infant mortality operant conditioning kinetic cues gross motor skills Micronutrient malnutrition empiricists primitive reflexes Langolis midbrain Kwashiorkor adaptive reflexes dishabituation synaptogenesis Christakis fine motor skills visual acuity tracking full set cortex anger cry nativists SIDS myelinization pain cry habituation synapses auditory acuity cephalocaudal pattern proximodistal pattern preference technique hunger cry circadian rhythm Marasmus monocular cues pruning medulla Macronutrient malnutrition binocular cues plasticity ossification infant mortality operant conditioning kinetic cues gross motor skills Micronutrient malnutrition empiricists primitive reflexes Langolis midbrain Kwashiorkor adaptive reflexes dishabituation synaptogenesis Christakis fine motor skills visual acuity tracking full set cortex anger cry nativists SIDS myelinization pain cry habituation synapses auditory acuity cephalocaudal pattern proximodistal pattern preference technique hunger cry circadian rhythm Marasmus monocular cues pruning medulla Macronutrient malnutrition binocular cues plasticity ossification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
infant mortality
operant conditioning
kinetic cues
gross motor skills
Micronutrient malnutrition
empiricists
primitive reflexes
Langolis
midbrain
Kwashiorkor
adaptive reflexes
dishabituation
synaptogenesis
Christakis
fine motor skills
visual acuity tracking
full set
cortex
anger cry
nativists
SIDS
myelinization
pain cry
habituation
synapses
auditory acuity
cephalocaudal pattern
proximodistal pattern
preference technique
hunger cry
circadian rhythm
Marasmus
monocular cues
pruning
medulla
Macronutrient malnutrition
binocular cues
plasticity
ossification