Alliteration Supporting Details Cause and Effect Rising Action Simile Stanza Individual vs. Individual Exposition Falling Action Individual vs. Society Concept/Definition Individual vs. Technology Limerick Foreshadowing Plot Imagery Onomatopoeia Generalization/Principle Resolution Narrative Main Idea External Conflict Individual vs. Self Personification Author's Purpose Initiating Event Haiku Process Literal Language Hyperbole Internal Conflict Individual vs. Supernatural Mood Problem/Solution Theme Setting Climax Tone Author's Viewpoint Couplet Individual vs. Nature Figurative Language Quatrain Chronological/Sequential Comparison/Contrast Listing/Enumeration Metaphor Free Verse Flashback Alliteration Supporting Details Cause and Effect Rising Action Simile Stanza Individual vs. Individual Exposition Falling Action Individual vs. Society Concept/Definition Individual vs. Technology Limerick Foreshadowing Plot Imagery Onomatopoeia Generalization/Principle Resolution Narrative Main Idea External Conflict Individual vs. Self Personification Author's Purpose Initiating Event Haiku Process Literal Language Hyperbole Internal Conflict Individual vs. Supernatural Mood Problem/Solution Theme Setting Climax Tone Author's Viewpoint Couplet Individual vs. Nature Figurative Language Quatrain Chronological/Sequential Comparison/Contrast Listing/Enumeration Metaphor Free Verse Flashback
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Alliteration
Supporting Details
Cause and Effect
Rising Action
Simile
Stanza
Individual vs. Individual
Exposition
Falling Action
Individual vs. Society
Concept/Definition
Individual vs. Technology
Limerick
Foreshadowing
Plot
Imagery
Onomatopoeia
Generalization/Principle
Resolution
Narrative
Main Idea
External Conflict
Individual vs. Self
Personification
Author's Purpose
Initiating Event
Haiku
Process
Literal Language
Hyperbole
Internal Conflict
Individual vs. Supernatural
Mood
Problem/Solution
Theme
Setting
Climax
Tone
Author's Viewpoint
Couplet
Individual
vs. Nature
Figurative Language
Quatrain
Chronological/Sequential
Comparison/Contrast
Listing/Enumeration
Metaphor
Free Verse
Flashback