infant mortality operant conditioning binocular cues dishabituation preference technique plasticity Macronutrient malnutrition habituation proximodistal pattern Nativists hunger cry auditory acuity fine motor skills SIDS Kwashiorkor mylenization Empiricists gross motor skills midbrain ossification anger cry visual acuity Micronutrient malnutrition Marasmus monocular cues Langolis tracking cortex synaptogenesis adaptive reflexes synapses Christakis pain cry circadian rhythm cephalocaudal pattern primitive reflexes kinetic cues full set pruning medulla infant mortality operant conditioning binocular cues dishabituation preference technique plasticity Macronutrient malnutrition habituation proximodistal pattern Nativists hunger cry auditory acuity fine motor skills SIDS Kwashiorkor mylenization Empiricists gross motor skills midbrain ossification anger cry visual acuity Micronutrient malnutrition Marasmus monocular cues Langolis tracking cortex synaptogenesis adaptive reflexes synapses Christakis pain cry circadian rhythm cephalocaudal pattern primitive reflexes kinetic cues full set pruning medulla
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
infant mortality
operant conditioning
binocular cues
dishabituation
preference technique
plasticity
Macronutrient malnutrition
habituation
proximodistal pattern
Nativists
hunger cry
auditory acuity
fine motor skills
SIDS
Kwashiorkor
mylenization
Empiricists
gross motor skills
midbrain
ossification
anger cry
visual acuity
Micronutrient malnutrition
Marasmus
monocular cues
Langolis
tracking
cortex
synaptogenesis
adaptive reflexes
synapses
Christakis
pain cry
circadian rhythm
cephalocaudal pattern
primitive reflexes
kinetic cues
full set
pruning
medulla