Cause and Effect Plot Individual vs. Self Comparison/Contrast Tone Personification Climax Exposition Author's Purpose Limerick Internal Conflict Foreshadowing Individual vs. Individual Simile Hyperbole Concept/Definition Flashback External Conflict Mood Narrative Falling Action Free Verse Figurative Language Resolution Chronological/Sequential Quatrain Literal Language Setting Individual vs. Society Haiku Onomatopoeia Individual vs. Nature Author's Viewpoint Problem/Solution Individual vs. Technology Theme Stanza Imagery Listing/Enumeration Metaphor Individual vs. Supernatural Rising Action Main Idea Process Alliteration Couplet Initiating Event Supporting Details Generalization/Principle Cause and Effect Plot Individual vs. Self Comparison/Contrast Tone Personification Climax Exposition Author's Purpose Limerick Internal Conflict Foreshadowing Individual vs. Individual Simile Hyperbole Concept/Definition Flashback External Conflict Mood Narrative Falling Action Free Verse Figurative Language Resolution Chronological/Sequential Quatrain Literal Language Setting Individual vs. Society Haiku Onomatopoeia Individual vs. Nature Author's Viewpoint Problem/Solution Individual vs. Technology Theme Stanza Imagery Listing/Enumeration Metaphor Individual vs. Supernatural Rising Action Main Idea Process Alliteration Couplet Initiating Event Supporting Details Generalization/Principle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Cause and Effect
Plot
Individual vs. Self
Comparison/Contrast
Tone
Personification
Climax
Exposition
Author's Purpose
Limerick
Internal Conflict
Foreshadowing
Individual vs. Individual
Simile
Hyperbole
Concept/Definition
Flashback
External Conflict
Mood
Narrative
Falling Action
Free Verse
Figurative Language
Resolution
Chronological/Sequential
Quatrain
Literal Language
Setting
Individual vs. Society
Haiku
Onomatopoeia
Individual
vs. Nature
Author's Viewpoint
Problem/Solution
Individual vs. Technology
Theme
Stanza
Imagery
Listing/Enumeration
Metaphor
Individual vs. Supernatural
Rising Action
Main Idea
Process
Alliteration
Couplet
Initiating Event
Supporting Details
Generalization/Principle