gross motor skills pruning myelinization Micronutrient malnutrition ossification nativists plasticity operant conditioning medulla primitive reflexes dishabituation Christakis fine motor skills habituation preference technique adaptive reflexes hunger cry synaptogenesis monocular cues visual acuity tracking Langolis anger cry Marasmus Macronutrient malnutrition cephalocaudal pattern SIDS cortex midbrain infant mortality proximodistal pattern empiricists binocular cues synapses Kwashiorkor circadian rhythm kinetic cues pain cry full set auditory acuity gross motor skills pruning myelinization Micronutrient malnutrition ossification nativists plasticity operant conditioning medulla primitive reflexes dishabituation Christakis fine motor skills habituation preference technique adaptive reflexes hunger cry synaptogenesis monocular cues visual acuity tracking Langolis anger cry Marasmus Macronutrient malnutrition cephalocaudal pattern SIDS cortex midbrain infant mortality proximodistal pattern empiricists binocular cues synapses Kwashiorkor circadian rhythm kinetic cues pain cry full set auditory acuity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
gross motor skills
pruning
myelinization
Micronutrient malnutrition
ossification
nativists
plasticity
operant conditioning
medulla
primitive reflexes
dishabituation
Christakis
fine motor skills
habituation
preference technique
adaptive reflexes
hunger cry
synaptogenesis
monocular cues
visual acuity tracking
Langolis
anger cry
Marasmus
Macronutrient malnutrition
cephalocaudal pattern
SIDS
cortex
midbrain
infant mortality
proximodistal pattern
empiricists
binocular cues
synapses
Kwashiorkor
circadian rhythm
kinetic cues
pain cry
full set
auditory acuity