Nativists auditory acuity preference technique Langolis anger cry SIDS tracking binocular cues gross motor skills pain cry synaptogenesis Christakis Marasmus monocular cues synapses habituation Micronutrient malnutrition adaptive reflexes ossification cortex midbrain primitive reflexes operant conditioning kinetic cues mylenization cephalocaudal pattern visual acuity infant mortality proximodistal pattern fine motor skills medulla full set pruning Macronutrient malnutrition dishabituation circadian rhythm Empiricists plasticity Kwashiorkor hunger cry Nativists auditory acuity preference technique Langolis anger cry SIDS tracking binocular cues gross motor skills pain cry synaptogenesis Christakis Marasmus monocular cues synapses habituation Micronutrient malnutrition adaptive reflexes ossification cortex midbrain primitive reflexes operant conditioning kinetic cues mylenization cephalocaudal pattern visual acuity infant mortality proximodistal pattern fine motor skills medulla full set pruning Macronutrient malnutrition dishabituation circadian rhythm Empiricists plasticity Kwashiorkor hunger cry
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nativists
auditory acuity
preference technique
Langolis
anger cry
SIDS
tracking
binocular cues
gross motor skills
pain cry
synaptogenesis
Christakis
Marasmus
monocular cues
synapses
habituation
Micronutrient malnutrition
adaptive reflexes
ossification
cortex
midbrain
primitive reflexes
operant conditioning
kinetic cues
mylenization
cephalocaudal pattern
visual acuity
infant mortality
proximodistal pattern
fine motor skills
medulla
full set
pruning
Macronutrient malnutrition
dishabituation
circadian rhythm
Empiricists
plasticity
Kwashiorkor
hunger cry