pruning full set visual acuity ossification SIDS plasticity fine motor skills monocular cues Empiricists cortex midbrain cephalocaudal pattern infant mortality pain cry medulla anger cry Micronutrient malnutrition mylenization adaptive reflexes kinetic cues operant conditioning Macronutrient malnutrition circadian rhythm habituation primitive reflexes Kwashiorkor Christakis Marasmus Langolis Nativists gross motor skills synapses hunger cry binocular cues synaptogenesis preference technique auditory acuity proximodistal pattern tracking dishabituation pruning full set visual acuity ossification SIDS plasticity fine motor skills monocular cues Empiricists cortex midbrain cephalocaudal pattern infant mortality pain cry medulla anger cry Micronutrient malnutrition mylenization adaptive reflexes kinetic cues operant conditioning Macronutrient malnutrition circadian rhythm habituation primitive reflexes Kwashiorkor Christakis Marasmus Langolis Nativists gross motor skills synapses hunger cry binocular cues synaptogenesis preference technique auditory acuity proximodistal pattern tracking dishabituation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
pruning
full set
visual acuity
ossification
SIDS
plasticity
fine motor skills
monocular cues
Empiricists
cortex
midbrain
cephalocaudal pattern
infant mortality
pain cry
medulla
anger cry
Micronutrient malnutrition
mylenization
adaptive reflexes
kinetic cues
operant conditioning
Macronutrient malnutrition
circadian rhythm
habituation
primitive reflexes
Kwashiorkor
Christakis
Marasmus
Langolis
Nativists
gross motor skills
synapses
hunger cry
binocular cues
synaptogenesis
preference technique
auditory acuity
proximodistal pattern
tracking
dishabituation