SimileLimerickListing/EnumerationInitiatingEventImageryIndividualvs.SocietyFallingActionIndividualvs. SelfExpositionIndividualvs.NatureOnomatopoeiaNarrativeIndividualvs.SupernaturalAlliterationToneComparison/ContrastIndividualvs.TechnologyCauseandEffectSupportingDetailsMoodCoupletClimaxGeneralization/PrincipleResolutionMetaphorMainIdeaHyperboleInternalConflictThemeLiteralLanguageProcessChronological/SequentialFreeVersePlotPersonificationForeshadowingAuthor'sViewpointRisingActionQuatrainAuthor'sPurposeProblem/SolutionStanzaHaikuFigurativeLanguageIndividualvs.IndividualFlashbackExternalConflictConcept/DefinitionSettingSimileLimerickListing/EnumerationInitiatingEventImageryIndividualvs.SocietyFallingActionIndividualvs. SelfExpositionIndividualvs.NatureOnomatopoeiaNarrativeIndividualvs.SupernaturalAlliterationToneComparison/ContrastIndividualvs.TechnologyCauseandEffectSupportingDetailsMoodCoupletClimaxGeneralization/PrincipleResolutionMetaphorMainIdeaHyperboleInternalConflictThemeLiteralLanguageProcessChronological/SequentialFreeVersePlotPersonificationForeshadowingAuthor'sViewpointRisingActionQuatrainAuthor'sPurposeProblem/SolutionStanzaHaikuFigurativeLanguageIndividualvs.IndividualFlashbackExternalConflictConcept/DefinitionSetting

Grade 7 Reading SOL Review Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simile
  2. Limerick
  3. Listing/Enumeration
  4. Initiating Event
  5. Imagery
  6. Individual vs. Society
  7. Falling Action
  8. Individual vs. Self
  9. Exposition
  10. Individual vs. Nature
  11. Onomatopoeia
  12. Narrative
  13. Individual vs. Supernatural
  14. Alliteration
  15. Tone
  16. Comparison/Contrast
  17. Individual vs. Technology
  18. Cause and Effect
  19. Supporting Details
  20. Mood
  21. Couplet
  22. Climax
  23. Generalization/Principle
  24. Resolution
  25. Metaphor
  26. Main Idea
  27. Hyperbole
  28. Internal Conflict
  29. Theme
  30. Literal Language
  31. Process
  32. Chronological/Sequential
  33. Free Verse
  34. Plot
  35. Personification
  36. Foreshadowing
  37. Author's Viewpoint
  38. Rising Action
  39. Quatrain
  40. Author's Purpose
  41. Problem/Solution
  42. Stanza
  43. Haiku
  44. Figurative Language
  45. Individual vs. Individual
  46. Flashback
  47. External Conflict
  48. Concept/Definition
  49. Setting