habituation pain cry kinetic cues pruning cortex primitive reflexes operant conditioning Micronutrient malnutrition myelinization synaptogenesis Christakis empiricists dishabituation Marasmus fine motor skills cephalocaudal pattern hunger cry Macronutrient malnutrition circadian rhythm SIDS anger cry adaptive reflexes proximodistal pattern monocular cues Langolis full set infant mortality ossification auditory acuity visual acuity tracking synapses nativists gross motor skills medulla midbrain binocular cues Kwashiorkor plasticity preference technique habituation pain cry kinetic cues pruning cortex primitive reflexes operant conditioning Micronutrient malnutrition myelinization synaptogenesis Christakis empiricists dishabituation Marasmus fine motor skills cephalocaudal pattern hunger cry Macronutrient malnutrition circadian rhythm SIDS anger cry adaptive reflexes proximodistal pattern monocular cues Langolis full set infant mortality ossification auditory acuity visual acuity tracking synapses nativists gross motor skills medulla midbrain binocular cues Kwashiorkor plasticity preference technique
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
habituation
pain cry
kinetic cues
pruning
cortex
primitive reflexes
operant conditioning
Micronutrient malnutrition
myelinization
synaptogenesis
Christakis
empiricists
dishabituation
Marasmus
fine motor skills
cephalocaudal pattern
hunger cry
Macronutrient malnutrition
circadian rhythm
SIDS
anger cry
adaptive reflexes
proximodistal pattern
monocular cues
Langolis
full set
infant mortality
ossification
auditory acuity
visual acuity tracking
synapses
nativists
gross motor skills
medulla
midbrain
binocular cues
Kwashiorkor
plasticity
preference technique