(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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G-Gives readers hints about what might happen.
G-Foreshadow
O-Compare 2 things using like or as.
O-Simile
O-The event o f the story
O-Plot
N-The overall opinion that you form after you read a passage.
N-Conclusion
B-Can be proven
B-Fact
I-The person telling the story
I-Narrator
N-The feeling the author shows through their writing.
N-Tone
G-performed on stage.
G-Drama
I-Describe things that happen before the story
I-Flashbacks
G-Can not be proven
G-Opinion
B-The reason why something happens
B-Cause
G-Exaggerated statements
G-Hyperbole
B-To show how things are different
B-Contrast
O-a result of a cause
O-Effect
N-The central idea of the story
N-Theme
B-giving human like qualities to something not human.
B-Personification
N-Where and when the story takes place
N-Setting
I-Words with the same beginning consonant sounds
I-Alliteration
B-The order in which events happened
B-Sequence
G-The lesson that the story is trying to teach.
G-Moral
N-Free!
I-Compare two things not using like or as.
I-Metaphor
O-To show how things are alike
O-Compare
O-an educated guess on what you are reading
O-Inference
I-How the problem or conflict is solved
I-Resolution