mylenization Macronutrient malnutrition infant mortality hunger cry Empiricists Langolis fine motor skills preference technique dishabituation visual acuity habituation midbrain ossification full set SIDS cephalocaudal pattern adaptive reflexes proximodistal pattern medulla Christakis pruning synaptogenesis anger cry monocular cues pain cry kinetic cues primitive reflexes plasticity circadian rhythm synapses Nativists Micronutrient malnutrition Kwashiorkor operant conditioning gross motor skills tracking binocular cues cortex Marasmus auditory acuity mylenization Macronutrient malnutrition infant mortality hunger cry Empiricists Langolis fine motor skills preference technique dishabituation visual acuity habituation midbrain ossification full set SIDS cephalocaudal pattern adaptive reflexes proximodistal pattern medulla Christakis pruning synaptogenesis anger cry monocular cues pain cry kinetic cues primitive reflexes plasticity circadian rhythm synapses Nativists Micronutrient malnutrition Kwashiorkor operant conditioning gross motor skills tracking binocular cues cortex Marasmus auditory acuity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
mylenization
Macronutrient malnutrition
infant mortality
hunger cry
Empiricists
Langolis
fine motor skills
preference technique
dishabituation
visual acuity
habituation
midbrain
ossification
full set
SIDS
cephalocaudal pattern
adaptive reflexes
proximodistal pattern
medulla
Christakis
pruning
synaptogenesis
anger cry
monocular cues
pain cry
kinetic cues
primitive reflexes
plasticity
circadian rhythm
synapses
Nativists
Micronutrient malnutrition
Kwashiorkor
operant conditioning
gross motor skills
tracking
binocular cues
cortex
Marasmus
auditory acuity