adaptive reflexes anger cry gross motor skills Langolis SIDS hunger cry synapses visual acuity tracking synaptogenesis pain cry ossification preference technique pruning Kwashiorkor circadian rhythm auditory acuity monocular cues myelinization Christakis operant conditioning proximodistal pattern empiricists binocular cues midbrain primitive reflexes Macronutrient malnutrition nativists cortex Marasmus infant mortality cephalocaudal pattern Micronutrient malnutrition kinetic cues habituation plasticity fine motor skills medulla full set dishabituation adaptive reflexes anger cry gross motor skills Langolis SIDS hunger cry synapses visual acuity tracking synaptogenesis pain cry ossification preference technique pruning Kwashiorkor circadian rhythm auditory acuity monocular cues myelinization Christakis operant conditioning proximodistal pattern empiricists binocular cues midbrain primitive reflexes Macronutrient malnutrition nativists cortex Marasmus infant mortality cephalocaudal pattern Micronutrient malnutrition kinetic cues habituation plasticity fine motor skills medulla full set dishabituation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
adaptive reflexes
anger cry
gross motor skills
Langolis
SIDS
hunger cry
synapses
visual acuity tracking
synaptogenesis
pain cry
ossification
preference technique
pruning
Kwashiorkor
circadian rhythm
auditory acuity
monocular cues
myelinization
Christakis
operant conditioning
proximodistal pattern
empiricists
binocular cues
midbrain
primitive reflexes
Macronutrient malnutrition
nativists
cortex
Marasmus
infant mortality
cephalocaudal pattern
Micronutrient malnutrition
kinetic cues
habituation
plasticity
fine motor skills
medulla
full set
dishabituation