plasticity dishabituation myelinization hunger cry operant conditioning pain cry preference technique ossification midbrain circadian rhythm synaptogenesis Micronutrient malnutrition Marasmus Kwashiorkor visual acuity tracking SIDS gross motor skills binocular cues cephalocaudal pattern full set fine motor skills empiricists Christakis infant mortality proximodistal pattern anger cry medulla nativists cortex synapses habituation pruning auditory acuity adaptive reflexes kinetic cues Macronutrient malnutrition primitive reflexes Langolis monocular cues plasticity dishabituation myelinization hunger cry operant conditioning pain cry preference technique ossification midbrain circadian rhythm synaptogenesis Micronutrient malnutrition Marasmus Kwashiorkor visual acuity tracking SIDS gross motor skills binocular cues cephalocaudal pattern full set fine motor skills empiricists Christakis infant mortality proximodistal pattern anger cry medulla nativists cortex synapses habituation pruning auditory acuity adaptive reflexes kinetic cues Macronutrient malnutrition primitive reflexes Langolis monocular cues
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
plasticity
dishabituation
myelinization
hunger cry
operant conditioning
pain cry
preference technique
ossification
midbrain
circadian rhythm
synaptogenesis
Micronutrient malnutrition
Marasmus
Kwashiorkor
visual acuity tracking
SIDS
gross motor skills
binocular cues
cephalocaudal pattern
full set
fine motor skills
empiricists
Christakis
infant mortality
proximodistal pattern
anger cry
medulla
nativists
cortex
synapses
habituation
pruning
auditory acuity
adaptive reflexes
kinetic cues
Macronutrient malnutrition
primitive reflexes
Langolis
monocular cues