Setting updoesn'thelpCRAZYstratInsanerandomabilityimportantmissduringbattle3 watertypeschosenSponsordisappointedin theirPokemonnot veryeffectivemove killsTinyPokemonHiddenbehind theother startersBattleStadiumElite Four orLarry GymBurn orSleepdoesn'tchoosethelegendaryVery weakPokemonknocks out astrong oneDown toa 1v1 inthe battlemisclickFriendsMentionedCritmattersAll 3starters600 BST+CoinFlip"it's gonnabe fine".isn't fine.Playerdoesn'tTera3legends3 of thesame typeon oneteamEntryhazards inthe first 3turns of thebattleSetting updoesn'thelpCRAZYstratInsanerandomabilityimportantmissduringbattle3 watertypeschosenSponsordisappointedin theirPokemonnot veryeffectivemove killsTinyPokemonHiddenbehind theother startersBattleStadiumElite Four orLarry GymBurn orSleepdoesn'tchoosethelegendaryVery weakPokemonknocks out astrong oneDown toa 1v1 inthe battlemisclickFriendsMentionedCritmattersAll 3starters600 BST+CoinFlip"it's gonnabe fine".isn't fine.Playerdoesn'tTera3legends3 of thesame typeon oneteamEntryhazards inthe first 3turns of thebattle

Then we react bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting up doesn't help
  2. CRAZY strat
  3. Insane random ability
  4. important miss during battle
  5. 3 water types chosen
  6. Sponsor
  7. disappointed in their Pokemon
  8. not very effective move kills
  9. Tiny Pokemon Hidden behind the other starters
  10. Battle Stadium Elite Four or Larry Gym
  11. Burn or Sleep
  12. doesn't choose the legendary
  13. Very weak Pokemon knocks out a strong one
  14. Down to a 1v1 in the battle
  15. misclick
  16. Friends Mentioned
  17. Crit matters
  18. All 3 starters 600 BST+
  19. Coin Flip
  20. "it's gonna be fine". isn't fine.
  21. Player doesn't Tera
  22. 3 legends
  23. 3 of the same type on one team
  24. Entry hazards in the first 3 turns of the battle