Foreshadowing Individual vs. Nature Couplet Alliteration Imagery Simile Climax Individual vs. Individual Individual vs. Society Exposition Chronological/Sequential Tone Comparison/Contrast Literal Language Cause and Effect Internal Conflict Main Idea External Conflict Concept/Definition Flashback Metaphor Individual vs. Self Individual vs. Technology Resolution Listing/Enumeration Setting Hyperbole Mood Generalization/Principle Onomatopoeia Individual vs. Supernatural Plot Figurative Language Process Narrative Author's Viewpoint Theme Free Verse Limerick Personification Rising Action Quatrain Author's Purpose Haiku Problem/Solution Supporting Details Stanza Falling Action Initiating Event Foreshadowing Individual vs. Nature Couplet Alliteration Imagery Simile Climax Individual vs. Individual Individual vs. Society Exposition Chronological/Sequential Tone Comparison/Contrast Literal Language Cause and Effect Internal Conflict Main Idea External Conflict Concept/Definition Flashback Metaphor Individual vs. Self Individual vs. Technology Resolution Listing/Enumeration Setting Hyperbole Mood Generalization/Principle Onomatopoeia Individual vs. Supernatural Plot Figurative Language Process Narrative Author's Viewpoint Theme Free Verse Limerick Personification Rising Action Quatrain Author's Purpose Haiku Problem/Solution Supporting Details Stanza Falling Action Initiating Event
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Foreshadowing
Individual
vs. Nature
Couplet
Alliteration
Imagery
Simile
Climax
Individual vs. Individual
Individual vs. Society
Exposition
Chronological/Sequential
Tone
Comparison/Contrast
Literal Language
Cause and Effect
Internal Conflict
Main Idea
External Conflict
Concept/Definition
Flashback
Metaphor
Individual vs. Self
Individual vs. Technology
Resolution
Listing/Enumeration
Setting
Hyperbole
Mood
Generalization/Principle
Onomatopoeia
Individual vs. Supernatural
Plot
Figurative Language
Process
Narrative
Author's Viewpoint
Theme
Free Verse
Limerick
Personification
Rising Action
Quatrain
Author's Purpose
Haiku
Problem/Solution
Supporting Details
Stanza
Falling Action
Initiating Event