preference technique Kwashiorkor kinetic cues medulla Micronutrient malnutrition operant conditioning tracking plasticity monocular cues Macronutrient malnutrition synaptogenesis anger cry mylenization binocular cues dishabituation hunger cry infant mortality Marasmus pain cry cephalocaudal pattern proximodistal pattern fine motor skills ossification synapses primitive reflexes auditory acuity gross motor skills Nativists cortex visual acuity Langolis circadian rhythm Christakis Empiricists midbrain full set pruning SIDS habituation adaptive reflexes preference technique Kwashiorkor kinetic cues medulla Micronutrient malnutrition operant conditioning tracking plasticity monocular cues Macronutrient malnutrition synaptogenesis anger cry mylenization binocular cues dishabituation hunger cry infant mortality Marasmus pain cry cephalocaudal pattern proximodistal pattern fine motor skills ossification synapses primitive reflexes auditory acuity gross motor skills Nativists cortex visual acuity Langolis circadian rhythm Christakis Empiricists midbrain full set pruning SIDS habituation adaptive reflexes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
preference technique
Kwashiorkor
kinetic cues
medulla
Micronutrient malnutrition
operant conditioning
tracking
plasticity
monocular cues
Macronutrient malnutrition
synaptogenesis
anger cry
mylenization
binocular cues
dishabituation
hunger cry
infant mortality
Marasmus
pain cry
cephalocaudal pattern
proximodistal pattern
fine motor skills
ossification
synapses
primitive reflexes
auditory acuity
gross motor skills
Nativists
cortex
visual acuity
Langolis
circadian rhythm
Christakis
Empiricists
midbrain
full set
pruning
SIDS
habituation
adaptive reflexes