Comparison/Contrast Climax Figurative Language Stanza Main Idea Problem/Solution Mood Theme Limerick Author's Viewpoint Concept/Definition Falling Action Individual vs. Self Hyperbole Foreshadowing Individual vs. Nature Rising Action Exposition Setting Flashback Author's Purpose Onomatopoeia Individual vs. Society Cause and Effect Couplet Quatrain Chronological/Sequential Metaphor Alliteration Process Resolution External Conflict Simile Personification Individual vs. Technology Literal Language Supporting Details Haiku Individual vs. Individual Plot Tone Listing/Enumeration Initiating Event Generalization/Principle Free Verse Imagery Narrative Individual vs. Supernatural Internal Conflict Comparison/Contrast Climax Figurative Language Stanza Main Idea Problem/Solution Mood Theme Limerick Author's Viewpoint Concept/Definition Falling Action Individual vs. Self Hyperbole Foreshadowing Individual vs. Nature Rising Action Exposition Setting Flashback Author's Purpose Onomatopoeia Individual vs. Society Cause and Effect Couplet Quatrain Chronological/Sequential Metaphor Alliteration Process Resolution External Conflict Simile Personification Individual vs. Technology Literal Language Supporting Details Haiku Individual vs. Individual Plot Tone Listing/Enumeration Initiating Event Generalization/Principle Free Verse Imagery Narrative Individual vs. Supernatural Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Comparison/Contrast
Climax
Figurative Language
Stanza
Main Idea
Problem/Solution
Mood
Theme
Limerick
Author's Viewpoint
Concept/Definition
Falling Action
Individual vs. Self
Hyperbole
Foreshadowing
Individual
vs. Nature
Rising Action
Exposition
Setting
Flashback
Author's Purpose
Onomatopoeia
Individual vs. Society
Cause and Effect
Couplet
Quatrain
Chronological/Sequential
Metaphor
Alliteration
Process
Resolution
External Conflict
Simile
Personification
Individual vs. Technology
Literal Language
Supporting Details
Haiku
Individual vs. Individual
Plot
Tone
Listing/Enumeration
Initiating Event
Generalization/Principle
Free Verse
Imagery
Narrative
Individual vs. Supernatural
Internal Conflict