Comparison/Contrast Onomatopoeia Rising Action Free Verse Supporting Details Alliteration Haiku Climax Chronological/Sequential Process Listing/Enumeration Individual vs. Individual Imagery Cause and Effect Foreshadowing Flashback Individual vs. Society Stanza Individual vs. Technology Limerick Metaphor Couplet Internal Conflict Mood Theme Main Idea Generalization/Principle Setting Exposition Problem/Solution Figurative Language Author's Viewpoint Simile Resolution Plot Concept/Definition Literal Language Tone Hyperbole External Conflict Quatrain Falling Action Individual vs. Self Initiating Event Personification Individual vs. Nature Author's Purpose Narrative Individual vs. Supernatural Comparison/Contrast Onomatopoeia Rising Action Free Verse Supporting Details Alliteration Haiku Climax Chronological/Sequential Process Listing/Enumeration Individual vs. Individual Imagery Cause and Effect Foreshadowing Flashback Individual vs. Society Stanza Individual vs. Technology Limerick Metaphor Couplet Internal Conflict Mood Theme Main Idea Generalization/Principle Setting Exposition Problem/Solution Figurative Language Author's Viewpoint Simile Resolution Plot Concept/Definition Literal Language Tone Hyperbole External Conflict Quatrain Falling Action Individual vs. Self Initiating Event Personification Individual vs. Nature Author's Purpose Narrative Individual vs. Supernatural
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Comparison/Contrast
Onomatopoeia
Rising Action
Free Verse
Supporting Details
Alliteration
Haiku
Climax
Chronological/Sequential
Process
Listing/Enumeration
Individual vs. Individual
Imagery
Cause and Effect
Foreshadowing
Flashback
Individual vs. Society
Stanza
Individual vs. Technology
Limerick
Metaphor
Couplet
Internal Conflict
Mood
Theme
Main Idea
Generalization/Principle
Setting
Exposition
Problem/Solution
Figurative Language
Author's Viewpoint
Simile
Resolution
Plot
Concept/Definition
Literal Language
Tone
Hyperbole
External Conflict
Quatrain
Falling Action
Individual vs. Self
Initiating Event
Personification
Individual
vs. Nature
Author's Purpose
Narrative
Individual vs. Supernatural