synapses midbrain fine motor skills Marasmus dishabituation habituation Kwashiorkor preference technique synaptogenesis infant mortality Micronutrient malnutrition hunger cry cortex full set adaptive reflexes circadian rhythm anger cry gross motor skills nativists ossification myelinization binocular cues kinetic cues Macronutrient malnutrition SIDS Christakis Langolis auditory acuity plasticity cephalocaudal pattern empiricists monocular cues pain cry visual acuity tracking operant conditioning pruning primitive reflexes medulla proximodistal pattern synapses midbrain fine motor skills Marasmus dishabituation habituation Kwashiorkor preference technique synaptogenesis infant mortality Micronutrient malnutrition hunger cry cortex full set adaptive reflexes circadian rhythm anger cry gross motor skills nativists ossification myelinization binocular cues kinetic cues Macronutrient malnutrition SIDS Christakis Langolis auditory acuity plasticity cephalocaudal pattern empiricists monocular cues pain cry visual acuity tracking operant conditioning pruning primitive reflexes medulla proximodistal pattern
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
synapses
midbrain
fine motor skills
Marasmus
dishabituation
habituation
Kwashiorkor
preference technique
synaptogenesis
infant mortality
Micronutrient malnutrition
hunger cry
cortex
full set
adaptive reflexes
circadian rhythm
anger cry
gross motor skills
nativists
ossification
myelinization
binocular cues
kinetic cues
Macronutrient malnutrition
SIDS
Christakis
Langolis
auditory acuity
plasticity
cephalocaudal pattern
empiricists
monocular cues
pain cry
visual acuity tracking
operant conditioning
pruning
primitive reflexes
medulla
proximodistal pattern