falling action antagonist narrative hook dynamic character climax implied theme omniscient point of view plot states theme resolution conflict rising action place flashback elements of a short story mood internal conflict foreshadowing time exposition protagonist flat character symbolism limited third person point of view round character first person point of view static character external conflict irony falling action antagonist narrative hook dynamic character climax implied theme omniscient point of view plot states theme resolution conflict rising action place flashback elements of a short story mood internal conflict foreshadowing time exposition protagonist flat character symbolism limited third person point of view round character first person point of view static character external conflict irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
falling action
antagonist
narrative hook
dynamic character
climax
implied theme
omniscient point of view
plot
states theme
resolution
conflict
rising action
place
flashback
elements of a short story
mood
internal conflict
foreshadowing
time
exposition
protagonist
flat character
symbolism
limited third person point of view
round character
first person point of view
static character
external conflict
irony