TinyPokemonHiddenbehind theother startersPlayerdoesn'tTeraFriendsMentioneddoesn'tchoosethelegendaryBurn orSleepDown toa 1v1 inthe battleSponsorAll 3starters600 BST+3 watertypeschosenmisclick"it's gonnabe fine".isn't fine.Very weakPokemonknocks out astrong oneCRAZYstratCoinFlipdisappointedin theirPokemonInsanerandomabilitynot veryeffectivemove kills3 of thesame typeon oneteamSetting updoesn'thelpimportantmissduringbattleBattleStadiumElite Four orLarry Gym3legendsCritmattersEntryhazards inthe first 3turns of thebattleTinyPokemonHiddenbehind theother startersPlayerdoesn'tTeraFriendsMentioneddoesn'tchoosethelegendaryBurn orSleepDown toa 1v1 inthe battleSponsorAll 3starters600 BST+3 watertypeschosenmisclick"it's gonnabe fine".isn't fine.Very weakPokemonknocks out astrong oneCRAZYstratCoinFlipdisappointedin theirPokemonInsanerandomabilitynot veryeffectivemove kills3 of thesame typeon oneteamSetting updoesn'thelpimportantmissduringbattleBattleStadiumElite Four orLarry Gym3legendsCritmattersEntryhazards inthe first 3turns of thebattle

Then we react bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tiny Pokemon Hidden behind the other starters
  2. Player doesn't Tera
  3. Friends Mentioned
  4. doesn't choose the legendary
  5. Burn or Sleep
  6. Down to a 1v1 in the battle
  7. Sponsor
  8. All 3 starters 600 BST+
  9. 3 water types chosen
  10. misclick
  11. "it's gonna be fine". isn't fine.
  12. Very weak Pokemon knocks out a strong one
  13. CRAZY strat
  14. Coin Flip
  15. disappointed in their Pokemon
  16. Insane random ability
  17. not very effective move kills
  18. 3 of the same type on one team
  19. Setting up doesn't help
  20. important miss during battle
  21. Battle Stadium Elite Four or Larry Gym
  22. 3 legends
  23. Crit matters
  24. Entry hazards in the first 3 turns of the battle