binocular cues gross motor skills Macronutrient malnutrition Nativists full set plasticity adaptive reflexes monocular cues habituation fine motor skills Christakis midbrain medulla synaptogenesis ossification circadian rhythm hunger cry cortex visual acuity Marasmus infant mortality proximodistal pattern preference technique pruning synapses operant conditioning SIDS Micronutrient malnutrition Langolis auditory acuity tracking cephalocaudal pattern anger cry Empiricists dishabituation Kwashiorkor kinetic cues mylenization primitive reflexes pain cry binocular cues gross motor skills Macronutrient malnutrition Nativists full set plasticity adaptive reflexes monocular cues habituation fine motor skills Christakis midbrain medulla synaptogenesis ossification circadian rhythm hunger cry cortex visual acuity Marasmus infant mortality proximodistal pattern preference technique pruning synapses operant conditioning SIDS Micronutrient malnutrition Langolis auditory acuity tracking cephalocaudal pattern anger cry Empiricists dishabituation Kwashiorkor kinetic cues mylenization primitive reflexes pain cry
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
binocular cues
gross motor skills
Macronutrient malnutrition
Nativists
full set
plasticity
adaptive reflexes
monocular cues
habituation
fine motor skills
Christakis
midbrain
medulla
synaptogenesis
ossification
circadian rhythm
hunger cry
cortex
visual acuity
Marasmus
infant mortality
proximodistal pattern
preference technique
pruning
synapses
operant conditioning
SIDS
Micronutrient malnutrition
Langolis
auditory acuity
tracking
cephalocaudal pattern
anger cry
Empiricists
dishabituation
Kwashiorkor
kinetic cues
mylenization
primitive reflexes
pain cry