monocular cues synapses fine motor skills Christakis Empiricists cortex adaptive reflexes binocular cues Nativists hunger cry ossification SIDS preference technique visual acuity primitive reflexes Micronutrient malnutrition anger cry kinetic cues mylenization proximodistal pattern synaptogenesis cephalocaudal pattern medulla midbrain pruning pain cry operant conditioning Kwashiorkor full set Marasmus dishabituation Macronutrient malnutrition Langolis tracking infant mortality auditory acuity gross motor skills habituation circadian rhythm plasticity monocular cues synapses fine motor skills Christakis Empiricists cortex adaptive reflexes binocular cues Nativists hunger cry ossification SIDS preference technique visual acuity primitive reflexes Micronutrient malnutrition anger cry kinetic cues mylenization proximodistal pattern synaptogenesis cephalocaudal pattern medulla midbrain pruning pain cry operant conditioning Kwashiorkor full set Marasmus dishabituation Macronutrient malnutrition Langolis tracking infant mortality auditory acuity gross motor skills habituation circadian rhythm plasticity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
monocular cues
synapses
fine motor skills
Christakis
Empiricists
cortex
adaptive reflexes
binocular cues
Nativists
hunger cry
ossification
SIDS
preference technique
visual acuity
primitive reflexes
Micronutrient malnutrition
anger cry
kinetic cues
mylenization
proximodistal pattern
synaptogenesis
cephalocaudal pattern
medulla
midbrain
pruning
pain cry
operant conditioning
Kwashiorkor
full set
Marasmus
dishabituation
Macronutrient malnutrition
Langolis
tracking
infant mortality
auditory acuity
gross motor skills
habituation
circadian rhythm
plasticity