Did the charactermake a gooddecision? Why orwhy not?    EVALUATE Why do youagree with themain character'sactions?    EVALUATE  Using theinformation fromthe chart whatconclusions canyou draw?   ANALYZE  What facts doesthe author offer tosupport theiropinion?    ANALYZE  What alternateending would yousuggest for thestory?    CREATE What do youimagine theoutcome wouldhave been if thecharacter madedifferent choices?   CREATE  Compare andcontrast twocharacter's pointsof view.      ANALYZE   What was themotivation for thecharacter’sbehaviors?    ANALYZE  Did the charactermake a gooddecision? Why orwhy not?    EVALUATE Why do youagree with themain character'sactions?    EVALUATE  Using theinformation fromthe chart whatconclusions canyou draw?   ANALYZE  What facts doesthe author offer tosupport theiropinion?    ANALYZE  What alternateending would yousuggest for thestory?    CREATE What do youimagine theoutcome wouldhave been if thecharacter madedifferent choices?   CREATE  Compare andcontrast twocharacter's pointsof view.      ANALYZE   What was themotivation for thecharacter’sbehaviors?    ANALYZE

H O T B I N G 0 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. EVALUATE
    Did the character make a good decision? Why or why not?
  2. EVALUATE
    Why do you agree with the main character's actions?
  3. ANALYZE
    Using the information from the chart what conclusions can you draw?
  4. ANALYZE
    What facts does the author offer to support their opinion?
  5. CREATE
    What alternate ending would you suggest for the story?
  6. CREATE
    What do you imagine the outcome would have been if the character made different choices?
  7. ANALYZE
    Compare and contrast two character's points of view.
  8. ANALYZE
    What was the motivation for the character’s behaviors?