NarrativeInternalConflictComparison/ContrastClimaxToneResolutionListing/EnumerationExpositionIndividualvs.NatureMetaphorSupportingDetailsRisingActionMainIdeaStanzaConcept/DefinitionExternalConflictHyperboleFallingActionPlotFlashbackImageryOnomatopoeiaIndividualvs.TechnologyThemeForeshadowingIndividualvs.SupernaturalFigurativeLanguageAlliterationQuatrainAuthor'sViewpointGeneralization/PrincipleSettingCauseandEffectSimileIndividualvs.SocietyMoodIndividualvs.IndividualProcessAuthor'sPurposePersonificationInitiatingEventLimerickHaikuFreeVerseLiteralLanguageChronological/SequentialIndividualvs. SelfProblem/SolutionCoupletNarrativeInternalConflictComparison/ContrastClimaxToneResolutionListing/EnumerationExpositionIndividualvs.NatureMetaphorSupportingDetailsRisingActionMainIdeaStanzaConcept/DefinitionExternalConflictHyperboleFallingActionPlotFlashbackImageryOnomatopoeiaIndividualvs.TechnologyThemeForeshadowingIndividualvs.SupernaturalFigurativeLanguageAlliterationQuatrainAuthor'sViewpointGeneralization/PrincipleSettingCauseandEffectSimileIndividualvs.SocietyMoodIndividualvs.IndividualProcessAuthor'sPurposePersonificationInitiatingEventLimerickHaikuFreeVerseLiteralLanguageChronological/SequentialIndividualvs. SelfProblem/SolutionCouplet

Grade 7 Reading SOL Review Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Narrative
  2. Internal Conflict
  3. Comparison/Contrast
  4. Climax
  5. Tone
  6. Resolution
  7. Listing/Enumeration
  8. Exposition
  9. Individual vs. Nature
  10. Metaphor
  11. Supporting Details
  12. Rising Action
  13. Main Idea
  14. Stanza
  15. Concept/Definition
  16. External Conflict
  17. Hyperbole
  18. Falling Action
  19. Plot
  20. Flashback
  21. Imagery
  22. Onomatopoeia
  23. Individual vs. Technology
  24. Theme
  25. Foreshadowing
  26. Individual vs. Supernatural
  27. Figurative Language
  28. Alliteration
  29. Quatrain
  30. Author's Viewpoint
  31. Generalization/Principle
  32. Setting
  33. Cause and Effect
  34. Simile
  35. Individual vs. Society
  36. Mood
  37. Individual vs. Individual
  38. Process
  39. Author's Purpose
  40. Personification
  41. Initiating Event
  42. Limerick
  43. Haiku
  44. Free Verse
  45. Literal Language
  46. Chronological/Sequential
  47. Individual vs. Self
  48. Problem/Solution
  49. Couplet