor'sPurposePersonificationIndividualvs.IndividualForeshadowingConcept/DefinitionProcessIndividualvs.SocietyOnomatopoeiaCoupletImageryComparison/ContrastNarrativeChronological/SequentialFreeVerseThemeAuthor'sViewpointSettingMetaphorPlotLiteralLanguageIndividualvs. SelfQuatrainFlashbackSimileMoodGeneralization/PrincipleIndividualvs.NatureFigurativeLanguageIndividualvs.SupernaturalStanzaExternalConflictFallingActionClimaxProblem/SolutionAlliterationCauseandEffectResolutionHaikuExpositionRisingActionIndividualvs.TechnologyMainIdeaSupportingDetailsListing/EnumerationTone

Grade 7 Reading SOL Review Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Limerick
  2. Hyperbole
  3. Internal Conflict
  4. Initiating Event
  5. Author's Purpose
  6. Personification
  7. Individual vs. Individual
  8. Foreshadowing
  9. Concept/Definition
  10. Process
  11. Individual vs. Society
  12. Onomatopoeia
  13. Couplet
  14. Imagery
  15. Comparison/Contrast
  16. Narrative
  17. Chronological/Sequential
  18. Free Verse
  19. Theme
  20. Author's Viewpoint
  21. Setting
  22. Metaphor
  23. Plot
  24. Literal Language
  25. Individual vs. Self
  26. Quatrain
  27. Flashback
  28. Simile
  29. Mood
  30. Generalization/Principle
  31. Individual vs. Nature
  32. Figurative Language
  33. Individual vs. Supernatural
  34. Stanza
  35. External Conflict
  36. Falling Action
  37. Climax
  38. Problem/Solution
  39. Alliteration
  40. Cause and Effect
  41. Resolution
  42. Haiku
  43. Exposition
  44. Rising Action
  45. Individual vs. Technology
  46. Main Idea
  47. Supporting Details
  48. Listing/Enumeration
  49. Tone