operant conditioning gross motor skills SIDS tracking midbrain habituation cortex Langolis infant mortality Nativists hunger cry visual acuity proximodistal pattern auditory acuity binocular cues dishabituation pruning fine motor skills medulla pain cry mylenization Marasmus ossification Empiricists plasticity primitive reflexes Micronutrient malnutrition preference technique Kwashiorkor kinetic cues adaptive reflexes Macronutrient malnutrition synapses monocular cues cephalocaudal pattern circadian rhythm full set Christakis synaptogenesis anger cry operant conditioning gross motor skills SIDS tracking midbrain habituation cortex Langolis infant mortality Nativists hunger cry visual acuity proximodistal pattern auditory acuity binocular cues dishabituation pruning fine motor skills medulla pain cry mylenization Marasmus ossification Empiricists plasticity primitive reflexes Micronutrient malnutrition preference technique Kwashiorkor kinetic cues adaptive reflexes Macronutrient malnutrition synapses monocular cues cephalocaudal pattern circadian rhythm full set Christakis synaptogenesis anger cry
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
operant conditioning
gross motor skills
SIDS
tracking
midbrain
habituation
cortex
Langolis
infant mortality
Nativists
hunger cry
visual acuity
proximodistal pattern
auditory acuity
binocular cues
dishabituation
pruning
fine motor skills
medulla
pain cry
mylenization
Marasmus
ossification
Empiricists
plasticity
primitive reflexes
Micronutrient malnutrition
preference technique
Kwashiorkor
kinetic cues
adaptive reflexes
Macronutrient malnutrition
synapses
monocular cues
cephalocaudal pattern
circadian rhythm
full set
Christakis
synaptogenesis
anger cry